kind of surprised at how high this is. i think at this point everyone (and by everyone i mean most of my friends IRL and some online) have come around to admitting that they remember this game better than it objectively was (also looking your way Ocarina and Diddy Kong Racing), but even still
Goldeneye doesnât really shock me though? It did a lot of really impressive things at the time it came out. Some of the concepts, like difficulty based on variable objectives, were really cool ideas that people should have expanded on later.
Itâs not like all the old positive reviews went away.
Itâs kinda like saying Catacombs 3Dâs positive reviews were wrong because Wolfenstein 3D exists and improved on it in every way, IMO.
On my shitty in-ear bluetooth that the PS3 blessedly let me use
Anyway yâall wrong GTA4 is fantastic itâs
thatâs the bad one
The original Devil May Cry (94) outranking 3 (87) is my contribution here and no, I do not know how to capture these screenshots for comparisonâs sake just take my word for it.
They are both bad. Series peaked with San Andreas
Sorry but San Andreas is also bad. The last good one was GTA 3.
Replace that 3 with a 2 and youâre making perfect sense.
Put me in the GTA 3 camp. Just enough jank in the 3D and before they really got ham-handed scripting the missions. Plus the best radio stations.
hmmm
not to wade back into this, but since you mentioned armored core how do you feel about ac4 and especially acfa? because to my mind as early miyazaki games those two have a lot of shared movement dna with demonâs souls in terms of strafing etc. despite being much fasterâŚ
Iâm starting to replay Bio 1 and 2 and feel mighty fine with 'em! I spoke harsh on the sequel before it came out and was nicely surprised to find it, maybe better than the original? Def not touchingâŚthat again, though.
For a series that strangely hopped straight from 1 to 3, I love them all for the most part but the only way that score accumulated is from 3âs relatively much steeper input and skill requirements, turning people away (spite!).
goldeneye still has better location based damage than any modern shooter. it has great level design, it has one of the best implementations of difficulty levels of any game ever made (good enough that thief stole it!), and it invented the console FPS. I personally think the multiplayer still holds up and that the only reason people say otherwise is because they are unwilling to consider pre Halo console FPS control schemes (ok, so the 15 fps thing probably doesnât help either).
Bioshock 2 is great, Iâm glad people are finally coming around to it.
Okay yeah, thatâs my legit pick. Played that for the first time a few years back and maybe it was good at release or if you grew up with it but not if you are checking out out for the first time now. Bioshock: Infinite is basically Charlottesville âI think thereâs blame on both sidesâ The Game but at least it was functional as opposed to the DMC school of âletâs put random camera changes in boss fight areas even though your controls shift whenever that happensâ.
i like ac4 and for answer a lot. maybe this suggests that for some bizarre reason every time I play a souls game itâs just not clicking for some reason because i really do like everything else about them and i guess thatâs my fault but i think theyâre super overrated and iâve never liked them which is why i jokingly posted about them in this thread! maybe i need to play demonâs souls or something. i donât know.
i think you would probably like demonâs souls more than the subsequent entries bc it shares more with kingâs field etc. and itâs worth giving a shot imo, but itâs totally fine if youâre just not into it! i donât really care for most of his latter-day games either (though iâm curious about elden ring).
GTA IV might be my favorite of the GTAs. Itâs just bleak. Theyâll probably never do bleak again like they did in this one.
Itâs also very chill. Probably the first time I just hung out in a game and walked around. Walking up and down Algonquin watching my breath in the wind hearing the traffic honk and bumping into the âCHEESY VAGINAS!â guy.
I wish theyâd fix the frame pacing issue in the back-compat version on Xbox.
itâs worth remembering the goldeneye 64 came out only a little more than a year after quake. fully 3D first person shooters were in their infancy and given that it accomplishes some very sophisticated feats. it was made by a very small team, too!
goldeneye was one of the first fps games that shipped with a control scheme (not default, of course) where movement and looking were independent. even quake defaulted to turning with the arrow keys and using semicolon or some shit to look up and down, and mouselook was only available with a console command.
it has aged poorly in some ways but honestly given that it was building off of basically nothing I think itâs kind of an astounding accomplishment.
no doubt in my mind itâs mario galaxy