Mario and Sonic are both games about interesting ways to maneuver space over time but then they both have games where you stick the dudes into a kart and move through space… in a less interesting way
The Hollywood movie would not pay for the roar but Fortnite did.
1995: to your parents, any videogame console regardless of manufacturer is “a nintendo”
2025: youtube channels with names like “NintendoComplete”, “All SNES Music”, “SNES Drunk”, and “SEGA 16-bit OST” upload reviews/soundtracks/longplays of retrogames with no regard to the console manufacturer
Found a paragraph in this article
that somehow perfectly fits to state-of-the-art videogame discussion/awards-season, and i couldn’t stop thinking about this the whole day:
Let’s leave any ‘pretentious art’ prejudices aside for a moment — insert a contemporary hobby/domain you are interested in into that blank space and think about it for a moment.
A witty template for shitting on anything it may be, true, but that doesn’t mean it isn’t feeling uncannily true when i think of game awards season’24, big hit game releases or, say, car design at the moment.
And i absolutely do not like the inital thought i had,
but if we do NOT care, it will disappear even faster than it already does
which i then feel is exactly what gatekeepers would want us to think - keep us investing in the ever-grinding machine that has taken away any sense of excitement and, god beware, challenging us with something new. But what is it then that keeps one clinging to the past whose relevance has waned?
atm i would think that for me it is the inability to imagine what could replace the cornerstones that have been pillars of their domain (or rather: i do not trust the gatekeeping powers to lead to someone or something to replace a key player by something that could improve the situation, i.e. if after the next console cycle only Sony and Nintendo are left standing, what would be a contender to keep both behemoths on their toes — meta? Google? Mobile gaming?
idk, that has left me all
that is one way of rendering that title in English, sure
one of the predetermined base names for the alien factions in alpha centauri’s expansion pack was “red stick” i.e. “baton rouge”
game jams need more rules to be fun. its too easy to over scope and be unfun. some ideas
-
all participants must know their instruments. using a jam to learn new tools or workflows is a bad bad time in my experience
-
no unity or unreal
-
8 hours of sleep and food breaks are required
-
less time is better. i have made some really neat things for glorious trainwrecks 2 hour jams. I’ve also made some neat things when I gave myself a single sitting to do them in. the longer a jam is, the more pressure to make something in that time, and also intense work over a week sucks in my experience.
-
whatever else to lower the stakes, such as they are.
-
theme??? something that will stop me dead in my tracks. cannot count the number of times I had a clear schedule and the theme was awful. fewer text prompts. maybe music prompts, image prompts. you have to use this model/image/sound in a creative way. etc. themes should get the imagination going and not “how do i make an ImSim in 48 hours with the theme of ‘peanuts’”
“repeatedly pounded slime”
The most era defining thing in a warmovis is the soundtrack. It can be this completely dour thing but if it came out in the 60s full blown 30 piece brass section cutting every seen. Or Gallipoli with it’s slamming 80 synth.
the phrase “excitement and invigoration are offered to all men”, which appears on scrolling displays in backgrounds of outrun 2 and virtua fighter 5