Speaking of the big boss fight, since it concluded the PCs kind of have a chance to breathe and decide what they’re all doing with their lives going forward (for example one of them decided to form a filthcore noise band), so I offered to make like a little summary of all the hooks that are still dangling. Interest was expressed so I wrote it up… it took longer than actually prepping a session lol. Still, after 32 sessions, it was kind of cool to see it all put together like this. It’s just fantasy rpg junk but it grew up organically and I’m proud of it. I love my players for making this thing breathe!
Ancient elven wizard Azzamar the Cruel, driven mad from the quest to resurrect his dead husband Otello, has dedicated himself to summoning an Avatar of Vile Shune into the world. His lair is the ruined Temple of Fathoms, which lies submerged off the shore to the east. He is collecting magical items from all over the realm, which are apparently necessary for the summoning ritual.
Lareth, priest of Shune and Azzamar’s lieutenant, had taken up residence in the abandoned moathouse outside Pescataway in order to excavate the Finger of Mordanticus the Flayed. He had contracted the Red Hand bandits and their leader, Rotgut, to waylay travelers and do other bandity things, and deliver any artifacts suspected to be magical to the dead drop outside the moathouse. He did in fact find the Finger, but never told Azzamar, as he had his own amibitions to become Shune’s #1 guy and cut Azzamar out.
This journal has disappeared from the party’s possession. Whoever has it now knows this too.
Lareth’s plans were all tragically cut short by the Yaoi Hands Club, who now has the Finger in their possession. The Finger can be used in some way to enter the Temple of Fathoms, but it is also the key ingredient for Azzamar’s summoning ritual.
The YHC knows that the Red Hand bandit headquarters is a place called Nimrod’s Well, deep in the badlands of the Devil’s Cheek, and they know approxmiately where it is, though they have no specific info about its exact location or configuration. They also know that the Greenbriar jobber peasants who were playing at being big bad Red Hands, led by Curtis Crings, have a small camp on the South Bend River at the northern edge of the badlands, and that Jala the forester agreed to take the PCs there on the condition that they don’t kill any of them.
Lareth’s command center at the moathouse noted four magic items of great power that were of particular interest to Azzamar:
- The Scepter of the Crimson Lord, found in the secret tomb of the desecrated shrine beneath Greenbriar. Stolen from Elmer by Oralia Pech, an assassin in Azzamar’s employ, who was mentioned in Lareth’s journal.
- The Egg of the Cockatrice, central relic of the New Moon Grove shrine of the wode elves. The shrine was invaded by the drow priestess Neytiri and her various fey servants so that this item could be stolen. Luckily, it was spirited away by the Grovetender, Fiona, who turned it over to the YHC after they defeated Neytiri and cleansed the grove.
- The Apple of St Terragnis, which was stolen by the Thieves’ Guild on contract from Gilde Knoche, who was the devil Na’amah in disguise. The YHC now knows that Na’amah was not themselves a Shune worshipper, and so why they agreed arrange this theft on Azzamar’s behalf is unknown. The YHC knows that the Guild delivered the Apple to the agent that Knoche designated; they do not know where it went after that.
- The Warhammer of the Dwarf Lords. The only thing the YHC knows about this is that Lareth believed it was held by the Stouthammer dwarves in something called the “Law of Stone,” and that his theory was that it had something to do with Ord’s Rest, the only dwarven settlement that has regular contact with the rest of Andrim.
Some larger threads that are character-specific that might implicate the whole party:
Professor Emeritus of Ramalaatism Arleigh Laughlin has told you that if you can get your hands on a living Wild Axe, you could take it to a ruined shrine of Ramlaat in the dwarven lands, to which she has a rough map. There a ritual performed on the axe may be able to transport you to the Everfields, where a duel with Ramlaat’s champion could be fought for Janka’s soul. A Wild Axe is rumored to be in the hands of an orc leader in the White Tusk lands to the north, known as Ramlaat’s Bones. Temp is currently trying to dig up more specific information on its location. The most obvious way to Ramlaat’s Bones is through the King’s Gate Citadel, but everyone knows the law: the Duke forbids anyone to pass.
Janka’s corpse has been stolen by her halfing vampire ex-wife Renwae, for purposes unknown. Renwae offered to give Elmer the “gift” of vampirism, but when Elmer declined, she neither killed them nor forced it upon them, apparently respecting their decision. Why is a mystery.
Taranth was sent on a quest by his wizard mentor Auralam to find the allegedly legendary text “Popular Fungi.” He found it, and it’s a Highlights-level pamphlet for children. The implications of this on his “quest” and his relationship with Auralam have not yet sunk in.
Iggs has the deed to a nearly worthless plot of land at the edge of the King’s Gate villages, bordering on the southwestern marsh, where he plans to grow pumpkins as a kind of evangelical mission to the Gourd Lord Ord. Thanks to Andraste, some competent peasantry have moved onto the land and are currently farming it, and thanks to Iggs’ proselytizing during Devilslay, a small clutch of pilgrims now huddle there, eager to hear the word of Ord.
The YHC recovered a dark blade from the devil Na’amah - legend has it, it was forged by Memnon himself. It can only be wielded by creatures of chaos. You have turned it over to Archbishop Alameda and the seminary to do research into how to cleanse its evil and bend its magic toward law and service to St Terragnis. No word on that quite yet.