Man looks like it’s got permadeath and everything.
Not nuts about the idea of immediately losing the character I put all this work into.
Man looks like it’s got permadeath and everything.
Not nuts about the idea of immediately losing the character I put all this work into.
I doubt any official 5e product is going to be anything as close to as arbitrarily fatal as a Gygax joint. I think @gary played it if she has a review to give
I stepped on the wrong floor tile because the room had 2 entrances and 1 had no clues, and I was immediately consumed by locusts and died
4/10
Lots of good flavor but the tomb itself is a painful slog and pulls a lot from Tomb of Horrors
Welp time to shelve that cool character concept and roll a dang fighter
Yeah you’re gonna want your DM to heavily revise some of the puzzles in the dungeon to make it enjoyably difficult. Put an “out of order” sign over the other entrance to that particular room or something.
Anyway, we didn’t get to the tomb until at least 20-30 sessions in, so you won’t have immediate death!
Oh god, I’m fucked.
Bonus: Our party has no healers
I think if my character eats it I’m just gonna roll increasingly disheveled goblins until I form a “corpse bridge” of sorts comprised of goblin corpses across all hazards.
You are going to LOVE the battle stacks
Legend has it this is how Gygax’s players cleared the original Tomb of Horrors: they just kept summoning monsters and sending them in to trip all the traps
oh is that why they got rid of Summon Monster in 5e?
Nah, there’s plenty of more specific summon spells. Heck Find Familiar is a ritual and iirc there’s no penalty for your familiar dying so you could summon one cat every 10 minutes infinitely to go die
is there not a components cost for find familiar?
10gp
Though in theory it’s the same familiar each time so if I was the dm I’d have your familiar being increasingly hostile to being sent to its gruesome death over and over
It’s wonderfully freeing being Neutral Evil
Oh I just realized where the idea for the grue came from
i was flicking through a copy of vampire the masquerade today, and i think i found a sneaky wrestling reference?
there’s an item called the ancestor urn, which contains the ashes of a vampire’s ancestors. the vampire can’t hold it themselves, but if they have a ghoul hold it, they can always rise from stupor, no matter what.
that’s totally the undertaker being empowered by paul bearer holding the urn containing his parents’ ashes, right?
I ran a one-shot (A Wild Sheep Chase) to give our GM a break and he played as a cleric. We are a 8-strong party whose best healing spell is Goodberry (or Wildshaping into something with more HP)
Clerics make a big difference! They got through three encounters before a long rest for the first time in forever.
I can’t even begin to imagine what a d&d campaign based on a Haruki Murakami novel would be like
Parts of Dance Dance Dance have definitely influenced how I think of dungeons as other-spaces that don’t follow the normal rules of existence