I think it structurally doesn’t make very much sense, but it’s still got that great core. Looking at what happens when you die, you: lose consumables (some, but not others – very poorly messaged), choose a spawn point, probably near where you finished, because you were intending to do something, right? And then go back to the room. If you were outclassed in that room (very possible to stumble into over-leveled zones near the beginning), there’s no real system to suggest you do something else; you can just throw yourself at it again and again.
I bought it mostly because they deserve a second round and the art and music are far better than I expected (I thought Zelda remixes would be a point against it but they’ve surprised me!).
