the decline and fall of games journalism

in my one on one with the COO he was telling me that I was lucky to have this project that I worked on be both my first project and well received by the press

it’s one of many things I’m bitter about working here - why am I supposed to be excited that we got a good score from fucking italian IGN or w/e

when I was skeptically talking about our game getting a good score from IGN to my cousin who has the most mainstream tastes you could imagine he was like “who cares about IGN”

it’s doubly bad because the devs are still paying attention to metacritic scores and all that bullshit and I’m looking down the list of the websites that reviewed our game and like, who the fuck has heard of any of these

meanwhile the people who are actually dictating the mainstream discourse around games are busy using racial slurs in their livestreams “on accident”

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anyone want a new user title

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im having a hard time imagining italian IGN as anything but an italian vogue analog and im not going to look it up and ruin it

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(oops it’s IGN spain my bad)

it’s kind of amazing the extent to which the lack of substantive game criticism and having all of the Discourse land in the realm of youtube et. al makes me feel like there’s no point or value in making “good” games anymore, as in, games that are thematically consistent and have interesting things to say about stuff outside their own systems and world, etc.

I have to play through our game “as a consumer” so that I know where everything is while localization QA is working and like, there are just so many flaws in the mechanics and how they tie to our narrative and themes (or lack thereof)

but like, I don’t think anyone at this studio nor anyone outside of the people critical distance posts every week would even care if I pointed out the gigantic, glaring story flaws that we have because it doesn’t matter? it obviously doesn’t because a bunch of people being paid to write about games played ours and thought it was totally fine

it’s funny to think about whatever New Games Journalism was because no one seemed to be able to predict just how public the personal would become? I feel like most websites are doing the more personal “let me tell you about this detail that I noticed in the game and how it relates to my life personally” but these days it seems pretty pointless when every other website is writing about the same game in the same way with the same detail and the same life, almost

meanwhile semiotic analyses of games have just completely fallen by the wayside? I mean, they exist, and there are some really great ones out there, but it’s mostly marginalized by “a youtuber did a thing in a videogame that the developers didn’t plan for that’s definitely the first time we’ve ever heard about that”

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coverage of PC VR stuff is actually when I first started to really notice the media breaking down because it’s somehow too involved to slot into the usual consumer reports mindset, it seemed like everyone playing it was either paid to or is happy to just dork around with the hardware

yeah and it kind of sucks to see the people making the stuff buy so wholly into the idea that the coverage of VR games represents the landscape as a whole

as far as I’m concerned the favorable coverage of the game we just released was a fluke, and judging by pre-production for the sequel there’s no way people are anywhere near as complimentary

but we’re just barrelling on as though the favorable response to our last game was a result of our good writing and design and not like, people who have a vested interest in keeping this super small slice of videogames alive inflating what’s good about our project

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people talk so much about diversity but every games journalist had an identical childhood

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I just want to quote this again because nobody apparently realized how important being a good writer is to personalized criticism before it was unleashed. I stand by the movement but these days it’s personalization standing in place of analysis and not pulling threads out of the work and showing how games can have meaning outside their specific construction.

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I used to write for Gamecritics.com (along with Gene Park now of the Washington Post and Kyle Orland of various other things) and there are a lot of the same people writing there who are really trying to work on the whole Serious Games Analysis thing; that said, I haven’t read anything from there in years so couldn’t vouch to current quality. As folks have noted, it’s a concept that’s really has died a lonely death since the heyday of NGJ.

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oh wow! I read that site a ton when I was in school :slight_smile:

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The bad places only hire the obsequious; the good places pay for shit, can’t sustain a career. This was my enduring lesson from almost a decade of game writing and running a niche website for a while.

Shame, too. We really do need genuine, unbranded analysis.

All I’m hearing is that we need a new frontpage to surface posts

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I think you do and that one is perfect

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The subject of games criticism is such a juicy topic it should be split off into its own thread. In the meantime I have thoughts too and I’ll try to type some of them out before I tire of the exercise.

TGQ came about at an interesting time. For me personally (har har) I was just a young creative person who liked writing and writers and reading books written by writers and journaling and reading other people’s journals and documenting and trying to contextualize my own personal narrative in real time while it was happening. And I liked playing video games too and they were at one of those cultural moments where people who like video games were like “See this is legitimate stop telling me to grow up!” and there was enough really cool stuff going on at the time that it seemed like anything could happen in games.

Budgets weren’t absurdly high yet so there was still room for mid-tier developers to experiment and try out new concepts and things no one else was trying. 3D was still early and all the standards hadn’t been set yet, there was not yet a series of best practices for what to do with lots of the problems of game development like how to work the camera or whatever.

At the same time and unbeknownst to myself was that during a cultural moment there is also an aspect of cultural war. This expressed itself in the immediate backlash we experienced where people accused us of being psuedo-intellectual, navel-gazing, and etc. Maybe I was all those thing but maybe I was also just a kid having fun doing a thing with my friends and letting the world in on it. I later learned the backlash came primarily from people who considered all of academia as being a breeding ground for communism, homosexuality and all sorts of otherwise so-called “deviant” behaviors.

I was just caught up in the middle of one crowd trying to legitimize themselves to mainstream society and then another part of that crowd who was insistent that the only way to do that was to treat a video game purely as a consumer product and not an object worthy of critical thought because anything else might eventually lead to criticism of capitalism or whatever.

The discourse on video games as somehow a “legitimate” art form (in the eyes of whom I’m not sure. Pop culture? Mainstream society? Are game critics not part of those things?) really peaked for me with klikbeep’s (I forget his real name I’m sorry klikbeep) article on Gaming’s Missing Kane forcing forum goers and game likers everywhere to stop and question themselves on just what is the Citizen Kane of video games? The video game that does for the medium what Citizen Kane did for film, namely use all the tricks and techniques developed thus far to make something truly transcendent for it’s time. A work that goes beyond the prior works.

I don’t think that game has been made yet. There are some really great games, with really fun mechanics and pretty good stories but none of them are what I would consider transcendent of the medium.

That’s what avenue where games criticism of today would have to explore. It’s an inescapable issue in my opinion. In addition to all that you still the culture war where such criticism has to constantly justify it’s own existence. As well as the other sorts of writing about things like what even is a game and what is fun exactly and all that sort of stuff.

But since that moment of the conversation video games have just kind of… gone on and continued. Stuff was really creative until it got too expensive to produce and then things just kind of settled into where we are now. And in an age where you can just watch a video of someone playing literally the entire game the day it comes out who needs a consumer review to know whether or not a game is worth their time?

As for criticism: It’s still produced and consumed by people who are interested enough to seek it out. That’s just not the mainstream popular culture audience. There is obviously a market there for it (there’s a market for chocolate covered grasshoppers come on) but if someone wanted to try and capitalize that market and make it affect the mainstream culture it would take I think decades of a concerted effort on the part of hundreds or thousands of people in multiple communities producing a multitude of types of content (video and written, primarily, but you could also do like a performative sketch comedy type thing as well really your own imagination is the only limit) and supporting each other despite their various (guaranteed) differences because the culture warriors of the world will never go away and just leave kids in peace to have fun in public.

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It’s time I make my comeback to games writing as a vehicle to bring my neo-illegalist philosophy to the masses

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I’m starting a new games magazine. It’s called The Realpolitick. Page one is called Agitation. Page two is called Propaganda. The rest of the pages are called Pornography, either The Little Death (Sex) or The Big Death (Violence). We only accept submissions from people who promise to be as biased as possible.

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ABDN was the height of videogame criticism and I’m only saying that because I wrote like two things for it

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tgq had those long articles every issue by that italian guy that were just about how much he loved taito arcade games

those were cool

the height of videogame criticism, though, can be found at http://patreon.com/lunaticobscurity or http://lunaticobscurity.blogspot.com

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my review of dyad was pretty good though

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