reach

part of this is because super turbo was the culmination of a series of games with an extraordinary culture impact that more or less invented competitive multiplayer gaming; quakeworld was a service/game with legitimately zero competition, made on the heels of the game that invented modern PC gaming; starcraft invented esports purely by accident and modeled the gaming habits of an entire country. etc. not to say that these multiplayer stalwarts are not great games, all three of them are unimpeachable classics, but their legacies owe a great deal to circumstances that are not recreatable. and the heritage of all of them combined is still dwarfed by league of legends or fortnite, which are the models for all the games you are thinking about.

4 Likes