Dungeons and Donks
one character I always wanted to play was the Hero Chosen by Destiny who doesn’t want to go on adventures and just wants to run a bakery
Paging @Felix
I said fuck it and I backed it
Yeah I mean, assuming they do it right, this is 1000% My Shit
Incidentally this Renaissance Mediterranean feeling is what powers dnd kickstarter superstar Matt Colville’s current streaming campaign, and is also the basis for Witcher 3’s best content. This setting is in the air…
I’m just reading it and wondering why the fuck this is 5e. Everything about sounds like it’d be a great fit for half a dozen games that aren’t D&D.
Like what do you do after you go beyond scrappy sell sword power level? Play out the divine comedy?
$$$$
Ok I know the answer is money that’s not going to stop my whining about everything being 5e whether it should be or not.
going to try to make this catch on as an expression of generalized italian bafflement
“what da fuck are you sposda do now? play out da divine comedy?”
ah, this was such a good swashbuckling setting
ah, now I’m remembering the guy who wanted to Byronically brood and run romance scenarios alone with the GM was insistent on his tragic background in fantasy-ruins-of-HRE
my copy of beak, feather and bone arrived today, and i just read through it. it sounds like a lot of fun, and i hope i can get a group together to play it
That sounds great! Let me know how it is if you get a chance to play it (or, if you want I can help set up a roll20 game for playing that game sometime in the near future)
In tonight’s session I was playing support Druid (we had met a bear and I wanted to be friends with it so didn’t prep the normal useful combat spells) and sat around for the first few encounters. An armoury had a prominent suit of armour in one corner, so I ritual cast Detect Magic while the next fight went down. Magic from the armour, go and check, it’s animated. Luckily I’d expected to fight some dwarves, so I had Heat Metal ready. By the time it got out of the room, it was white hot and melee attacker would be disarmed as their weapons were sticking to it. The monk decided to mix some dough and wrap some around his hands for protection, and eventually the armour was batted into a well while sacks of flour was poured in to slow it down. By the time the rest of the party had chucked in suitable ingredients, the armour had been defeated and baked into a cave yeast sourdough loaf.
I’m stuck coming up with a new character. I have visual impressions but i can’t find a character or a voice. Does anyone have resources for when they are stuck like this?
In what system? I usually let the system and setting guide me
it’s 5th edition Dungeons and Dragons, but … i’m really after keys to how the character acts, like if you were doing a vocal impression you might find a particular sentence helps to find the voice.
I usually wind up rolling stats, and then figuring out where each stat seems to “feel right” and what that says about the character. One of my favorite characters was a rogue where I put my high score into STR and turned him into a tall, bald, monosyllabic goon with a big hatchet who got brought along on jobs for intimidation purposes/breaking down doors when necessary/holding off the town guards when the others were making a getaway.
I do something similar. 5e is a tactical game and a huge potion of it takes place on your character sheet, so I let the stats, class, etc guide the personality. For my own self, I really don’t believe either in an actor-driven style (make a voice, mannerisms, taglines) or a writer-driven style (extensive backstory and prewriting). I’ll comb the setting details for elements that I think are interesting and also hook into the mechanical character, come up with a very rough background sketch, and use the opportunity for live play at the table to really flesh out the character. Finding a voice is way more interesting when the whole table can see that the decisions and situations they all participated in developed it.
I guess that’s not great advice for a lot of people because it means coming to the first session with a sort of “dry” character and doing a lot of on the fly improv to really give them life, but that’s the way I do it.
Recommend that anyone who is stuck with anything just start talking out a Silly Joke or Gimmick until you start thinking “wait this isn’t the worst idea?”
You might be wrong, but.
Hopefully you’re stuck on it, now, and you just have to make do. 

