The Evil King and I

last time i tried, which was a while ago, this game didn’t emulate that great. i think you had to use software render mode, otherwise you get a ton of slowdown, and even then, you still get it around npcs, i think?

also, it’s pretty buggy, so if you use the actual in-game save system there’s a chance it’ll eat your save (this happens when playing legit on a ps2).

I want to say this is one of those 15-20 hour games, so this might be good for people who don’t have a lot of time to piss away on an rpg.


uhhh i guess this is a thing?


trailer
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i love this game to bits and just started a play through of it like a month ago!! Have some screencaps i took. They have high nutritional content

there’s more in the games you played thread

It’s a cute lil game. it feels low-budget in a way that’s very dear, and tries to squeeze a lot out of a pretty tiny world. i should pick it up again cuz i stopped right when the story starts getting cool. i wish it was better translated but the awkwardness fits the tone i guess

i had this game in high school and i thought Rosalyn was awesome. so i ripped off her name and design for a character that i still draw to this day lol

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prior to this, i want to say they (zener works, the developer) had only done a series of gameboy games called little master, so i doubt the budget was high for this game.
gfs_7938_2_17_mid

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Love the UI in those Okage screens.

it has a rad title screen, too
1-SS_01
58-SS5_53 37-SS5_33 57-SS_50 54-SS_47 63-Japanese_Ari 62-US_Ari

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i wish they hadn’t made Ari’s eyes smaller in the US version what a bizarre change

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this game doesn’t use prerendered backgrounds tho

okage is like the last good tim burton movie

I wanna replay it. I need a good crt.

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I guess it’s not quite 20 years ago that I rented it, but close. I can’t believe I allowed myself to ever get this old

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I love the UI for this game. Playing also made me realize that I’m much more forgiving of RPG writing when it’s not anime.

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you can probably still get this super cheap if you collect good video games. it was a blue bottom disc, though, so if your ps2 had problems with those, then you’re probably better off with the psn port (i think it’s on psn?).

Yeah im playing it on PS4

I’m up to chapter 5 in Okage, which is about 3/4 of the game. ~20 hours on the clock. It’s so good to have an rpg I can beat in a couple weekends.

Its been a decade+ since i last played this game. I remembered that it had a good aesthetic and a sorta neat story and abysmal mechanics. Replaying it has been so much fun because all the good things are even better than i remember, and feel very fresh to me now. I forgot how much inspiration i took from the art style and narrative (which goes to a way cooler place than i remembered in the chapter i’m on)

and the mechanical parts are… functional! At worst, kinda bland! Like the dungeons are by far the most boring part of the game, but they have, yknow, level design. The combat is basically store brand ATB. it’s… fine. Everything in this game feels very made with care, even the boring jrpg parts (which to be fair, are the hardest parts to nail)

here have more tasty screens


these are from a part where you go back to your house and your party hangs out with your family and bonds, it’s cute!


Rosalyn is my favorite party member but my second favorite is Linda, the idol singer demon who you inadvertently coach into becoming a star. at which point she uses her pop song to brainwash the people of Madril so they can only babble “Linda’s hot” and you have to fight her

there’s a side quest where you have to solve cryptograms. fun!



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My wife and I played through this game when it came out.

For whatever reason, we still say “Spider babies! Get 'em off me!” from time to time.

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i still want to play this one although for whatever reason the art style keeps reminding me of this image from the unity asset store

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To be fair this looks like something that would happen in Okage.

I’m still so sad someone took my copy by accident, I kind of loved this game when I played it.

Edit:wow the system spit this thread out to me like it was new.

passing by this, which I completely missed out on while reading a Let’s Play, I am now haunted by the possibility that Rosalyn frequently drops references to classic detective fiction which I totally missed, or such references were usually lost in translation, or this was originally a different but presumably equally obtuse reference in the original Japanese

I don’t want to spoil anything, but I feel like the places this game goes in the final chapters are such a carefully-orchestrated swerve that the game deserves some kind of honorary award - the acknowledgement of being massively influential on a subsequent generation of designers and writers, except for the fact that it obviously wasn’t because barely anybody played the damn game, and I’m sure far fewer ever finished it

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Replaying it reminded me just what a strong influence it had on me! It bled into lots of my own story and art ideas in ways i had forgotten about

I knew that i’d taken Rosalyn’s name and elements of her design for one of my characters but i actually nabbed little bits of her characterization too

I agree the story goes to some really fascinating places in the late game. It’s much more melancholy and meta fictional than it first lets on.

I have a bunch more screens i was gonna post when i finished the game (along with some reflections on the story) but the final chapter is one big dungeon, leaning into the game’s most tedious elements, and i haven’t been in the right mood to pick it back up and finish it yet

i was told by somebody years and years ago who played it in both languages that the translation was very faithful for the most part (outside of changing some of the names – luca became ari, rosalee (or something) became rosalyn, etc).

also, zener works doesn’t even acknowledge that this game (or the games they developed prior for the snes and gameboy) ever existed. so there will never be another game like this from them.

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