The original Clock Tower is also a complete chore to play unlike 80% of those other games
Well, so, maybe, the best games would be those for which you could say: âinstead of watching X, play Yâ ⌠Joking, but it could make some sense.
Rule of Rose is definitely a chore. And I think Haunting Ground, too, if I recall correctly.
Why is it called True story? Just because itâs the first game, or were you referring to something else?
yeah I havenât played either of those so I left room for error lol but I think my point still stands
I think in America the box says âBased on a true storyâ if I remember. And I think thatâs mostly not true, but was an effective way to market scary things.
Ah, I didnât know this. Definitely makes it creepier
Even though these games are made to scare first and foremost, I get weird comfort from walking through areas like FF1âs outdoor shrines, FF2âs village, both Silent Hill 1 and 3âs endgame collapsing dreamworlds and SH3âs mall, probably partly out of nostalgia from playing these so much in the 2000s but also because the environments were beautiful, full of cool little details probably most people wouldnât even see in a casual playthrough and packed with great music and sound design.
Forgot to mention that I meant to have the below clip start around 34:55 where this player looks out the grated âwindowâ to see out into the orange void surrounding the hellscape. Itâs like they wanted to suggest the otherworldâs expanding boundaries, or maybe that it could go on infinitely.
i want to play more horror games cuz i think theyâre cool, but cuz im a huge weenie i watch other people play them more than i play them myself. I think that speaks to how effective they can be almost by default. Just being put in the viewpoint of a horror story protagonist is inherently stressful.
I want to rep the Five Nights At Freddyâs games, i feel like theyâre overlooked by sb despite being insanely popular (again, caveat that i have only watched them not played them) I think they are kind of rad! a unique example of low-budget horror applied to video games, that works because of the uncanniness of Mystlike pre-rendered CGI. Haunted animatronics is a perfect horror premise imo, both kind of cheesy and genuinely scary which is how i prefer my horror stories. Really dig that they are resource management games like a lot of horror games are, but entirely playing on your nervousness and paranoia. Theyâre games about making you jumpy where you lose if you get too jumpy. Jump scares are arguably the lowest form of horror, but these are well-pitched jump scares (if you havenât watched any theyâre great, the distorted screams the characters make do a lot to enhance the scariness), and i like that the ultimate point of the games is to totally avoid being scared. The series lore is also pretty neat and has spooky urban legend appeal. Itâs cool to see a popular horror game series that can appeal to kids without feeling un-scary, and that doesnât lean on âholy shit that guy got ripped apart by monsters and it was super gross waaaughâ
I liked fatal frame 2 but I canât imagine not playing it in first person mode on the xbox, constantly standing in the middle of the street and looking up at the sky
I suffered through Rule of Rose and couldnât finish any of the Clock Tower games but Haunting Ground is actually fun.
Silently Hill
because a PS1 game is still scarier than most other games Iâve played
Alone in the Dark 1 is legitimately still wonderful
Clock Tower SNES is the closest we ever got to a Giallo video game
I get bored easily by most horror games. Even Resident Evil is too drawn out and full of artifice for me.
Anyway, Paratopic sucks and Doc Bufordâs an idiot
woah!! Iâm really curious why you think that.
I havenât thought about why I hate Paratopic, I only played it once and thought it was a waste of my time, like any number of games made by vain narcissists convinced that their shit doesnât stink.
But Burfordâs idiocy is well established
The more verbs a game has, the more interesting it is, so to make a walking sim interesting, I reasoned, Iâd have to make one with an awful lot of interesting verbs.
In film and television, thereâs a lot more nuance; television critics are out there championing Westworldâs artful depiction of violence while too many game critics whine that games shouldnât be violent at all.
Heâs so convinced that heâs the worldâs only genius and thatâs all I felt while playing Paratopic âthis is a game by someone who thinks he made a masterpiece but whoâs idea of art doesnât push past Westworld the TV showâ
In other words, I get the same vibe from Paratopic as I do David Cage games.
Okay, I completely agree actually. I read a lot of what he posts on twitter, and does he post a lot. The most most most of it is polemic tirade, with a couple lucid points that are still just drenched in an absurd amount of arrogance. He gets a lot of attention so I always wonder if other people see his narcissism, or if they donât and heâs just a great of example of fake it till you make it.
Five Nights at Freddyâs perfected the jump scare. I think itâs smart enough to realize itâs not about startling people, but about making them anticipate the startling for as long as humanly possible. It also is so smart about what itâs doing. The fact that your main resource is your eyeballs and attention to detail means youâre leaning into the screen and looking for anything out of place.
But to do that, you have to (in-game) focus entirely on a screen that, when removed, can reveal a TERRIFYING ANIMATRONIC right in your face. Every action you take is balanced with the consequence of possibly getting scared shitless. Itâs wonderful, itâs a genius game.
Iâm tempted to say Realms of the Haunting
But I havenât played it since the 90s