"well-written" videogames

I love allegory. Because I love abstractions when they are stood up and puppeteered and presented as people and reveal all their flaws and falsehoods and from both sides,

and because I love allegory, I love Cubivore.








It adopts a chatty, faux-naive voice, which seems to have been popular among weirdo late-90s/early-2000s Japanese games: Love-de-Lic, the Choro Q games, Katamari Damacy; I’d consider Treasure’s shounen-spoof? (Bangai-O, as noted above) a predecessor of this style.

But it jabbers to contrast and deliberately distract from its exposed superstructure of gaminess (a gardening/evolution game, my absolute favorite niche) and blunt themes.

I latched onto this voice and I find myself mimicking it when I want to make something simpler, stronger, goofier. I ate the Raw-Meat.

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