Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

I’ve been playing a Star Trek Adventures ttrpg game with an Achewood group every other Saturday, and I gotta say, Star Trek does not make for the best fit for an improv adventure.

Turns out, being in Star Trek is just being at work!! It sucks!!!

Everyone is in their own specific room for their specific job, and when the ship encounters a problem, the problem is brought to the correct person in the chain. If it’s a medical problem, it goes to the doctor, who must now solo figure out the medical problem with the nurses. If it’s a security problem, the player playing the security officer goes and detains that person, and then we try to stand there as players trying to figure out how the fuck the justice system works in a utopian future.

It is very boring!! Nothing unexpected happens! We just investigate the problem, determine a course of action, call a meeting to discuss, identify who in the command structure has what responsibility, and then do the plan. That’s the whole thing fellas!!!

We don’t even interact almost ever, because with the rigid command structure of Starfleet, we’re essentially on a naval vessel where we don’t really have reason to intermingle between ranks while on-duty (also in this group doesn’t really do in-character stuff or voices).

I dunno I normally would not continue to play this game but I do love talking to the other players about Star Trek for long stretches of time afterwards, so

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