The News Grandmaster 4000


#4792

There’s also interest, win streaks, and lose streaks that make it more skillful, too; if you’re not getting good rolls, you could attempt to go on a lose streak to gain an economic advantage. If you’re getting good rolls, do you continue to press your luck and try to keep securing the win streak or do you let off the gas a bit, bank some money, and use the interest as your economy?

It’s actually a pretty well-designed board game, albeit sort of opaque and complicated when you start.


#4793

I have no idea what game you’re all talking about is it just a straight up chess game or are y’all just calling it that


#4794

It’s a game called Auto Chess, formerly a mod called Dota Auto Chess, and it’s mostly called like that because you place your units on a chess board and it plays automatically.


#4795

It’s a Dota 2 custom map called “Dota Auto Chess” that has very little to do with actual chess.

It’s much closer to a card drafting game. You play against 7 other opponents. Each turn you use money to buy units (from a randomized “hand” drawn from a shared deck), and place those units somewhere on your 8x8 “chess” board. Then, you’re matched randomly with another opponent, and the units automatically fight each other. If you lose, you lose health proportional to number and power of units the opponent had left standing after the fight. Once you get to zero health, you’re out of the game. Last player standing wins.

Each unit has a “species” and a “class”. If you get a certain number of units with the same species or class, you get synergy effects and stat bonuses. You can also combine 3 of the same unit to level it up (and combine 3 level 2 units to create a level 3 unit; thus it takes 9 level 1 units to create a level 3). The synergies and level up mechanics help dictate your overall strategy and what units you should be drafting.

I didn’t get into the economy, interest, win & lose streaks, unit rarity, rerolling, locking, leveling up, neutral enemies, items, positioning, etc, but those are the basics.


#4796

Capture the flag in first person shooters was a mod in itself


#4797

Right I watched a how to play and thought “this is a deckbuilding game”


#4798

Yeah, that’s what appealed to me and why I played it a decent amount over Christmas. It’s not often that 200k people are playing what’s essentially a board game online.

The interface sucks and the Dota 2 client is laggy because it wasn’t built to have 150 units at once (hilarious, because WC3 would likely handle it better) but the core game is pretty neat.


#4799

Okay sorry I misunderstood Auto Chess the rest of my post is okay don’t hurt me (I will fight the clicker MOBA battle hinted at in my second paragraph if need be)

brb going to play Auto Chess more

edit: You have to understand also that Auto Chess has been embroiled in a direct critical dialectic with Artifact, like people are constantly drawing lines between them, using Artifact’s failures to promote Auto Chess’s successes, so naturally I’m on the defensive even though the dialectic itself is abusive and absurd. I came to a snap judgment of Auto Chess and I’m glad there are posters here who won’t take that shit standing.

edit 2: In my defense also the game doesn’t explain itself hardly at all, the tooltips are lacking, and the slowness of it combined with the deceptive simplicity (and weird things like what specific square to place each of your units on because I still can’t imagine it matters much, but I could be wrong about that too) combined with the aforementioned toxic dialectic context I encountered the game in and yeah I wrote it off too quickly


#4800

The positioning is something that you start to learn after about 10 hours with the game. Essentially, as you play better and better players, anything that seems minute becomes substantial and important (positioning, synergies, etc.) This 30 minute video (lol) explains positioning well:


It’s actually the approaches to positioning which change the game from being a pure math game into something creative, wild and unpredictable. High level players will scope other boards and place units accordingly. “I need this character to Ult quickly and die so I need to position it so that it takes a lot of DPS but not so much that it dies before Ulting.” etc.

#4801

and yeah, the game’s arcaneness is overwhelming at first, but I also find it to be somewhat part of its charm. there’s something compelling (maybe just for my type of personality) about learning very slowly by playing. I’m not gonna say that this is the Starseed Pilgrim of tower defense, or whatever, but overcoming and understanding the game’s depth has been super enjoyable (and reminds me of loading into wc3 maps and getting shouted at for not knowing what I’m doing). it’s felt as much like becoming literate in a foreign language as much as it’s felt like learning a fighting game.


#4802

#4803

#4804

Clicked the thread, saw the thumbnail, said out loud “are you fucking kidding me, Oddworld is back?!” I don’t even care if it’s just a movie or whatever


#4805

but it’s a game


#4806

Virtua Racing is coming to the Switch

It will support online play and EIGHT players local split screen. M2 only provided this picture to demonstrate how it will be done


#4807

I hope you can do the 8-player splitscreen on the Switch’s screen.


#4808

love M2


#4809

these absolute mother fuckers


#4810

I do hope that each player’s screen incrementally fades toward white as indicated by that diagram.


#4811

google can’t conjugate