Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

#324

Or you can just play with a group of really good old real-life friends who can all intuit each other’s limits and apologize for overreaches without shame and never have any need for a somewhat awkward “ground rules” talk.

You know. If you’re lottery-level lucky you can do that.

1 Like
#325

well sure, but that would be impractical!

Especially for a trad game like D&D which doesn’t allow for much systemic expression of player preferences, its helpful both for the group in general and the DM in particular if players weigh in with stuff like “I don’t like PvP but I like getting the group into situations from my character’s bad decision making”, “I like treating the combat like an optimized board game”, “I like having opportunities to express my character’s alignment esp when it conflicts with other characters”, “I prefer if our group makes decisions as a group”, etc.

Like, none of those kinds of statements are awkward to say and it helps a group come to some sort of consensus. It can help transform a group of acquaintances into a group of old friends who intuit each other’s limits and apologize for overreaches without shame.

Like, I don’t know if you remember but I totally had an awkward aside in the lost session 0 where I was like “We don’t all know each other super well, so if I overreach as a DM or you’re not enjoying some aspect of play just talk about it and I’m perfectly fine dropping something I had planned if it ruins your good times.”

#326

Bullshit we’ve always been effortlessly perfect

#327

you can’t deny my awkwardness

1 Like
#328

.

3 Likes
#329

(To clarify, this wasn’t a huge deal, the player was apologetic about it and I think they just made an evil character for a one shot and were exploring that. Hopefully we are still on good terms.

If it had been an ongoing game I probably would have stopped the game and asked them not to do it. Maybe I should have done that anyway, idk.)

#330

Our early games are very hazy to me, maybe I should have taken notes

We all learned a lot about ourselves when we killed those guys

#331

I got The Expanse RPG book recently and they have this whole section in the back about “problem player types” that speaks to this, particularly the Thespian:

1 Like
#332

a videogame where you play as a dm and have to solve your players personal issues and emotional hangups to keep the game running smoothly

7 Likes
#333

I’ve seen write ups like this before and I’ve always felt that its perhaps too reductive about categorizing people and psychoanalyzing your players rather than just… talking things out

1 Like
#334

Yeah, true. I will say that I like how the solution they present for each of these “problem situations” is to talk it out with the player.

1 Like
#335

yeah the actual advice listed is good, but it still depends on this very old school categorization.

It’s weird to list this all as ‘problem players’ too because each description opens up with “this isn’t a problem unless”

#336

as much as I make fun of the prevailing trend toward “we took a genre and made it a visual novel about mental health” this would actually be extremely good

#337

generally decent person Ewen Cluney made a tabletop rpg around this concept

2 Likes
#338

I’m glad you said this because I was about to say the exact same thing except I would’ve had to qualify it with “I’m not a DM and have dramatically little ttrpg experience, but…”

#339

I hadn’t listened to those episodes yet so I’m going through them in reverse now and there’s lots of little things

For instance: near I can tell, we were just supposed to get the accurate map in exchange for introducing Fatgris

#340

you’re right! It’s a good thing the azure company is very drunk right now or else I would have just given you a map

#341

But then didn’t we (by which I mean, I think, I, trying to salvage BJ’s fumblings) promise to travel with him as a sort of “look we’re in this together we’re not just brokering you off to some randos, dude!”?

#342

Yeah that is my vague memory of how it went

We were instrumentally trying to keep Fatgris happy because he could lead us to the Vale of Crypts and the Eye of Zalmoxxis and those sounded like things we would probably be interested in dealing with

#343

Okay I’m joining yet another campaign, this time in the Genesys system (which I’m told is derived from an older Star Wars tabletop system). It’ll be in modern-day, and will probably involve us jumping dimensions. We are mercenaries, that’s all we have to design around.

I’m getting pretty decent at an Entrapta voice, so I’m going to make my character a nerdy scientist/programmer/biologist type. Thinking of naming her “Dr. Linda Hyde”.

THE TWIST is that she has a rare degenerative bone disease that will for sure be the end of her, causing her to lose the use of her legs and all that. But, in searching for a cure, she came upon a yeerk-like brain slug that, once bonded with its host, gives a slew of abilities, among them healing enough to keep the disease at bay.

The parasite, which I’ve decided will look like a Skrill from Earth: Final Conflict, sits at the base of the neck, under her long hair. I’m thinking of calling it “Illim”, and having it be a Las Plagas-style ancient being that’s jumped from host to host throughout history, usually dominating them and taking complete control. With Hyde, she is willing sharing a body with it, so it doesn’t need to fight against its host for a body.

DM is letting me detach the brain slug from Hyde and attach to minion-level characters to take them over. I just have to pass a check to dominate the mind.

Two things I’m still trying to figure out:

  1. What abilities she’ll have. I guess she’ll be primarily there to hack computers, do medical stuff, and use her historical knowledge from the parasite.

  2. What she’ll look like. Kinda wanted something akin to civilian-clothes Doc Ock from Spiderverse. Also considering Darlene Alderson from Mr. Robot, but, she seems too confident for the shaky, Entrapta-like persona.

3 Likes