it’s worth remembering the goldeneye 64 came out only a little more than a year after quake. fully 3D first person shooters were in their infancy and given that it accomplishes some very sophisticated feats. it was made by a very small team, too!
goldeneye was one of the first fps games that shipped with a control scheme (not default, of course) where movement and looking were independent. even quake defaulted to turning with the arrow keys and using semicolon or some shit to look up and down, and mouselook was only available with a console command.
it has aged poorly in some ways but honestly given that it was building off of basically nothing I think it’s kind of an astounding accomplishment.


