videogame things you think about a lot lot lot lot

its because they all more or less have the curtains but the PS2 version of the levels are smaller and hacked apart!!! its a bad version of the game!!!

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why does the splinter cell guy’s goggles have 3 eyes

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Because it has night vision, thermal, and telescopic modes, and narratively because he is an agent of Third Echelon.

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Only through the Ajna Chakra goggles can Sam Fisher transcend the boundaries of time bound consciousness and thus through his third eye perceive the true evil massing against the United States.

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it looks cool

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All of the above then?

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I watched a video today that reminded me of this post, leading me to rethink that the results are far from a lack of imagination. Video games are good at hiding details and create environment today. My thought that if at some point in the history of video game, the content expressed in a single second of a game far exceeds the maximum capacity for the brain of the creator (as a player). If the complexity of sound design in video games already surpasses a designer’s cognitive capacity then with a large sum of money thrown at indie developers, what they can achieve may only be the 3A-level games that the designers can ultimately comprehend eg Mario + Rabbids or Zelda, Metroid, Original Doom and Pokemon.

Along this line of thought, if every second of content created in video games is man made, the pursuit of imagination is not the most pressing matter. Any new idea would entail a workload that exceeds that of TRPG or wargames, or even a variant of chess with totally new custom hand-made-stoned-pieces. Even if a subtractive approach is taken—reducing other elements and focusing all energy on what one can control—the amount of work required would still far exceed the imagination.

I still remember Julian Jensen talking about Todd, saying that he took the game series down a path different from the original willing. What he meant was that Todd stopped modifying the skeleton of the game system and instead focus on filling it with as much flesh and blood as possible. But I guess we have to admit, Todd and Kojima are still few designers (or design team manager is more appropriate?) knows how to combine such a big chunk of data and can bring it to the market.

after a couple minute of think, the last game fully inside me was my own Zelda too. It will be the first idea if I wanna create my first own game. :innocent:

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Game that detects if you’re running OBS in the background and doesn’t show any story cutscenes or plot - as a preventative measure against content creator vultures turning a carefully paced game with tone and meaning into a bunch of memes

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image

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The strongest memory I have of the ilovebees community was a couple weeks in a new account made a topic about how angry he was that people are solving the puzzles, and they shouldn’t spend time on ilovebees because it won’t make Halo 3 release any sooner.

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for me the pinnacle will always be when i first played Luigi’s Mansion, my first GC game, and could disturb dining room tablecloths and even get caught on them with the vacuum. like wooooahh its not just a flat tablecloth texture~

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Why do they think the snake eats apple?

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the real reason the serpent tempted eve to eat the apple is because it was hoping she’d break off a piece small enough for it to eat #BibleTrivia

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how Alex Garland has an extensive history with video games and the doppelganger in his adaptation of Annihilation which is not something present in the book was 100% inspired by a puzzle in Tomb Raider

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Adding to the Tomb Raider Inspired Film List along with Tomb Raider, Tomb Raider 2, Tomb Raider Reboot and Gus Van Sant’s Elephant.

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it was gerry!

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Elephant is DOOM core, the original Tomb Raider

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