We Be Jammin'

Magic implies humanoid characters, and I try to avoid that shit when I can.

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I’ve got a prototype of a game where you can push and pull on magnetic objects. Its actually pretty fun, though hard to get the hang of.

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Still working on #sadmechjam. Hoping I can actually finish by Monday. The scope has gotten bigger than I expected, though I’ve built my scripting and event systems modular enough that I’m hoping plugging what I’ve written into the game doesn’t take as long as it… might.

Anyway, it has a poster image now.

DyyFom3W0AAUlPn

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Ganbare, you can do it!

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Hey, y’all! I did it!

There was a very merciful last minute two-day extension, which allowed me to make this into the game I wanted it to be:

And then I wrote about it here:

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