I had a SNES magazine as a child and the two things in it that excited me were Earthbound and a port of Mr. Do, which I had never seen or heard of before. I think I just assumed (correctly!) that Earthbound would remain a mysterious foreign phenomenon but for years I held out vague hope of finding a Mr. Do kart in the wild. I don’t know what attracted me to much, maybe the mildly positive tone of the review, maybe the ball throwing sounded interesting… maybe the total unreconstructed strangeness and assurance of a clown, who lived underground, and collected cherries, and threw a ball at people, and was named Mr. Do(?)… also the dinky sprites and the pleasant way the clown was drawn…
Mr. Do can defeat creeps by hitting them with his bouncing “power ball” or by dropping large apples on them. While the power ball is bouncing toward a creep, Mr. Do is defenseless. If the ball bounces into an area where there are no creeps to hit (such as behind a fallen apple), Mr. Do cannot use it again until he has retrieved it. When the power ball hits a creep, it then reforms in Mr. Do’s hands after a delay that increases with each use.
actually just reading about mr do again makes me want to play it… very pure, charged videogame language.