curious what method you are referring to
the only method i’m aware of is
…which doesn’t require FTP for anything, i don’t think?
- Install the plugin as any other kernel plugin, being sure to add it to the *KERNEL section of your config.txt.
- Create the folder ux0:rePatch
- Create a folder within the rePatch folder with the TITLE ID of the game you wish to patch.
- Place decrypted content within this TITLE ID folder. Exclude the sce_sys folder.
- You may delete overlapping files within the original patch folder or app folder to save space.
You should have 3 separate folders:
- An app folder for the original app. (Minus the ones that are being patched by rePatch)
- A patch folder to contain the official update/patch files. (Minus the ones that are being patched by rePatch)
- A rePatch folder which contains modified versions of files that were formally contained in app and patch
thinking more about this, i guess you are just referring to transferring the patch contents over?