I’m kind of surprised it took that long for someone to make a tabletop game about like probably the most harrowing plane flying you can possibly read about, it’s so full of drama at every level from back at base politicking to the reality of having to fly the shittiest paper planes in the Red Army scraping the top of trees and dropping hand grenades out the side onto tents full of sleeping soldiers absolutely in shooting range of you.
Just watched a youtube video from someone who has played a few sessions in the Phantasy Star ttrpg, and the word is that the characters are more powerful than default 5e characters but it uses a skill point system more similar to 3.5 instead of 5e’s general “proficiency bonus” though thankfully it looks like the number of points in any skill is capped around eight max, thankfully. Still, I really hated the skill points in 3rd edition in actual practice.
Anyway, all things together makes me not excited for the Phantasy Star ttrpg. Might try Fabula Ultima instead or just old Star Wars rules if I’d want to do a planetary romance type setting in the near term.
I kinda wish there was a version of the roll and keep system that wasn’t mechanically a trainwreck.
Can second the Siew recommendation, I ran about two years of my campaign based entirely out of the Thousand Thousand Island zines.
I saw a wee bit of a review that like most YouTuber style videos I could only stomach like five minutes before I turned it off of and they mentioned that there’s also some sort of tech point system grafted in to handle spellcasting and presumably feats or whatever the call special class spell like abilities.
i had been getting FB ads for this thing for like a year and I wasn’t expecting much.
This sounds like a very BESM d20-esque “we bolted on a bunch of weird subsystems because 5e books outsell original ones” type hack
One of my goals for this morning was to finally fish out my BESM Ghost Dog book that I haven’t seen for years.
We need to see how his stats stack up against Sailor Moon.
https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-over
Most significant RPG of the last 15 years is getting its 3rd edition (I have played an earlier playtest version of this new edition a couple of times and its a massive improvement on what was already a game so good it changed how people write games ever since)
I was working on a little trifold pamphlet for Mothership a while back and it got approved today!
Im the gourd dwarf :> Chaoclypse did all the art and took the lead on layout, which is certainly the best part of the piece. But I wrote the motherfucker! And here it is!
I’ve started a project in the past couple weeks developing a scenario for Call of Cthulhu that I mean to playtest and eventually publish. It’s a thing I plan to work on throughout next year but hope to get playable in the next month, maybe. Coming from a background in literary studies and fic/non-fic writing, the difference between writing a scenario with a plot and writing the plot for a book are obvious to me but proving challenging to develop different practices around. I’ve spent a lot of time thinking how to organize my notes and ideas into actually useful documentation for characters and relationships or scenes and mysteries. Obsidian may be proving to be the most useful thing for this, in my case. There’s a post in me about this meant for the Devlog thread or the Tabletop RPG Making Thread for sure.
…
I just heard of the idea that custom emotes can be useful when running PBP games via discord for players who don’t want to or can’t send a message but still want to participate and show others they are participating. Imagine the group is possibly accepting a quest from some Lord dude. One member of the party is doing most of the talking. It looks like everyone else is AFK, but is that true? Emotes that mean stuff like “No Objections” or “NAY!!!” could be useful for interjecting or showing up in more ways than typing a message.
Maybe like those little notifications you get in RPGs where it’s like “Spock Hudson will remember this…” or “Meager disapproves” that don’t stop a conversation but provide some insight into what people not actively participating in the conversation feel and want people to notice. In PBP games it feels like having visual proof of activity is good for the morale, since they move so slow. I know that I can start to feel anxious and then self-conscious without activity, interpreting it reductively as people have lost interest or are confused. I think this is a good idea.
The old /me IRC messages would work well, idk if anything uses that anymore
I miss those dearly. Wonder if I can incorporate them into Discord with a plugin or something somehow.
What is /me?
whatever you typed after the /me would get printed after your handle. used for expressing actions or your opinion in the third person
falsedan is deeply saddened by the gradual erosion and lost knowledge of early online socialising
“Every time I say did you eat a little something before we go, every time I ask are you sure, every time I remind her not to overdo it at the disco, and every time I end up having to carry her back to Uncle Jojo’s place. Is it me? Am I coming off as overbearing? What do you think, Skull #3?”
YoOoUuU KIIILLED meEeEe
“Man, I wish he’d get over that.”
Im pretty into the classic game of Tunnels & Trolls so when I heard Scott Malthouse and Chris Bissette were involved in this new edition from Rebellion I was pretty stoked. Ive been playing around with the Beta rules… It’s called A New Age and it is altogether completely different from the old T&T.
Anyway, its basically a dice pool system on d6s! You can form pools out of matching dice and if three 1s show up across all the different pools, you fuck up big! three 6s in one roll and you win big! thats all!
I am so excited for what comes next…
Abolish D&D, it is a plague
oh, and please back apocalypse world burned over, there’s 25 minutes left in the campaign
https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-over/
all your favorite game designers are gonna be riffing on it for the next decade










