I truly disliked it; felt preachy, tokenizing, and way less clever than either gone home or a lot of its contemporaries
Maybe Iâm naive but the anonymous employees saying âwe were afraid to hire women because weâd seen too many be burnt out of games forever by working hereâ while justifying their employment w/ âim still working here because itâs important to tell these kinds of diverse storiesâ seems so painfully self-serving and thoughtless.
100% agree about Tacoma, damn. That game sucked so much, even the âenvironmental storytellingâ books on shelves felt tokenizing.
Remembering the time I got called homophobic cuz I said Tacoma looked bad, and laughing, with joy in my heart.
making games for the kind of people who will call you homophobic for not liking something with a gay person in it seems like the entire schtick of fullbright
I hope this all means that bad taste is coming back in a big way
FinallyâŚitâs my time to shine
The game BSOD my computer the second I took out a harddrive in game and Hideo Kojima pays for that kind of synergy in dirty basements.
Good. Fuck that guy. My heart goes out to the way too fucking many actual marginalized people out there harassed and traumatized out of the business by âgood guysâ like this. Iâm keeping my fingers crossed that more and more of the âold guardâ fucks off in total embarrassment.
ooohhhhh baby
sad!
Perilously close to making me break my âdonât buy shmupsâ rule
maybe iâm biased because i know multiple people who have worked at Fullbright (donât have a real strong opinion on their games/never was a big Steve Gaynor fan tho), but i think your reading is pretty ungenerous/a little victim blamey and a misreading of what was being said in the second quote.
being happy about what youâve been able to help do in the overall landscape in spite of a bad situation but also feeling very conflicted about that due to the conditions it was made under is different from âiâm still working here because of the stories weâve been able to tellâ. a majority of the people they interviewed do not, in fact, still work there at all⌠and left due to Steve and the conditions there. also if youâre a young woman in an industry thatâs known for mistreating and harassing women you might be more willing to hold onto a position where things arenât going great knowing it could still definitely be worse somewhere else.
barely games related i guess? wasnât sure the best place but it made my skin crawl. heads up to WFH gang.
Ur right , I overemphasized the âDespiteâ on the second excerpt as drawing a contrast. i.e. âDespite the bad experiences that multiple former employees described to Polygon, many [current employees] also said they still felt passionate about the stories Fullbright has been able to tell when other major studios werenât doing so. But they often felt conflictedâŚâ
reading it as, âthe former employees also saidâ i donât have the same complaint. Thank u for clarifying
Iâm shocked at myself for never having considered this possibility.
It feels like it shouldâve happened like 4 years ago