Battle Century Z/G? Barely touching the rules seems like the right call to me
that’s the one!
going through all the apocalypse world classes and assigning each of them the most appropriate mecha, thats the next robot ttrpg im playing
Have you played the actually mecha RPG that D Vincent Baker made, Mobile Suit Zero: Firebrands?
It’s pretty good.
Though apocalypse world is well suited to mecha as well, (I think one of the Limited Edition playbooks is just a person with a mecha)
oh cool i never even heard of that! i dont pay a lot of attention to goings on in table top world for my own safety and comfort
Totally understandable, it’s best not to. I feel like I’ve fallen completely out of touch with what games people are playing now.
Ah, here’s the mecha rules, they’re a supplement attached to a playbook but anyone can use it I think so you don’t even have to make any new mechanics to make a mechapocalypse world game work
The patreon only beta supplement, apocalypse world burned over, has the potential to turn AW into a full on mecha game which is really cool,
Burned over is my favorite incarnation of AW even though I liked some of the more adult stuff it cuts out. It’s just the tightest most engaging version of AW yet and I adore it.
That said, I do need to give actual 2e a try.
Update: I DIED AGAIN
We were battling the final boss and she whammed me with a chain lightning followed by a legendary action that dropped me. Since the soulmonger was still active, I just straight-up died right then an there.
My corpse then re-animated as a zomb, attempted to walk across a narrow bridge, failed to do so, and plummeted into the lava.
RIP to a real one. I liked that character a lot.
For the final session of that campaign I took control of this unholy monkey monstrosity, created a hag we defeated. Life for this being was a fate worse than death, and after many creepy utterances and ominous proclamations, Joho escaped the Tomb with his teammates, which earned him one wish from the one who sent us on this mission. He wished for oblivion. Which technically brings my death count for Tomb of Annihilation to five characters! Really good module, I enjoyed that one a lot.
The next campaign is the new Ravenloft book, in which I’ll be playing a dhampir swarmkeeper ranger with a spider theme. This’ll be a re-use of that one I had for the Stars Without Number game, Joro (as in “jorogumo”).
She’ll command swarms of spiders, be able to climb walls, and shot webb like spadermin. Also going to be trying for a thrown-weapon build, using darts, knives, that sort of thing.
Personality-wise I’ll shoot for “unflappable spider mistress”. Gonna have to see if I can make a cold humorless vampire-type into a fun character. Inspiration is Spider-Gwen, Freya, and Iria:
Looking forward to it!
Okay we DIED IN SESSION ONE OF THIS FULL PARTY TPK TO A BUNCH OF RATS
Basically we heard a scream upstairs in this rat-infested building, the team rushes up, there’s two double doors. I put my hands on one of the handles, the rogue puts his hand on the other handle from the other side, he nod, and we bust in. Immediately there is a wall of various piles of rats in front of us.
What follows is an incredible series of nat-20 rolls by the rats and constant whiffs by the team, resulting in a critical mass where one character fell after another (we’re level 1).
The way this DM does Ravenloft is that we don’t really die, we receive a “dark gift”, which is typically one good thing and one bad thing. For me, I get, basically, Venom, with tendrils that can reach out 15 ft or act as mage hand, but the downside is that I must obey what the symbiote thing says, or I have to succeed a check against it (if I fail, it controls me for a time).
Stats for this dark gift
Grasping Tendrils. You learn the mage hand cantrip if you don’t already know it, and require no components to cast it. The hand created by the spell is shadowy but is not bound to your actual shadow. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift).
Shadow Strike. When you make a melee attack roll, you can increase your reach for that attack by 10 feet. Your shadow stretches and delivers the attack as if it were you. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Symbiotic Agenda. Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don’t act on it, the symbiote can try to force your hand. You must succeed on a Charisma saving throw (DC 12 + the symbiote’s Charisma modifier) or be charmed by the symbiote for 1d12 hours. While charmed, you must try to follow the symbiote’s commands. If you take damage that is not self-inflicted, you can repeat the saving throw, ending the effect on a success.
Pretty wild.
cool pogs
i need to build more combat into my table but this is the best group ive probably ever ran for. definitely makes me pine more, they “get it” (have not played tabletop games but the mechanical stuff has clicked) or hsve experience so i want to really reward their investment with some good clmbat
Update: WE HAVE TPKED 3 TIMES IN 4 SESSIONS, ALL TO RAT-RELATED CAUSES
- Swarms of rats ate us alive
- A giant rat weakened us and then a were-rat finished us off
- We were led into a room and stripped of our weapons by what turned out to be a cabal of were-rats, who turns into were-rats and killed us all (we couldn’t not damage them due to our silvered weapons having been taken from us)
Not going great!!
What happened when you tpk’d? did you start new characters or rewind to a time when you weren’t all dead or . . .
For Ravenloft, our DM does this thing he picked up in Adventurer’s League, which is that if you die, you’re approached by your god and can choose to accept a “dark gift”, something with a negative trait and a positive one. If you don’t accept you permadie.
Last time I did it, I got sorta tendril reach of 15 ft for my attacks, but I also have to eat the dreams of my teammates as commanded by my god. Another player has poisonous skin now, but she gets advantage on certain throws. A few campaigns ago, I had a character die, and the dark gift reversed his alignment, making him evil, and thus, I had to move into a new character, as my old character became the villain for that story arc.
This way we just keep coming back and swap out the dark gift.
gonna play this stankin game for the first time soon, im excitied
thanks, sorry, you already explained that earlier in the thread but i forgot






