videogame things you think about a lot lot lot lot

Press Aft to Jason

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i dont believe in port i only believe in larboard

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My current theory for the spin jump’s existence is that they (Takashi Tezuka) needed to add a new button to dismount Yoshi, so they decided to give that button an additional function without Yoshi, and made up some assorted things it could do with each powerup (Super: break yellow blocks from above; Fire: shoot two fireballs at once; Cape: descend slowly while constantly attacking)

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Nintendo would more aggressively design their controller around mutually inclusive and exclusive actions on the gamecube, considering how X and Y were designed to be held while pressing A, or vis versa, and the Z button was designed so it could not be pressed while using the R trigger, unlike the PS controller where you can uncomfortably hold down both shoulder buttons on one side. Too bad everyone decided their games should only be controlled with Xbox controllers around then.

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this would be a great user title for someone

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I wonder if Kojima has ever thought about scanning Thomas Pynchon, and using his likeness as a background character.

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lately for some reason I think a lot about cyberpunks depiction of the internet as a handful of walled gardens behind a giant firewall that’s staving off a bunch of insane ai’s who ruined the original internet

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I guess time will tell just how much he admires him…

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I think the cowriter on the first three MGS games was likely influenced by pynchon more than kojima was

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Nah, it isn’t about influence. I was thinking that maybe the mention in Bleeding Edge would potentially gas him up enough. I like to think he’s tried reaching Pynchon to full body scan him but his publicist keeps blowing Kojima off.

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If this were 20 years earlier we’d be getting a Vineland ps2 game :bbcry:

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For example, in my fieldwork at Gary Con, a gaming convention in Lake Geneva, WI, a session, run by Ernie Gygax in the “Dungeon Hobby Shop Dungeon,” was far from immersive. During the session the players switched freely between in-character joking, reminiscing about their past experiences in gaming combat, exploration, and asking Ernie about the history of the hobby. Yet by analyzing those shifts in attention I was able to identify a sort of rhythm to the evening, roughly portrayed here as a map of the relationship between in-game and out-of-game time

Although we switched attention more frequently than this chart would suggest, this grand overlay reveals the night’s momentum. The two dominant time relationships we experienced in play were exploration, in which ten minutes of diegetic time elapse in approximately a minute of ludic time; and combat, where the reverse relationship holds. The alternation between these two modes created a rhythm to our play, and as the night progressed the rhythm increased in tempo. The increasing tempo of this alternation created a sense of forward momentum, compelling us forward through the session with increased tension, like a musical accelerando building towards the climax of the evening

This rhythmic alternation between diegetic and ludic time seems to accomplish in a different medium the altered state of consciousness identified by McDowell as produced by acoustic rhythms found in the commemorative discourse of ballads.

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Germans call platformers “Jump-N-Run” games.

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was looking at the source code to Akalabeth trying to figure out why world generation was so slow – it’s just a couple nested loops, rolling 2 random numbers and doing a multiplication. surely that shouldn’t take dozens of seconds?

apparently a lot of classic BASIC dialects (include Apple-Microsoft BASIC) came with floating point math built in, and the level generator was taking a random number in the range of 0-1 and raising it to the 5th power to bias the results towards the lower end of the spectrum

a minute feels like a brisk pace for an 8-bit microprocessor to do a few thousand floating-point operations, now that i think about it

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steam frontpage repping

Pace Marine and CyberfunX

:tarothink:

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I had no idea there was an Ernie Gygax.

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am sure you’ve heard of E. Gary Gygax

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I’d only ever heard him called “Gary Gygax” as far as I can recall. ^ _^ If I ever read the “E.” in front I guess I just ignored it! But also Google is seeming to imply to me that “Ernie” was used mostly to refer to his eldest son, Ernest Gary Gygax Jr.

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