The News Grandmaster 4000


#4796

Capture the flag in first person shooters was a mod in itself


#4797

Right I watched a how to play and thought “this is a deckbuilding game”


#4798

Yeah, that’s what appealed to me and why I played it a decent amount over Christmas. It’s not often that 200k people are playing what’s essentially a board game online.

The interface sucks and the Dota 2 client is laggy because it wasn’t built to have 150 units at once (hilarious, because WC3 would likely handle it better) but the core game is pretty neat.


#4799

Okay sorry I misunderstood Auto Chess the rest of my post is okay don’t hurt me (I will fight the clicker MOBA battle hinted at in my second paragraph if need be)

brb going to play Auto Chess more

edit: You have to understand also that Auto Chess has been embroiled in a direct critical dialectic with Artifact, like people are constantly drawing lines between them, using Artifact’s failures to promote Auto Chess’s successes, so naturally I’m on the defensive even though the dialectic itself is abusive and absurd. I came to a snap judgment of Auto Chess and I’m glad there are posters here who won’t take that shit standing.

edit 2: In my defense also the game doesn’t explain itself hardly at all, the tooltips are lacking, and the slowness of it combined with the deceptive simplicity (and weird things like what specific square to place each of your units on because I still can’t imagine it matters much, but I could be wrong about that too) combined with the aforementioned toxic dialectic context I encountered the game in and yeah I wrote it off too quickly


#4800

The positioning is something that you start to learn after about 10 hours with the game. Essentially, as you play better and better players, anything that seems minute becomes substantial and important (positioning, synergies, etc.) This 30 minute video (lol) explains positioning well:


It’s actually the approaches to positioning which change the game from being a pure math game into something creative, wild and unpredictable. High level players will scope other boards and place units accordingly. “I need this character to Ult quickly and die so I need to position it so that it takes a lot of DPS but not so much that it dies before Ulting.” etc.

#4801

and yeah, the game’s arcaneness is overwhelming at first, but I also find it to be somewhat part of its charm. there’s something compelling (maybe just for my type of personality) about learning very slowly by playing. I’m not gonna say that this is the Starseed Pilgrim of tower defense, or whatever, but overcoming and understanding the game’s depth has been super enjoyable (and reminds me of loading into wc3 maps and getting shouted at for not knowing what I’m doing). it’s felt as much like becoming literate in a foreign language as much as it’s felt like learning a fighting game.


#4802

#4803

#4804

Clicked the thread, saw the thumbnail, said out loud “are you fucking kidding me, Oddworld is back?!” I don’t even care if it’s just a movie or whatever


#4805

but it’s a game


#4806

Virtua Racing is coming to the Switch

It will support online play and EIGHT players local split screen. M2 only provided this picture to demonstrate how it will be done


#4807

I hope you can do the 8-player splitscreen on the Switch’s screen.


#4808

love M2


#4809

these absolute mother fuckers


#4810

I do hope that each player’s screen incrementally fades toward white as indicated by that diagram.


#4811

google can’t conjugate


#4812

goog tryna eat steve jobs’ lunch and yves guillemot’s at the same time with this guy

with a side of molyneux


#4813

That controller looks just a little too Ouya


#4814

wonder how many copyedits “the gamer can choose to share their experiences” went through


#4815

oh shit did they just say AMD

oh god they’re going to compel AAA developers to do Linux builds and there’s going to be a bunch of derivative wrappers to get the binaries working on desktop