Yeah, I dunno what 5e is contributing to this. I’ve heard of stuff exactly like that happening in every popular RPG since…forever.
Group is pretty much always more important than game system, IME.
You should talk with your group about what everyone wants out of the game, and if you all want different things, you might want to look for a new group. No gaming is better than bad gaming. D:
“It’s in character” defenses are rarely worthwhile. There has been a lot of (some good, some bad) rpg theory about the social contract of playing RPGs. The things you describe doing would be fine in a lot of games/with a lot of groups but would fall afoul of some groups’ expectations. ie that players won’t have their characters take intentionally stupid actions even if those actions are entertaining.
5e is popular in part because its… well its not a blank slate, but its a grab bag of game stuff that can be bent into many shapes. It’s also popular because it’s called D&D. Anyway, because its so group-neutral it has the drawback that the game doesn’t give you any tools to support a particular playstyle.
The ideals, bonds, and flaws are supposed to help with this but I find that they’re somewhat underwhelming in practice. They should serve as flags of PC behavior but they’re just invisible to the other players from what I’ve seen. The ones in the book are also often so distant from what players actually do in a D&D game that they feel extra-useless. If your barbarian had the flaw of “Charges in without warning” or something like that, it would at least have been clear to the table.
I feel that in a good game the people at the table can lay out some ground rules for what they expect from the game, like “we don’t like pvp even if it makes sense in-narrative”
Or you can just play with a group of really good old real-life friends who can all intuit each other’s limits and apologize for overreaches without shame and never have any need for a somewhat awkward “ground rules” talk.
You know. If you’re lottery-level lucky you can do that.
Especially for a trad game like D&D which doesn’t allow for much systemic expression of player preferences, its helpful both for the group in general and the DM in particular if players weigh in with stuff like “I don’t like PvP but I like getting the group into situations from my character’s bad decision making”, “I like treating the combat like an optimized board game”, “I like having opportunities to express my character’s alignment esp when it conflicts with other characters”, “I prefer if our group makes decisions as a group”, etc.
Like, none of those kinds of statements are awkward to say and it helps a group come to some sort of consensus. It can help transform a group of acquaintances into a group of old friends who intuit each other’s limits and apologize for overreaches without shame.
Like, I don’t know if you remember but I totally had an awkward aside in the lost session 0 where I was like “We don’t all know each other super well, so if I overreach as a DM or you’re not enjoying some aspect of play just talk about it and I’m perfectly fine dropping something I had planned if it ruins your good times.”
(To clarify, this wasn’t a huge deal, the player was apologetic about it and I think they just made an evil character for a one shot and were exploring that. Hopefully we are still on good terms.
If it had been an ongoing game I probably would have stopped the game and asked them not to do it. Maybe I should have done that anyway, idk.)
I got The Expanse RPG book recently and they have this whole section in the back about “problem player types” that speaks to this, particularly the Thespian:
I’ve seen write ups like this before and I’ve always felt that its perhaps too reductive about categorizing people and psychoanalyzing your players rather than just… talking things out
as much as I make fun of the prevailing trend toward “we took a genre and made it a visual novel about mental health” this would actually be extremely good
I’m glad you said this because I was about to say the exact same thing except I would’ve had to qualify it with “I’m not a DM and have dramatically little ttrpg experience, but…”
But then didn’t we (by which I mean, I think, I, trying to salvage BJ’s fumblings) promise to travel with him as a sort of “look we’re in this together we’re not just brokering you off to some randos, dude!”?