Wonders of the Open Sky

i really enjoyed reading your journal! and you’ve mostly come to the same conclusions as i have regarding design. the big problem is that adding more dice rolls massively expands the number of entries for each added die.

i removed the stuff like hp and food supply because i thought that a fail state might take away some of the “relaxing journey” aspect of the game, as well as possibly overcomplicating it? i definitely do want to try writing a more perilous exploration game at some point, though. hmmm, but also, it would add a little bit of “should i keep going, or is it time to go back?” tension… :thinking:

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