The Playstation Vita is More Than 10 Years Old

curious what method you are referring to

the only method i’m aware of is

…which doesn’t require FTP for anything, i don’t think?

  1. Install the plugin as any other kernel plugin, being sure to add it to the *KERNEL section of your config.txt.
  2. Create the folder ux0:rePatch
  3. Create a folder within the rePatch folder with the TITLE ID of the game you wish to patch.
  4. Place decrypted content within this TITLE ID folder. Exclude the sce_sys folder.
  5. You may delete overlapping files within the original patch folder or app folder to save space.

You should have 3 separate folders:

  1. An app folder for the original app. (Minus the ones that are being patched by rePatch)
  2. A patch folder to contain the official update/patch files. (Minus the ones that are being patched by rePatch)
  3. A rePatch folder which contains modified versions of files that were formally contained in app and patch

thinking more about this, i guess you are just referring to transferring the patch contents over?