oof
Roblox isnât even remotely hard to understand, IMO. Whenever Iâve seen stuff emerge itâs a pretty logical end end result of the same impulse kids have to make weird stuff like in 3D Movie Maker, kid pix, or whatever other limited toolset captivated folks of older generations, mixed with the ability to network those creations together.
I might not understand every reference and sub cultural detail, but the overall shape of roblox doesnât seem that incomrehensible.
I spent so many hours in Gmod as a kid so Roblox doesnât surprise me. But I do wonder if it is as exceptional as people want to make it out to be.
(not my photo)
roblox has an entire red dead online inside it thatâs more compelling than the actual red dead 2 multiplayer, its so cool. everyone i know who works closely with children buys into the roblox hype so i think its a pretty good gamemaking tool. im HAPPY there hasnt been a roblox jam, or some polygon article about I SPENT A WEEK IN ROBLOX TO FIND OUT WHAT ITS ALL ABOUT. kids should be free from adults sometimes
im with tigress on this one its not hard to comprehend kids being creative with creative tools
I never claimed it was incomprehensible, only that we ignore it at our peril.
I am also very sure that all the most popular games in there were not created by children.
yeah for sure but theres a difference between creating and selling products for children and trying to HELLO FELLOW KIDS it by participating in the COMMUNITY in a voyeuristic way
Sure, I wasnât directly reacting to your post. Iâve just had a lot of occasion to sit around thinking about Roblox
i realized i should clarify anyway. also everyone is always directly speaking to me at all times what are you talking about
daphaknee!!
With Amnesia Rebirth coming out soon, Iâve been kind of interested to replay (but maybe not finish) The Dark Descent. I have always liked A Machine for Pigs more than TDD, though by âlikedâ I mean that I consider that game to be mostly bad except for its very interesting thematizing of the 20th century as itself a horrifying thing. Anyway, this is a strange opinion to have I know. TDD was good, I remember, but I never cared that much about it even as someone who likes the walking sim horror game template. The thing I forget about my time playing TDD when it came out is that I was playing it in the worst possible set up, CRT monitor on milk crates, sitting on a dining room chair, middle of Nevada summer with sun blaring straight through the blinds behind me. I had to mod the game to give me infinite lantern oil just to be able to see anything at all⌠so not an ideal encounter.
I launched the game last night and noticed there is a new hard mode that, to my delight, actually adds intense mechanics and conservation into the game? Basically, saving cost 4 tinder boxes (ink ribbons!!), damage is pretty much lethal and max insanity kills you. I do not like max insanity but I do like the other two features that mode adds.
So as Iâve been playing it what Iâve been forced to do is move fast through some areas, kind of exercising some of my RE pathing skills, akin to a bad speedrunner, flying through the dark, taking big risks to trail behind or past monsters because to stay any longer risks total insanity and the last time I saved was three rooms ago⌠Itâs actually been really fun this way. There isnât the degree of mechanical involvement I prefer horror games to have (I love true survival horror, this is just closer but no cigar) what is here is facilitating a better time. Sanity, as a concept and mechanic, sucks but itâs not proving too annoying. The save system is whatâs really making it a lot of fun I think.
I had to do the water-flooded hallway all at once in a really rushed sprint, hopping from box to box, hearing splashes approach me from behind, desperate not to have to repeat the past few rooms and to avoid getting grabbed by the invisible water walker monster. That room was amazing in my first run through the game and, probably because this difficulty, it was still exhilarating. Love that monster. Love that encounter. Amnesia is a good game!
think I tend to like trash horror the most, on the subject of which:
this looks kinda amazing but I canât run unity stuff. anyone tried the demo?
also, I accidentally posted this in the news thread first, but like, this tweet is months old. oops!
Hey itâs news to me.
As well-worn as PSX style graphics in a unity horror game are by this point, I appreciate this one seems to be going an extra mile for the aesthetics at least in the trailer.
that looks great!! I was also thrilled, for some reason, when crossing that pool of water and being chased the PC has their hands held high to not get their gun wet, which presumably means they also canât attack. Scary stuff.
a lot of those psx style games are on my backlog but most of them are done in unity which means I canât run them for now
but yeah, this gives the impression that itâs gonna have a lot of variety with the doll themed horrors, which feels like a good sign
didnât catch that! thatâs such a good detail!
Alone in the Dark is my favorite, I havenât played a lot of horror games tbh
I remember finding a way to poke the nightgaunt not realizing you couldnât kill it.
Love this game over screen.
Other things I loved:
- Angry ghost bubbles
- Cursed book
-
Evil tree a la Exdeath
Alone in the Dark is an absolute masterwork imo
Has anybody heard of âCry of Fearâ? I was surfing the internet and I read it being called a kind of âSilent Hill in Swedenâ.
heard of it yeah. itâs free on steam and iâve been thinking about getting around to trying it. kinda curious about playing a horror game that might have familiar looking environs