select forumsselect podcastselect wikiselect archive


Adilegian Sat Mar 14, 2015 6:09 pm

At CubaLibre's nudging, I recorded my strategies for earning the FOXHOUND Rank in Metal Gear Solid 3. I started back in April 2012, and I have finished it today in 2015.

While I've worked on this on and off, I've been assessing my ability to respect the Metal Gear series as a feminist. The games have always been sexist, and I think that my critical responsibility is to assess what sexism means in the context of each game. I have given enough time to the problem to reach a conclusion, and I have decided that the sexism in the games from Metal Gear Solid 4 forward is so undefensible that I will no longer support the series critically. My "stepping down" announcement appears in the final video and as a separate video for accessibility's sake.

A transcript of that video follows. A . . . Read more

A Maze of Murderscapes: Metroid II

Rei Tue Jan 27, 2015 11:29 pm

“I was passing through a wasteland when suddenly my mind drifted … my spirit lifted, my location shifted [...]”
— Virtual Boy advertisement

I first played Metroid II: Return of Samus in the women’s wing of a homeless shelter in Providence, Rhode Island. There I endured three of my five months of homelessness; the rest of the time was spent on streets or in psychiatric wards. I screamed a lot and frequently lost my mind. It wasn’t the first time I’d been homeless or nearly died, and it won’t be the last.

Nestled in my palms like a religious text is the videogame machine. If it were a console and not a handheld, it would be the idol of the shrine that is an entertainment center. Should someone blaspheme my idol or denomination of favorite . . . Read more

OpFor: Red River. A review.

CubaLibre Sat Dec 20, 2014 8:37 pm

This was supposed to be posted on ABDN but I guess it's broken forever because Tim is lazy. The tagline was going to be: Operation Flashpoint: Red River is "Gen. George B. McClellan, cap in hand, in Lincoln's Oval Office." Enjoy.


Once there was a game called Operation Flashpoint.

Actually, let me back up. It's hard for me to know how far to back up, to provide the context a body needs to understand just how much contempt deserves to be spat upon Operation Flashpoint: Red River. So let's start here:

There used to be a current in so-called “Western” game design called simulationism. The idea is that instead of creating discrete and distinct game-objects whose interactions are exhaustively prethought and finely-tuned (a more Japanese style – think Super Mario Bros.), games most fruitfully exploit their interactive potential by consisting of . . . Read more

Relentless/Little Big Adventure was free on GOG for a day

Dark Age Iron Savior Fri Nov 07, 2014 7:10 am

also there was a discount on the sequel

If you didn't get a code, ask someone, maybe? Not me.
Huh, Dragon Lore.

GOG says that it is for "Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8)", which I'm pretty sure means it's the original DOS CD release wrapped up in DOSBox or something. If you're running Windows proper you might prefer LBAWin. If you don't groove with any of those, than maybe you should steal the PAL PS1 release and emulate that. I don't know, I don't care. Just play the game.


People try to compare this to Japanese games of various sorts.
This is horseshit.
LBA is pure dreamlike Euro-adventure.
You start in an insane aslyum/prison and end in a volcano.
Inbetween there's a rock concert, a . . . Read more

Podcast Episode #69: Nontraditional Holds

another coma Sun Nov 02, 2014 7:32 pm

Atari Joysticks: the early-2000's Mad Catz of the 80's.

We return to talk about all sorts of input devices and their influence on gaming; d-pads, shoulder buttons, triggers, motion wands and piles of Atari Joysticks that are all slightly different from each other. We also talk about that various ways that we've worked against controllers in order to secure victory in games and the destruction that ensued. Enjoy!

Select Button Podcast 69, ft. Felix, Laurel Soup, MattCD42, Texican Rude, and wall of beef


Episode #69 Direct Link: Click Here


If you use iTunes, follow this link to subscribe

Check out the RSS feed at our libsyn blog at
. . . Read more

Touring Super Mario World in 2014

diplo Wed Sep 10, 2014 12:02 pm

Thanks to having read an excellent analysis of Super Mario world, primarily on its level design, on Patrick Holleman’s site Reverse Design, I was prompted to play through World again, including its secret stages. I might as well come right out and say that reappraising World through the assistance of Holleman’s document hasn’t caused me to like the game much more, and I haven’t liked World a whole lot for a long time anyway, but it has helped in reformulating some criticisms (and was certainly enjoyable to read in its own right). Coming off of Super Mario Bros 3, World feels tonally cold. Part of this has to do with how there were conversational, or at least textual, interactions in 3 that are not present in World to nearly the same degree of regularity of volume -- the Princess doesn’t even say anything to . . . Read more

Brick By Brick

diplo Fri Aug 29, 2014 12:20 pm

Hey, all. I've begun transferring my posts from the blogspot version of Brick By Brick over to tumblr, which I feel will be a more attractive and relevant platform, even if the main way of interacting on tumblr is unfortunately passive. Figured a frontpage post here couldn't hurt, either! Youpi very generously did much of the layout for me in HTML after I gave him some direction based on the original site's look.

Brick By Brick

Brick By Brick wrote:
Having been engaged with the Castlevania series since the early 2000s, and having written extensively on its titles (informally and formally), I felt it was time to start up a site that would serve as a home for future writings. This site was also born out of the perception that there is a
. . . Read more

Metal Gear Solid [1998]

Rei Thu Jul 17, 2014 12:14 pm

Forced out of retirement, Solid Snake must thwart a nuclear attack staged by members of his old military unit, FOXHOUND, who have seized control of a nuclear weapons disposal facility on an Alaskan island.

“It’s rude to keep a lady waiting.”

— Naomi Hunter

No female character in Metal Gear Solid is treated with any semblance of gender parity, but Hideo Kojima and company come closest with Ukrainian weapons analyst Nastasha Romanenko. This is partly because Snake is never required to speak to her. Nastasha is the only named character other than the already deceased Donald Anderson and Big Boss who, despite having official artwork and a short biography in the user’s manual, never canonically speaks to Snake within the game’s mandatory cutscenes or Codec calls.

Snake is surprised to discover Nastasha’s gender when Roy Campbell first mentions she will be on the . . . Read more

Podcast Episode #68: Shoot, Date, Hack, Save the Galaxy

another coma Thu Jun 12, 2014 1:02 am

The perfect soundtrack for some lame fantasy inn.

The Mass Effect Episode. We take a look back at BioWare's space-opera superman date sim killstravaganza for some memories, some laughs, and a very timely review of Bethesda's Daggerfall. Get on your space boxer-briefs and get listenin'.

Select Button Podcast 68, ft. cubalibre, glam grimfire, DJ, felix, and Tulpa


Episode #68 Direct Link: Click Here


If you use iTunes, follow this link to subscribe

Check out the RSS feed at our libsyn blog at
. . . Read more

Cavesweeper has been released!

QUIMDUNG Thu Mar 27, 2014 10:48 pm

Will you please care to enter this dungeon? Minesweeper RPG awaits.

iPhone / iPad


Windows Phone