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Saving a state in one ROM then loading it in a different ROM
by L Wed Jan 30, 2008 6:13 am
The Mac OS X port of Nestopia lets you do this!
Castlevania loaded in Super Mario Bros. 3:
Zelda 2: The Adventure of Link loaded in The Legend of Zelda 2 - Link no Bouken:
Spelunker loaded in Ys:
Castlevania 3: Dracula's Curse loaded in Castlevania 2: Simon's Quest:
Gradius II loaded in Gradius:
Final Fantasy loaded in Lemmings:
Contra loaded in Gryzor:
Mike Tyson's Punch-Out!! loaded in Final Fantasy:
Super Mario Bros. 3 loaded in Mario Adventure:
(Note: unlike the others, this result is actually playable, albeit briefly.)
P.S: If you actually love these pictures then your . . . Read more |
SEGAGAGA: Sega's Greatest Doujin Game
by Persona-sama Sat Aug 02, 2008 2:06 pm
Crossposting from IC lol:
Interview with Tez (Zolger) Okano, currently directing Thunder Force VI for PS2 and also directed Astro Boy: Omega Factor. This interview is about SEGAGAGAGAGGAGAGAGAGA.
I don't know how many of you guys actually played this game, but this interview is totally worth reading just to hear the tales of hardship the director went through to make the thing. Also, it's good material if you're a Sega fan like me. ;_;
Some choice quotes:
"You have to understand that we – no, I – had just about ¥30,000 (£142) to promote this title! I used ¥20,000 (£94) to get a mask made that I could use to go and promote the game everywhere! This mask was made by a true professional pro-wrestler. In many ways, the game established some industry firsts in terms of . . . Read more |
I want to be shipwrecked, forced to survive on an island
by Dark Age Iron Savior Tue Jul 15, 2008 7:25 pm
Forced to play with a dolphin or.....die of loneliness!
Forced to jump rope......or die of sloth!
Forced to ride a bull.....or lose all courage to live!
Forced to......are those raccoons? What the fuck?
Forced to play minigames....for my very life!
Mean while, from the writer of Shadow of Destiny:
CRAZY PEN ADVENTURES*
*real title may be "Time Hollow" . . . Read more |
Wrap up of This Year's E3 - 2008 - so far
by Legal Step Tue Jul 15, 2008 4:16 pm
Big Announcements:
*-A larger, sexier stylus is on the way for Nintendo DS. Reggie said "it will be like a baby's arm holding an apple".
*-Microsoft's exciting new partnership with Sasha Baron Cohen for an exclusive Xbox Live game.
*-Sony's alliance with American Express Platinum for Platinum Card PS3 owners, triple points on micro-transactions. No blackout dates for mileage redemption on domestic travel booked using the lastest PS3 browser!
Suprises:
Jack Tretton's call on developers to eliminate load times "in my lifetime." Interspersed with footage of crying children watching load screens, Tretton's emotional presentation left many people speechless.
FFVII - Restless Child/Broken Dreams (exclusively for all consoles) It explores the mythology of Aerith and uses an all new "static summon, tactical recall active real time evolutionary combat"!
Zune games on your 360. Now you can play them at home, and on the go "scores synced . . . Read more |
Why do we like videogames?
by internisus Fri Jul 11, 2008 6:56 pm
Seriously. I've been thinking about this lately. Videogames are ridiculous and juvenile. While I haven't done it much lately, those of you who know me are aware of my tendency to clamor for games to be more, and yet I perpetually find myself drawn to games as they are. Is it because I am some sort of man-child? What is the appeal? Timesinks and artificial achievements?
I've gone on about wanting videogames to progress beyond abstract conventions, but I am thoroughly compelled by RPG systems with their numerical stats and levels. Why? Well, I've justified it so far as quantifiable systems of character development answering to a kind of existential uncertainty. But is it that simple?
It certainly can't be because of fun; I'm too much of a snob for that.
The other obvious answer in . . . Read more |
Bad Influence!
by Dracko Sat Jul 05, 2008 4:11 pm
Back when I was a nipper, young and free, circa the early 90s, I remember galloping home from down t'pit (OR TIN COLLIERY) in order to catch children's television. Back then there were two choices for waywards; the BBC's own Children's BBC or ITV's Children's ITV (truly the creators should not be allowed to name their own children). The former was more popular, by reason of its slightly higher budget and homegrown entertainment, whereas the latter was slightly edgier, a little bit more 'high-brow,' if one can call children's entertainment highbrow. Many a fight in the school playground broke out over which channel was your personal saviour.
The reason I preferred CITV were myriad, but by the time I was 'into' computers it was due to BAD INFLUENCE! Now, remember, this was a time when the MegaCD was considered an astonishing and even terrifying piece of electrical wizardry and the PC . . . Read more |
Select Button: GAME CLUB #2 - Eternal Eclipse Taoyarin
by Mr. Apol Thu Jul 03, 2008 3:05 pm
SB GAME CLUB VOL. 2 IS ETERNAL ECLIPSE TAOYARIN.
If you guys are familiar with Ascaei's (Lancer-X in the MZX community) earlier work, mainly Meritous, you'll want to try this out.
I''m going to use megazeuxer Terryn's review of the game, because it's by far the best summary of it i've found:
The name is actually a very good fit for the content of the game. Stuck in an ever-repeating loop of five days cycled over a hundred years, the player must unravel the cycle.
Taoyarin is a modernist take on traditional MZX gameplay. While retaining some similarities of the simple overhead gameplay of past MegaZeux games, Taoyarin is far more complex. Your weaponry is flashy and wonderfully varied, even with the most basic projectile. The enemy projectiles are (very) frequent, variegated, and often explode into tiny yet harmful fragments. The "true" goal is formed . . . Read more |
Sword of Vermillion Does Not Make Sense
by spinach Tue Jul 01, 2008 9:49 am
Okay, so this thing, this vidcon, an early Genesis title, it came out of Sega AM2 and the Internet says Yu Suzuki is the designer. This vidcon, this thing, it does not fit with anything Suzuki has done before or since. It's a straight-up RPG sharing traits with Phantasy Star I, only its setting is medeival fantasy and the battle system is realtime. I suppose it shares more with western RPGs of the day. I've never played very much of it - it's not a friendly game, it's mostly bland, and it lacks the charm of its contemporaries - so I might've just not gotten to the part where that AM2 magic really kicks in.
It does do some interesting things, though. The music, though mostly not my bag, does some incredible things with the Genesis sound chip, especially considering how early it was ('89). It's a very brown game, but . . . Read more |
quoting family friendly gaming thread
by Dark Age Iron Savior Mon Jun 23, 2008 4:02 pm
"There are some moral and ethical issues with MMBN5. Lan lies to his mother in order to do what he feels is right. The souls of the different Navis commune with one another to create a more powerful being. Lan and Megaman are quick to use violence, and revenge in order to get the way they feel is right. It is a shame that Capcom went away from good lessons in the first three MMBN games, in order to draw the series down. No occult though."
"The digimon are all digital so why evolution is used instead of upgrades makes no sense to the WMG. There is a lot of helping others and stopping evil in Digimon World Dusk. Many of the Family Friendly Gaming readers are going to find a problem with the theory of evolution being proselytized. Another issue is the usage of monsters to fight for . . . Read more |
Review
by The Troops Mon Jun 23, 2008 1:00 pm
It's finally here. Years after the initial mindblowing E3 trailer and delay after delay, the game we've all been waiting for has finally arrived. Millions have been wondering whether it lives up to the hype. Well, those fears can finally be put to rest. The truth is, the game exceeds every expectation, and is everything you could've wanted from a next-generation sequel to one of the longest running, most beloved franchises in all of gaming: all the missions, all the gameplay, all the story, and especially, all the answers fans have been clamoring for over the years. Granted, if you've never been a fan of the series, this installment isn't going to do much to change your mind. But diehards of this genre are going to find one of the most finely-crafted, perfectly-polished games of this generation.
Unless you've been living under a rock for the past few years, you already . . . Read more |
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