Tabletop RPG Making Thread

You should look at Ars Magica

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realised i didn’t put any kind of currency in the sonic game so far

then realised that the part i hate most about call of cthulhu and vampire is when other players start trying to figure out the exact costs of things and how much money their characters have and holy shit who cares

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Everything is a barter system for chili dogs. Once an item is “sold” aka put into a chili or a dog it alters the chili dog completely and irreversibly. The only known quantity is that it is now a chili dog and can be used for barter or sustenance

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Did you just find some beans and tomatoes? Basic dog. How about cumber and seaweed? Sushi dog.

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Maybe the currency system from Reign? You have a wealth stat that you roll when you buy something that has a cost equal or higher than your wealth stat. If you succeed, no change, if you fail, your wealth stat drops by some number. If an item costs less than your wealth stat and isn’t rare or unusual, congrats you can buy it without a roll, no change to wealth.

if i make another game (and i have already been thinking about that), i’ll probably go with something like that, i like it. but i am comfortable not having money in this one at all.

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alt answer your currency is your hitpoints: rings

in combat when you get hit you roll to see how many rings you keep not how many you lose

One of the best parts of Call of Cthulhu was the credit score skill just throwing out the whole currency tracking entirely. Not having money at all sounds ideal for Sonic tho

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