Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

Here’s the secret: Pretty much Every single human on the planet is if they’re comfortable and given the latitude to be.

5 Likes

Just studying this a bit. Does the “Discovery” under Piatnik Woods being empty mean that area was intended just as a zone to be traversed ASAP?

just a note to myself that I should make something up if they navigate the woods well enough to find a benefit

these notes are literally copy-pasted and not edited so they’re messy and really meant for my eyes only but I thought it would be illustrative to show examples of low-prep that verifiably led to a lot of games happening. IIRC when the players explored enough to ‘discover’ something in the woods, they encountered a gang of elf bandits led by someone who sounded like larry david and that was an entertaining session in itself

4 Likes

As chronicled in seminal No Rangers Allowed episode and personal favorite title work Curb Your Iconoclasm

2 Likes

I seem to have gotten myself into a Pathfinder 1e campaign as the designated tank- anything I should know going in?

That you should have a plan for your character for levels 1-20 because in pathfinder feat selection is everything and missing a required feat will fuck your build for the rest of the game

Been listening to No Ranger’s Allowed, studying my player’s manual, moving onto the dungeon master’s guide, and feeling like I already got a better grasp of how to play!
All’s to do now is just play…

6 Likes

dmed for the first time today, and had a lot of fun :smiley:

15 Likes

Have a good time… all the time.

1 Like

Fighters and Barbarians rappidly lose their ‘oomph’ as they level up, Paladins get spells and other cool powers so they stay relative tough for a long time.

This may not matter to you, but pathfinder will not tell you it’s class balance is terrible.

1 Like

i was (vaguely) aware of this, but the GM suggested Fighter as a solid choice for someone unfamiliar with the game and i didn’t feel that i was in any position to argue

9 Likes

The first encounter I’m designing for my group is about stopping a living boulder from wrecking a antiques and trinkets shop located in the town. The boulder is animated, ~~magically~~, by a bird that the shop uses for security and it can send the boulder flying into players. There are bird cages scattered around the shop, hidden in the junk or hanging from the ceiling, and the bird can teleport to any of these. The trick, I imagine, is to reduce the number of bird cages to trap it in place and then put distance between the bird and the boulder it is animating. At first the players probably won’t notice the bird and think the boulder is the thing to focus on, when it’s just something they need to avoid. I think that sounds fun.

8 Likes

should have given the bird their raise when they asked imo

4 Likes

Don’t give Geldo any ideas.

2 Likes

so according to the rules of 5th edition d&d, the whip is a finesse weapon

does someone want to go ahead and explain that to me, given what finesse means in this context

1 Like

I mean the old “strength versus dexterity” canard as applied to combat with hand weapons doesn’t really track with reality but if anything is a dexterity based weapon rather than a strength based one it’s a whip right? Don’t really understand the question

What is the scenario in which a whip can be wielded with strength instead of dexterity?

Grabbing someone and pulling them? That’s just a lasso with extra steps
Choking someone? Pretty sure the garrote is already a thing

Unless you’re prepared to walk into a tomb and see a skeleton with a whip through its ribcage, I don’t get it

Oh you mean like, how are you even allowed to use a strength bonus at all, it should be exclusively a dex weapon

Well the real answer is 5e doesn’t have those, so it’s a finesse weapon, which is the closest thing. It’s not a simulation and I admire the drive for simplicity. I guess I could pontificate about how in the context of hand weapon combat strength is dexterity, more or less, and how the real distinction here is technique or training, which a physical attribute called “dexterity” is a bad stand-in for, and is very generically modeled in 5e by the proficiency bonus which I think is probably fine in the context of a mostly non-simulationist heroic fantasy game, but. Who cares.

1 Like

i care…