We Be Jammin'


Magic implies humanoid characters, and I try to avoid that shit when I can.


I’ve got a prototype of a game where you can push and pull on magnetic objects. Its actually pretty fun, though hard to get the hang of.


Still working on #sadmechjam. Hoping I can actually finish by Monday. The scope has gotten bigger than I expected, though I’ve built my scripting and event systems modular enough that I’m hoping plugging what I’ve written into the game doesn’t take as long as it… might.

Anyway, it has a poster image now.



Ganbare, you can do it!


Hey, y’all! I did it!

There was a very merciful last minute two-day extension, which allowed me to make this into the game I wanted it to be:

And then I wrote about it here: