10,000 Bulletins: No One Can Stop the Presses! (Part 1)

I truly disliked it; felt preachy, tokenizing, and way less clever than either gone home or a lot of its contemporaries

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Maybe I’m naive but the anonymous employees saying “we were afraid to hire women because we’d seen too many be burnt out of games forever by working here” while justifying their employment w/ “im still working here because it’s important to tell these kinds of diverse stories” seems so painfully self-serving and thoughtless.

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100% agree about Tacoma, damn. That game sucked so much, even the ‘environmental storytelling’ books on shelves felt tokenizing.

Remembering the time I got called homophobic cuz I said Tacoma looked bad, and laughing, with joy in my heart.

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making games for the kind of people who will call you homophobic for not liking something with a gay person in it seems like the entire schtick of fullbright

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I hope this all means that bad taste is coming back in a big way

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Finally…it’s my time to shine

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The game BSOD my computer the second I took out a harddrive in game and Hideo Kojima pays for that kind of synergy in dirty basements.

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:eyes::eyes::eyes:

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Good. Fuck that guy. My heart goes out to the way too fucking many actual marginalized people out there harassed and traumatized out of the business by “good guys” like this. I’m keeping my fingers crossed that more and more of the “old guard” fucks off in total embarrassment.

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ooohhhhh baby

sad!

Perilously close to making me break my “don’t buy shmups” rule

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maybe i’m biased because i know multiple people who have worked at Fullbright (don’t have a real strong opinion on their games/never was a big Steve Gaynor fan tho), but i think your reading is pretty ungenerous/a little victim blamey and a misreading of what was being said in the second quote.

being happy about what you’ve been able to help do in the overall landscape in spite of a bad situation but also feeling very conflicted about that due to the conditions it was made under is different from “i’m still working here because of the stories we’ve been able to tell”. a majority of the people they interviewed do not, in fact, still work there at all… and left due to Steve and the conditions there. also if you’re a young woman in an industry that’s known for mistreating and harassing women you might be more willing to hold onto a position where things aren’t going great knowing it could still definitely be worse somewhere else.

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barely games related i guess? wasn’t sure the best place but it made my skin crawl. heads up to WFH gang.

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Ur right , I overemphasized the “Despite” on the second excerpt as drawing a contrast. i.e. “Despite the bad experiences that multiple former employees described to Polygon, many [current employees] also said they still felt passionate about the stories Fullbright has been able to tell when other major studios weren’t doing so. But they often felt conflicted…”
reading it as, “the former employees also said” i don’t have the same complaint. Thank u for clarifying

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I’m shocked at myself for never having considered this possibility.

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It feels like it should’ve happened like 4 years ago

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