didn’t games workshop say they were bringing back squats, too? it’s the year of silly buried space races
have tracked down the old diceless marvel game. is looking good so far
Wasn’t that the saga system too? I think they did the same treatment for Dragonlance.
I just found out one of my coworkers was an early play tester for Amber.
There are two, the saga based card RPG by TSR or WotC, and the first in house one by Marvel itself that is purely diceless that I seem to recall is truly diceless with everything being determined by stats and point expenditures (what they used to call ‘Karma’, as opposed to ‘Fortune’).
The latter is intriguing but extremely underplaytested and kinda wonky if my memory serves?
no, it’s the one marvel made themselves. it’s all about resource expenditure to determine outcome. It’s a little bit wacky, but like every super hero type rpg I hope to run something set in the SNK fighting game universe with it
Y’know I’m pretty sure this game is also wonky and broken but it’s surprisingly actually based on fighting game mechanics and using it for SNK would be hilariously illegal
I was just talking about how I regret not buying that when it was in the clearance section of the hobby shop for a hundred years.
I’d love to fuck up a Vampire campaign by trying to squeeze this in.
there is a modern system designed specifically for playing fighting game-style stories. it even has you creating special moves, combos and supers for characters
it might be way too rules-heavy for what you want, though
Oh despite being white wolf and allegedly using the same system they aren’t even remotely compatible. The combat works in a completely different way and, shockingly considering the designers at white wolf, does work kinda like a fighting game.
That makes sense since combat was not what the WoD stuff was known for
I have played the heck out of the Street Fighter game. It’s pretty good aside from the problem that each fighting style is designed with one of the canon characters as the pinnacle of the style so most of the starting characters end up being like some kid who wants to be like Ryu.
Edit to add: that and the fact that it was made before Super so no meter are the only two things that bug me about the White Wolf Street Fighter game. It was really pretty solid. If there’s some tweaks out there to put in supers annd make the styles less limiting it would be pretty rocking. I do love dice pools and only one die type more than DnD style rolls, though so take it as you will.
Cross-post between this thread and the sb tokusatsu thread thread:
My friend Wally is a huge Super Sentai fan, and he’s always been the one stuck DMing tabletop games. He really wants to be a player for once, and we were both having fun theorizing on a Super Sentai-themed campaign, with players picking what kind of sentai fighters or kaiju they might want to play, and engage in some good fun tokusatsu adventure. In short, I am going to run this game for him and a group of players.
My question is: I’d like to pick one or two series to really act as the source material for this campaign. Something fun and weird, that I can stick to as a core concept. Any suggestions?
As far as the system goes, it’ll be something like Spelljammer if I can’t find a better fit before we start.
Here's series I've seen that I can maybe draw from.
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The first Power Rangers series and the O.G. Power Rangers Movie
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Japanese Spider-Man
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Zone Fighter
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SSSS Gridman and bits of the original.
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CW’s Arrow
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Love After World Domination
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Random bits and pieces of stuff like Kamen Rider, Ultraman.
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If Godzilla Singular Point and The Green Slime counts than those too.
As far as ideas:
Some ideas I have currently.
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Off-duty segments either at some kind of base or a high school, a la Hill Valley. Maybe something like Magiranger’s Hogwarts-ass “school” or Turbo’s garage?
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Vehicles like weird zord-type mechas.
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Gunpla elements maybe? Like Kamen Rider Build’s crazy resin-mixing thing?
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Unique melee weapons in the style of the Power Rangers. The team can combine to shoot a laser.
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Rita Repulsa, and probably the Moon, or something similarly outlandish.
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Putties and similar disposable enemies.
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Motocycles
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Mysterious masked allies / villains. Maybe some insane Redman-type kaiju serial killer that is either friend or foe based on how the party interacts with him.
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Battles in a rock quarry.
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Old Dr. Light/Zordon-type mentor.
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Kaiju allies and enemies. “Kaiju culture” in the spirit of SSSS Gridman.
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Yelling out attacks and stuff like “BEST MATCH!!” all the time.
One important note: The ultimate goal is to delight this massive tokusatsu dork and give him a space to play in this space.
up the Ultraman ante! Ultraman is perfect for ttrpg inspo because the episodes are so unformulaic relative to other toku stuff
Oh uh watch the 90s Gamera trilogy for further inspo, they’re by far my favorite kaiju media
Other Ultraman ideas:
Two people can control one Ultraman, a la Ace (until sexist nerds for Minami sent to the moon wtf).
If people start quitting, you can just have it end up being Ultraman versus the space wizard and his abstract shapes like the last 10 or so eps of Leo, where they killed off the cast because budget issues, IIRC.
Of note: several of the Kaiju in Ultraman can be human and Ultraman size, seemingly at will. Some don’t change forms (Dada is always Dada), but other do (Zetton).
Also by the time of Ace, there are a lot of different Ultramen, and that number continues to grow. So you can have lots of them.
the best i can think of is that two games that came out in english fairly recently both have elements that might be of interest
kamigakari has a character class that’s specifically designed to represent a kamen rider-style transforming hero
shinobigami is a game all about characters keeping secrets from each other and all having different motivations, which could be used for a more complicated multi-hero plot as seen in the likes of kamen rider kabuto. iirc, it also encourages players to come up with their own attack names and yell them when attacking.
If you end up with multiple Ultramen, you can totally work in the Ace Killer storyline to get to:
Oh absolutely.
well it beats “random maker’s symbol on the 20” which annoys me so much
(not by much)
(sorry, really grumpy about dice)
edges look sharp tho’! and the ink is a readable colour, even if the font is a little thin