wow wtf
Dug into this a bit last night, and it looks like my knockoff older generation Super Everdrive (or its shitty quality SD card) somehow corrupted a save, as for every other game, there is only one save file, but somehow for Lufia 1 and 2, there were 2, and the second one for each had a weird corrupted string for a name that I couldnāt even delete off the card. Now, when this happened in Lufia 1, I was able to recover it OK, though it did set me back like an hour or so. Annoying, but not the worst. This time though, it set me backā¦20 hours.
So I formatted the SD card to get rid of the corrupted saves, and am going to play it again in a day or two because I really like it. I think the thing to do is be sure to play a different game every once in a while, as that will force the Everdrive to dump the save to memory, instead of leaving it on the flash, which is the opposite of what I had been doing, whoops.
In the break, I started playing Brandish 2 again, so maybe I will be Falcom posting again soon, because that game rocks. Takes the general structure of 1 and then makes it into a game with some thing resembling a story, whereas 1 is basically just straight dungeon crawl. I just got to the Kraken boss, which the best way to beat is literally save scumming in the game, because Falcom are fucking weirdos.
Actually you need to move left and right three spaces too. But the shrine is super super short. As shown in this video
Lol, that was definitely the place then. I couldnāt figure out where to.move. Oh well, I will be there again. And maybe my game wonāt glitch!
So I did some research, and it looks like a rom called Frue Lufia fixes the issue and a few other known ones, and does some other minor fixes, so I grabbed that one and it works on the SNES just fine, so I am starting this up again. Probably going a bit slower this time though. And making sure to backup my saves.
Does this bug show up in the Japanese version as well?
Iāve only seen reports of it in the NA version, but I havenāt looked up a lot on the JPN one.
Something I like in the Frue Lufia version: every time someone joins the party, it doesnāt say they ājoined the partyā; it says they ābecame a comradeā and hell yeah they did.
according to one of the FAQs I am on plot point 7 of 26. Which that is how I like to know my RPG progress. I think I say this every 16bit RPG I play through now but it is so cool I can just play through this thing in Japanese. The characters have just enough personality (slightly more than FF6 Iād say!) I love how hard Taito is trying to do a Squaresoft here. That said there are less music themes and maybe the battle theme is starting to grate on me. I also just got the 4th party member so battles are a bit more busy. Iām deliberately not trying to level and have been scraping by the bosses with generous item usage. No way to buy the revive items yet so have reloaded a save if I died too much at a boss. I have not run to zero yet but it has made me play more strategicly.
It feels awesome to limp by until you get the instant HP/MP refill pads at the end of the dungeon and think now I can grind as much as I want. Iāve also laughed a lot at how devious some of the dungeon puzzles are. Itās a Beef Bowl of an RPG. low quality ingredients cooked well and served to you dependably. Itās got one or two strange toppings in there, just to throw off the casual.
I do wish I was playing on the Mister instead. What the hell am I doing with this Super Famicom anyways outside of it is cool and I like using it. It is much more uncomfortable and hassle to play. my particular upscale box is going to a monitor that has no way to change aspect ratio. so Iām playing in some bastard resolution like 11x7.

āIf God wants to control our lives, Iāll fight him too!ā
Iām about to get on the boat for the first time and it is amazing the game doesnāt have a plot yet? Youāve been going town to town to town for like immediate reasons but there has barely been A Bad Guy.
That said I have been impressed the characters are adults with flaws and dimensions.
My guide checking shows me as half-way through. I appreciate all the dungeons have been about the same length and so each little adventure takes 70-90 minutes.
I did debate grinding Bees for an hour to raise agility on everyone but decided the game so far has been easy enough already. My scraping by until the exp was 100 times what it was at the beginning plan worked out as it usually does. The last dungeon did not reward me with a hp/mp recharge or I missed it. Need to remember to restock on mp restoration.
The time skip was very cool. Though I am also annoyed at it for Me Reasons.
my lufia 2 experience was spending some time figuring out how to beat that boss youāre supposed to lose to who drops a busted sword or something and then never playing it again
Oh yeah, after the time jump, those are no longer a thing in the dungeons. The game gets rid of those training wheels, I guess.
Important to know going forward!
Last night I went into the randomized dungeon. It was less than I expected just being generic rooms with some monsters and some treasure chests. I found a health restore on floor 3 which was infinitely useful. The Only Blue Treasure Chest I saw (floor 7) had a Gaia Sword which I gave to Guy and his attack power went up to 500.
I got up to floor 22 where I forgot the Sword Enemies are to be avoided at all costs. I burned through whatever restoratives I had and was on deathās door when I got to a treasure chest that had the escape item which I used immediately.
So getting the broken sword seemed very useful but not sure how much fun there is in just playing a āpointlessā version of the game I am already playing hoping for A Reward and An Escape Item.
This game refuses to have a wider plot as I near 20 hours on the in game timer.
There was a party member death and the mysterious lady that keeps showing up goes āI need to go pray for your dead friend later.ā Maybe stay around and actually explain what the hell is happening lady!!
Then I got stuck in Dankirk for an hour eventually looking at multiple FAQs because I must have missed the one in game mention of āremember that glass-blower guy you met 10 hours ago? Go back to him.ā
Now I got a boat and ready to explore, but the creatures of the high-seas are quite dangerous. Also the world and towns look very samey and I am not paying full attention.
I do wanna find the Casino and make MONEY.
As I said I finished this. The plot has remained in my head. I held my breath during the ending hoping there wouldnāt be a cheap ending, and there wasnāt. I really respect that. The game has 4-5 moments that genuinely surprised me as these tiny little sprites show themselves to be full human beings.
That said I think the game isnāt that mechanically difficult and not a lot of variety. You could cut out 6-7 of the dungeons and make a better, tighter game. I think it is too long. That sword I got in the endless cave I was still using on the last boss. In some ways that is cool.
Each dungeon had one puzzle room and could have used more (hi Alundra!) i guess I didnāt do the super puzzle but all the FAQs said it was a headache more than anything.
Real Good B- RPG for Super Famicom. The developers went on to do CIMA for GBA and Rune Factory series.