Your choices matter (but aren't signposted)

Okay, 10 posts in and not one mention of Alpha Protocol, The Best at Making Choices Matter. You’re tutorialed through the first mission but then you’re set free to handle the next three areas however you like and the mid-story will be different because of this. The story will also be different by how you respond to dialogue prompts or how you went about a mission because it affects how other important characters “feel” about you. Maybe you’ve earned one’s trust and they’ll be willing to help out during a mission or completely put off by your smug attitude and flip you off.

The other big thing is that while you can pick dumb choices, you aren’t particularly punished by it. In fact, in some cases no matter what you’re given a different small incremental bonus to your stats. So there are no wrong choices but merely ones you want to explore during this iteration of the narrative. This is important because it allows the designers to not feel constrained by good/evil that other games fall into and have a gradient of subjective morality.

It’s a shame the core gameplay isn’t particularly great (boss fights especially) because it’s probably the best realtime Choose Your Own Adventure game that’s been created thus far.

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