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SNNRS Android beta

QUIMDUNG Sat Sep 19, 2015 3:25 pm

if you have an Android device
and you will post at least 1 thing of pheedback 6,804,886

I fucking love Bosconian.

This Machine Kills Fascis Sun Sep 06, 2015 12:55 am

I first encountered Bosconian as part of a Jakks Pacific TV Plug and Play something like a decade ago.

I've never gelled particularly well with any of the great masterpieces of early arcades. I never quite got the hang of Pacman, and somehow Galaga and Xevious fall into that weird space in which I'm not interested enough in them to be not-terrible at playing them.

So, my enjoyment of the Plug and Play was fairly shallow and limited, until I tried Bosconian.

Fuck do I love Bosconian.

It's a free-roaming overhead shooter, in which you fly across a star field, avoiding stationary meteors and mines as well as various enemy spaceships that follow you, singularly or in formations. However, your goal isn't actually to kill enemy ships: it's to explode all the bases in the level, each of which has a Death Star-esque core that . . . Read more

Podcast Episode #70: Licensed Nightmare

another coma Wed Aug 19, 2015 8:23 pm

"Thank you for listening to the Selectbucket Codcast."

I remembered how to edit and release an episode of this podcast, so this week we talk about games based on licensed properties: which ones work well as games, which ones don't, and how the perception of these titles has changed quite dramatically since the 80's. Then Deets drops some serious knowledge about the state of Japanese arcades and Super Robot Wars.

Plus, if you buy that Spiderman infinite runner game, Renfrew will get a dollar. Everyone wins!


Select Button Podcast 70, ft. CubaLibre, Deets, Ni Go Zero Ichi, Renfrew, Texican Rude (Secret Guests, clipping through walls: Torma Usada, Lick Meth)


Episode #70 Direct Link: Click Here


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The Borg

seven Wed Apr 08, 2015 10:31 pm

Standalone versions are here.


Adilegian Sat Mar 14, 2015 6:09 pm

At CubaLibre's nudging, I recorded my strategies for earning the FOXHOUND Rank in Metal Gear Solid 3. I started back in April 2012, and I have finished it today in 2015.

While I've worked on this on and off, I've been assessing my ability to respect the Metal Gear series as a feminist. The games have always been sexist, and I think that my critical responsibility is to assess what sexism means in the context of each game. I have given enough time to the problem to reach a conclusion, and I have decided that the sexism in the games from Metal Gear Solid 4 forward is so undefensible that I will no longer support the series critically. My "stepping down" announcement appears in the final video and as a separate video for accessibility's sake.

A transcript of that video follows. A . . . Read more

OpFor: Red River. A review.

CubaLibre Sat Dec 20, 2014 8:37 pm

This was supposed to be posted on ABDN but I guess it's broken forever because Tim is lazy. The tagline was going to be: Operation Flashpoint: Red River is "Gen. George B. McClellan, cap in hand, in Lincoln's Oval Office." Enjoy.


Once there was a game called Operation Flashpoint.

Actually, let me back up. It's hard for me to know how far to back up, to provide the context a body needs to understand just how much contempt deserves to be spat upon Operation Flashpoint: Red River. So let's start here:

There used to be a current in so-called “Western” game design called simulationism. The idea is that instead of creating discrete and distinct game-objects whose interactions are exhaustively prethought and finely-tuned (a more Japanese style – think Super Mario Bros.), games most fruitfully exploit their interactive potential by consisting of . . . Read more

Relentless/Little Big Adventure was free on GOG for a day

Dark Age Iron Savior Fri Nov 07, 2014 7:10 am

also there was a discount on the sequel

If you didn't get a code, ask someone, maybe? Not me.
Huh, Dragon Lore.

GOG says that it is for "Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8)", which I'm pretty sure means it's the original DOS CD release wrapped up in DOSBox or something. If you're running Windows proper you might prefer LBAWin. If you don't groove with any of those, than maybe you should steal the PAL PS1 release and emulate that. I don't know, I don't care. Just play the game.


People try to compare this to Japanese games of various sorts.
This is horseshit.
LBA is pure dreamlike Euro-adventure.
You start in an insane aslyum/prison and end in a volcano.
Inbetween there's a rock concert, a . . . Read more

Podcast Episode #69: Nontraditional Holds

another coma Sun Nov 02, 2014 7:32 pm

Atari Joysticks: the early-2000's Mad Catz of the 80's.

We return to talk about all sorts of input devices and their influence on gaming; d-pads, shoulder buttons, triggers, motion wands and piles of Atari Joysticks that are all slightly different from each other. We also talk about that various ways that we've worked against controllers in order to secure victory in games and the destruction that ensued. Enjoy!

Select Button Podcast 69, ft. Felix, Laurel Soup, MattCD42, Texican Rude, and wall of beef


Episode #69 Direct Link: Click Here


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Touring Super Mario World in 2014

diplo Wed Sep 10, 2014 12:02 pm

Thanks to having read an excellent analysis of Super Mario world, primarily on its level design, on Patrick Holleman’s site Reverse Design, I was prompted to play through World again, including its secret stages. I might as well come right out and say that reappraising World through the assistance of Holleman’s document hasn’t caused me to like the game much more, and I haven’t liked World a whole lot for a long time anyway, but it has helped in reformulating some criticisms (and was certainly enjoyable to read in its own right). Coming off of Super Mario Bros 3, World feels tonally cold. Part of this has to do with how there were conversational, or at least textual, interactions in 3 that are not present in World to nearly the same degree of regularity of volume -- the Princess doesn’t even say anything to . . . Read more

Brick By Brick

diplo Fri Aug 29, 2014 12:20 pm

Hey, all. I've begun transferring my posts from the blogspot version of Brick By Brick over to tumblr, which I feel will be a more attractive and relevant platform, even if the main way of interacting on tumblr is unfortunately passive. Figured a frontpage post here couldn't hurt, either! Youpi very generously did much of the layout for me in HTML after I gave him some direction based on the original site's look.

Brick By Brick

Brick By Brick wrote:
Having been engaged with the Castlevania series since the early 2000s, and having written extensively on its titles (informally and formally), I felt it was time to start up a site that would serve as a home for future writings. This site was also born out of the perception that there is a
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