Symmetrikill: A Critique of the Right Analog Stick
by The Troops
Sun May 04, 2008 6:26 pm


You'll have to forgive me if this is an unfashionably late entry on a subject that's been pulverized into memepulp by the Kotakusphere, but hey.

Two months ago, I was fired from my job as the city council's cameraman for (in a state of momentary unconscious reflex) zooming in upon the cleavage of a board member on live television, and now become physically ill any time I attempt to move either a first- or third-person camera in a videogame. Out of morbid fear, in the past sixty days I have only played Virtual Console games and Lost Odyssey.

It was two days ago that I bore witness to something of an inverted superplay video: a five year old trying to play Halo 3, and having one molten hell of a problem just looking and walking and shooting. It was so murderously clumsy and frustrating that you . . . Read more
Metal Gear Solid Mobile: Trial Editon Review
by Tokyo Rude
Fri Apr 18, 2008 7:38 am




Sneaking Mission action now available on Japanese Cellphones. My new cellphone came with a demo for Metal Gear Solid: Mobile. My last cellphone came with the full game of Ridge Racer, so I have to say this was a pretty good upgrade. As is trademark with metal gear it starts with a wall of text. Using my basic Japanese skills and knowledge of Metal Gear I decoded that Snake needs to grab a keycard and "Press the action button". What ends up happening is you walk up to a MGS2 style computer terminal, have it download to 75%, open your codec, talk to someone who might be a girl but I'm not sure, and then get on an elevator. A cutscene rolls, and you'll find yourself back at the title screen, this time directly asking if you want to buy the . . . Read more
Yume Nikki is for dreamers
by Daphaknee
Wed Apr 09, 2008 10:58 pm


This game is amazing, I've been playing it for three hours now

yume nikki is like a cross between earthbound and lsd (the game not the drug) (this game is a drug)





so basically, you're some lonely person that won't go outside and the only activity you enjoy while awake is playing videogames! and walking outside on your porch
you go to sleep and dream, and that is where your adventures begin!



you just wander around dreaming here are pictures


thats when you're awake


when you go to dreamland you have all these doors to choose from


FUCK I WALKED THROUGH INCAN NIGHTMARE DOOR


spooky as hell


i gave invisible head


ew


door to the fun house


i could only walk where there were feet


feet feet feet


talked to something, ended up here

okay im gonna play more now . . . Read more
How to replace the touch screen on a DS Lite
by Sushi K
Tue Apr 08, 2008 4:13 pm


How to replace the touch screen on your DS Lite

A few months ago the calibration on my DS Lite went off, WAYYYY off. I tried everything to fix it: calibration, the toothbrush, the needle, nothing had any effect. So I bought a triwing screwdriver and opened her up to see if I could clean anything. I couldn’t. I found replacements on ebay and opened it up to see how hard it would be to replace. In the process I broke the touch screen completely. That decided it for me, so I bought a generic replacement.



Tools

You need a few tools.
A triwing screwdriver. You can find one in a security bit set, but the screws are too deep, so you need a proper one. This one came with the screen I bought.
A small Philips screwdriver. Free from a trade show.
A broken DS Lite, Hello Kitty stickers optional
The replacement . . . Read more
Contra pirates videos, so you don't have to play them
by Koji
Tue Mar 25, 2008 10:07 pm


Youtube user iniche has done Contra fans and pirate games enthusiasts everywhere a favor by uploading videos of complete playthroughs of several Contra-inspired unofficial games, so that we can admire them in all their glory without having to endure their lacking gameplay.




We have an NES Contra III port (in three parts: 1, 2, 3) that is obviously crippled in comparison to the source, but showcases a lot of creativity to overcome the limitations of the platform. Weird aspects include a repeating third stage but in a different palette.




Super Contra 7/8 (NES) looks like a half-playable original game, though it rips its graphics from several sources, including Mighty Final Fight's first stage's background (check the leftmost screenshot, above.) . . . Read more
Steam, Half-Life, and You.
by DeusJester
Sun Mar 16, 2008 5:50 pm




Wrapped up my total run-through of Half-Life over the week. Ahhh, that felt pretty good.

There's relatively few games where I'll occasionally feel the need to just go back to 'em and play through every single one in the series just to refresh myself on them, but for whatever reason a couple of weeks ago I got it into my head to play through the entirety of the Half-Life series. To me, it's sort of a given that everyone owns these things and has played them, so I'm always a little surprised when someone says they haven't. It's like hearing someone say they haven't seen the Lord of the Rings movies. It usually immediately pegs you as old or hopelessly behind in terms of pop culture.

The most common story is that someone probably had them way back when but lost the discs, or never played one of . . . Read more
SILENT HILL ARCADE: THE REVIEW
by Tokyo Rude
Tue Mar 11, 2008 11:17 am




We all love that foggy town and I actually got around to playing the bastardized light gun game version of it. How is it? Probably one of the most boring light gun games I have ever played.

You start out in the hotel on the north side of the town but quickly enter Brookhaven Hospital. All of the enemies are I think ripped unchanged from the console games. I played it yesterday yet I can't even remember what the first boss was outside of being the first original thing I saw. I think it was a giant snake or something?

The voice acting is mockingly awful. The guy screaming "I don't think I'll be surprised by anything now," begs you to snivelingly repeat his comment. I can tell you fuck all about the music because I played it in a screamingly loud arcade so . . . Read more
Sony + Haagen-dazs = conspiracy!
by Internetics
Tue Mar 04, 2008 12:24 pm


Remember this?

alliwantforxmasisapsp.com

It was a fake PSP blog started and run by Sony to raise hype/awareness is a shady and possibly unethical manner. Anywho, the site is long gone, and a weird mirror site is now in its place. As you may have guessed from the thread title, or perhaps from clicking the link, it mirrors Haagen-Dazs! Ice cream?!? Whaaaaa?

So would it be too much to ask why, dear forum, is a completely plausible and harrassing conspiracy connecting PSP to ice cream to blu-ray to... the final and most diabolical phase of this scheme. I'll leave it up to you.

(If this thread is moved or deleted, Big Sony has gotten to Toups!)
Dessgeega's new game: Mighty Jill Off
by Harveyjames
Fri Feb 29, 2008 3:43 pm


Hello!

Your old pals Andrew Toups, Dessgeega and myself have collaborated on a new freeware game, MIGHTY JILL OFF. While it's accurate to call it a perverse take on Mighty Bomb Jack, it would be to do it a disservice as it is so much more! Please have a look! I hope you enjoy our game!



Thankyou

P.S. My best time is 11 minutes
Gravitation
by Mister Toups
Sat Mar 01, 2008 10:56 am


Jason Rohrer (of Passage fame) has released a new game, Gravitation. Where Passage was a meditation on death and life's journey, Gravitation contemplates, in his words, "mania, melancholia, and the creative process".

It's arguable whether or not such a game can contain spoilers -- but since the game's creator has expressed desire that his game be played without any explanation, I recommend you go and do so before reading any further.

The subject matter of this game is more personal than Passage, and it expresses a more subtle emotion. As result, the mechanics are more involved and engaging (this game takes the form of a sidescrolling vertical platformer with variable jump heights), but the payoff is more ambiguous and not as immediately satisfying. In the creator's statement, Rohrer says that he wrote the game about the conflicting feelings brought about . . . Read more
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