Ticky Tacky Ogre

did baldur’s gate 3 ever get any better? what’s going on with that

it’s still mediocre, I check every six months

really do not have high hopes for all the licensed properties that the mid budget indie darlings of the 2010s are going to be working on for the next half decade, between this and IO’s bond and Lego bridge constructor. feels like an across the board downgrade

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a pal bought me this so im obligated
are my eyes bad nowadays or is it impossible to read any of this text in portable mode

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honestly I’d seen worse

kinda got used to it now, this isn’t bad outside of the cutscenes

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Made a lot of progress this week, all the way to chaptet 17 when the main character decides he’s sick of having to convince his dumbass comrads not to make stupid decisions and now he’s in charge for real, thereby throwing out the scales of fate/persuasion mechanics

I actually really like the idea of splitting up the party and forcing you to use every unit youve recruited, its a hilarious way to punish me for discarding benedict at level 6 because of how insufferable he is in every cuscene. I will say though after how good this game has been about having a new arena, and often gimick, for every battle, its pretty disappointing to be repeating the battle in the town where they definitely still dont want you to use the oil traps. I hated it the first time and I hate it now. Kind of cool to have the not-agrias boss on my team this time, but also I have no idea how Im going to beat it with the characters I chose. Might have to give in and just burn down the town, honestly pretty deserved at this point.

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oh, you’re good to use them at this point now that you’re locked into the good ending!

I really liked the party split too but I found the middle battle of the 3 actually impossible without dropping the difficulty (google suggested that they really don’t expect people to get the good ending before NG+ which seemed telling in a couple of ways), the first and last were fun and doable

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It said theres no way to change your squads after picking them but is there maybe a way to quit out? I really regret not having one of my two archers on this map, would have been nice to know where I was sending units before that was finalized

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I think you’d have to reload an earlier save

PS, I strongly recommend giving agrias the accessory that blocks TP regeneration but boosts physical attributes, it’s basically made for her as almost all of her attacks use HP and not TP, and everything about her character is designed to be a mix between a physical attacker and a physical tank, she’s kind of boring but she’s just super reliable out there and only needs minimal healing

you can send her out on the opposite side of an enemy from anna or milo and just get endless combo backstabs because they’re both so hard to hit (and I did just that for the last 2 battles after you get your full party back)

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Great intel, I have anna in the same squad as her so Ill give that a try and see where it gets me next time
During the previous (minecart) battle I tried the all stats up but it poisons you accessory on roland but he ended being all but useless on that terrain so I had to bench him

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roland is just useless most of the time

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You really have to appluad the designers for reflecting his role in the story with the mechanics :))

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cackled as i kited a boss around the map, killing him exclusively with steel traps

tank guy owns and was my first promote

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can’t convince any of these fuckers to make The Canon Choice in c9 so i guess i’m locked out of the good ending or whatever, oops

I was able to brute force it when my party refused to budge on a decision just by reloading the chapter and choosing different dialogue choices before the decision point, but its possible I just got really lucky since there are a bunch of things that apparently affect those values

I bought this and despite the ample warnings itt I am surprised by how immediately turned off I am by it - the sprites and backgrounds look like muddy shit and have zero personality.

Also I’m only on the first few chapters but the talking/battling split feels WAY off, and is probably exacerbated significantly by how ugly I find the game. Story aside (it seems basically fine so far) it’s tough to watch an hour of cutscenes between fights when the game looks so fuzzy, the sprites have minimal animation, and I can’t tell the characters apart. Adding character portraits probably would have helped a lot in this regard.

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I started reading this thread again like halfway through and it took me forever to realize that you all weren’t talking about Tactics Ogre Reborn.

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I played a good chunk of this and I’m enjoying how much I have to be a big coward not to get wiped. There’s too much talking between the battles but they knew me well and gave me a fast forward button. Doesn’t really seem to work on those three dots though for fucks sake. Is this like a homage to something I don’t get it.

Not sure what the Fire Emblem comparisons are based on though, this is clearly a Final Fantasy Tactics Ogre clone? I think? I mean look at it! Then again I’d call Suikoden Tactics more of a Fire Emblem and I never really played much Tactics Ogre or Final Fantasy Tactics to begin with, never really could get into the slow pace or generic characters. Triangle Tactics solves those problems for me. But it lacks certain traits I’d call integral to my Fire Emblem experience. Like permadeath, or the inability to grind, which is what makes the best ones in the series the best SRPGs. A lack of character customization isn’t enough to qualify. Or does this have a weapons triangle? I don’t even know why this game is called Triangle Strategy.

But back to the important stuff. Apart from the ability to do unlimited training battles it even encourages grinding by letting you keep your experience when you Game Over. Did I finally win because I got better or because the game got easier? What a terrible design decision, and the game’s biggest flaw, besides the weird persuasion/decision system that’s supposed to allow you to branch the story maybe? The only time I tried to participate in it, the game rewarded me with an unwinnable battle against overwhelming forces in which the enemy boss character auto-healed a disgusting amount of health at the beginning of each turn. When I chose to load a save file to “decide” to side with said boss character instead, they magically lost their regenerative prowess. How odd. But what was my choice, really? Did this game expect me to grind for hours? Or is there a new game plus mode in which I keep all my stats? I dunno, but it’s bad game design either way. So yeah, there’s no strategy in this, it’s still just tactics. But at least it’s tactics battles I enjoy battling.

I keep meaning to return to this but I found so many unforced errors in the first 10 hours that I can’t bring myself to do it.

(Why have a battle tournament that I have to win one battle in, then am told later, not even a cutscene but am told by another character, that I lost the finale?? It’s the same mentality that lead to the thing mentioned before about having a battle where the objective is “save this objectively stupid/suicidal AI character” who then immediately dies in a cutscene after the fight. I don’t know why this bothers me so much but I find it so frustrating.)

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oh yeah turns out my eyes were kinda bad

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