videogame things you think about a lot lot lot lot

recent stream bait games have got me depressed. I think Trick Shot Simulator is the one that has me gazing into the abyss like. there’s also the hole digging game. Riveting shit right here

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what are the requirements for a stream bait game, like I get the concept but what are the rules

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I think a very hard singular challenge that is the entire depth of the game. Such as: Rolling a ball up a hill. Skill Shots like the one above. I’d say Bennet Foddy’s Getting Over It counts. Jump king maybe. Maybe the hole digging game got viral somehow which made everyone play it.

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I feel like the capacity for eliciting strong emotions from streamers (i.e., making them scream) is the main thing. So either soul crushing challenges or jump scares galore

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Yeah the time-to-scream metric is a big priority

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This will be a thing I think about a lot

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ban this sick filth

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International House of Puff-puff

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Spent part of the past day pondering going through the newest giant charity bundle and making an itch 50 to “counterprogram” against UFO 50, eventually settled on if I don’t know for sure that I would get through it myself then likely no one else would care much either.

Also thought about the game club we had going for a bit some years back. Fun fact: the guy who made the game I picked for that went on to make Leap Year.

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Daniel Linssen rules. He regularly comes to our local meetup to check out all the new games. He gave me a bunch of keys for Leap Year because it’s the next game in our game club haha

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This is a new one but: when I play games now I think about how the 3d in it was modeled and how the textures were made.

I spent like twenty minutes tonight trying to figure out if Infinity Nikki was using textures from AmbientCG

(Not 100% sure but it’s definitely plausible)

The sheer number of box-like objects in wolfenstein II that that have 2-5 3d cuts and a bunch of normal decals on them too.

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https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world

some stuff in here

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The 7up promotion in SSX3 being so successful someone thought it was an emulation error years in the future.

image

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tragic that there isn’t an ad with the lotr cast taking a break from walking to chug some nice refreshing dnls

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It does remind me of this gem though

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image

It should be the cover for every Nvidia GPU news.

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Apparently I’ve been missing Gran Turismo 5’s London track.

Actually, I thought I was done with car games in general, 'cause walking around this small rural-ish city where I live now, with mostly no grass strip separating the sidewalks from the big man trucks on the roads, I’ve really come to hate cars spraying their toxic fumes on me. ; P

Also I was having ergonomic shoulder issues and I felt like holding a button for Accelerate was exacerbating them.

But I like GT’s controls, with X for Accelerate and for Brake. It just kinda works. I like that in 5 you can use the d-pad for steering, by default (in GT1 and 2 you had to switch it off the analog stick!). I like that 5 has an easily-accessed Arcade mode (like 1! unlike 2!).

I think maybe what started putting me off racing games was GT7 and how it pushed “car culture” on you, like let’s worship cars, get all in on cars. Yuck. And the whole cafe, classical music, look at the money presentation was gross.

And maybe the graphics didn’t help–literally too shiny, hurt my darn hermit eyes with sun/reflection glare, even in the less reflective PS4 version. Sheesh. And maybe there’s something about increasingly high fidelity boring racing real world racetrack just kind of depressing me, like it’s dead area with nothing going on at all, wiped out just for these darn cars; and there was a whole lotta that in 7.

So 5, city tracks: small, weird, not TOO realistic, but nice looking in a video game way, fun.

(I thought I owned and played 6 and didn’t like it as much as 5 and felt it didn’t run as well; I thought I remembered a track in 6 under a cool-looking starry sky, with pretty nifty beam effects from the car headlights, and sort of a countryside around with, like, tents or pavilions along one part? But I can’t find what the heck track that would have been, the 6 UI I see in videos doesn’t look at all familiar to me, so, uh, now I’m not sure.

(Update: Ah, if that mystery GT"6" track isn’t just a figment of my imagination, I think it was probably an edit track I made.

(6 runs like heck in RPCS3 though–I mean, bad. 5 runs bad if you follow the RPCS3 wiki’s advice to avoid a crash when buying cars by switching to the alternate uh recompiler thing, 'cause it’ll just keep “recompiling shaders” forever while you’re trying to race; but I’m thinking I’ll just play the Arcade thing and not have to buy/tune cars anyhow. And also some guy posted on the crash bug and said a workaround is to run both base resolution and scaled resolution at 1080p, so, uh, who knows. Bonus: 5 XL Edition–didn’t bother checking regular edition–is super-cheap used on eBay.)

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I can’t help but click this.

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I have complaints about Alundra 2 and I understand in 1999 we were all idiots and thought Mega Man Legends looked bad. But that all the reviews on Time To Beat mention Alundra 2 looks bad when it is just a slightly-lower budget MML is absurd to me.

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you can’t trust many game reviews, those people had no taste. Hell, most people don’t have goot taste. You’re left to watch random videos that just utter things like “play Mars Matrix”

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