Is playing a transmutation wizard as cool as it sounds? i mean transmutation is definitely the coolest school of magic, right?
We’ve definitely gotten more use out of Mold Earth than any single other spell
What about when we spam guidance
I went for it.
We were checking out an old abandoned church of Ilmater, and I felt like Ilmater’s whole deal would have resonated pretty strongly with my character, especially given certain details and specifics at the time, so I had my character do a bit of soul searching between sessions. when we came back, she decided to take the oath she found in the book to become a disciple of Ilmater, and I spent a level I’d been holding onto for a few sessions because I wasn’t quite sure what to do with.
I’m now a 5 Barbarian 1 Sorcerer. Haven’t cast anything yet, so I’m thinking that as of right now, my character “doesn’t know it yet”. Should also give me more time to really make sure I choose my spell list carefully, since I heard sorcerers can only change their spells by taking another sorc level.
Any suggestions? 4 cantrips and 2 level-1 spells from either the Sorcerer or Cleric spell lists. Ostensibly these spells were gifted by Ilmater, so they’d probably have a certain lean to them.
Honestly the whole “you can’t change them unless you take another level” thing has me kinda afraid to pick them myself. I’ve never actually played a caster before in D&D so I don’t have a lot of familiarity with the spells and what’s good or bad.
Who the hell is Ilmater
The Forgotten Realms S&M goddess!
Oh, that’s Lovitar. Ilmater is the Jesus-y suffering dude.
I forgot how wild the priestly garments section of 2nd Edition’s Faiths and Avatars is.
Christ one of the 3.5 splat books had stats for him for epic-level parties to take out, he was a monster
For a barbarian Christian sorcerer what better cantrip than Thaumaturgy, which doesn’t require concentration, while you rage with an amplified voice and glowing golden eyes to put the fear of G*d into some sinners
The John Brown build
One of the campaigns I’m a part of is drawing to a close in the next session, so we’re all getting our next characters put together.
New one’s going to be an Eberron campaign set in Sharn, a city of towers.
This is an intrigue-heavy game. Gangs, crime, heists, espionage, grifts, all that good shit.
We will start at level 1 and only go as high as level 6.
I have this congested Froppy voice I’ve been wanting to use with the group, so I made my character a 4 ft tall grung librarian wearing a Velma sweater, with glasses.
Only character design for a frog I could find that looked any good was this tree frog grung, so she’ll probably look like this with glasses and a stack of books in her hands:
Thinking of calling her Harriet? That or Cricket.
For the class, I have no idea what to choose. The fact that we will only go as high as level 6 makes it a bit weirder.
Maybe Arcane Trickster? Never tried it before, but it would let me sneak in and out of buildings using my small size and slippery skin. Only problem there is that a librarian nerd character doesn’t strike me as the type to directly attack anyone with a weapon. But, this is D&D, so I guess it’s believable that everyone carries a dagger.
Also Grungs have poison skin, and I could probably convince the DM to let me use my skin poison as a hallucinogenic, if I wanted to use that for some kind of illusory magic.
Only other thing is that I kinda want it to be a thing that if I take enough damage, there’s a chance I lose my glasses, and take like a -4 to aim or something like that. I don’t really know what I could do to offset that with a benefit though. Maybe the glasses let me see in the dark?
I mean the classic librarian character would be Wizard, though Arcane Trickster seems like a great choice, especially for a game of crime and intrigue and what have you. It’s true Rogues are damage classes in combat but you could rely on a bow when you’re not slinging spells.
Maybe the dark horse choice could be Warlock with the Old One patron? They’re all about cosmic horror and the mysteries of the universe.
I got no idea what a grung is (well I mean now I know it’s a frogperson), I guess you could choose class based on what ability score bonuses it gets.
As for your glasses thing that’s adorable. I don’t see why you’d need a corresponding benefit necessarily, I think loading your characters with flaws is fun on its own. Floating modifiers like “-4” are discouraged in 5e (notwithstanding I’ve just written a bunch of combat realism tweaks that reintroduce them cause, you know what, fuck it), you could probably just say disadvantage on attack rolls, or that it imposes the Blinded condition.
Talked it over with the DM and he agreed it should just be a thing that happens when I crit fail or get hit with a crit. No benefit, which, yeah, makes sense and I like it.
Don’t know if I want to have a ranged weapon, I don’t love crossbows or arrows because they’re just sorta dull and you can’t do much creatively with them. I chatted with the DM about the idea of maybe having a Froppy-style tongue lash attack, and he loved the idea but reworked it a little:
Oh man this is kind of a crazy idea, but I like it. Your poison only takes effect for as long as people touch you, and there’s just no way I can see the tongue dealing actual damage. So let’s do this: as an action you can attempt to grapple someone with your tongue if they’re up to 10 ft away from you. Your “to hit” bonus is your prof +dex. On their turn they can make an athletics or acrobatics check as an action to escape, dc is your str + prof + 8. As long as they’re grappled by you, they need to save against your poison.
So yeah. I love it.
One of my racial bonuses is that I have a fucking 25 ft vertical leap, so I could jump onto a chandelier or something and then tongue bind a gablin to poison em.
I like the idea of librarian monk or warlock, or maybe an arcane trickster whose main weapon is blown poison darts
I’d say get something with mage hand for reshelving those books but I think your vertical leap pretty well covers that
Silence seems like a must-pick spell
Holy shit, absolutely. Silence is a must-have.
I like the poison dart idea too, I’m going to go with that as my ranged.
For a frogkind I’d go with hand-selected river stones, hoik a loogie onto one to make it spicy/give disadvantage on the next roll the target takes
Hum would a fantasy librarian be into baseball
Almost the exact opposite in tone of my last game, this game was made for the Wizard Jam 2019, and is a lighthearted Baron-Munchausen-esque game of squabbling apprentices showing off how they’re the best and sabotaging each other in front of their boss.
Oh yeah I also did a Game Crime.
Pointedly avoided reading Tulpa’s before banging this out in ~3 hours just before deadline after work but still, inevitably, they cover some of the same ground? I’m much sloppier about it.