i guess i don’t think of bomberman as a very actiony game. the main verbs you do are “put thing down in place” and "hide until it blows up"
So working that into a moderately paced puzzle-adventure fits really good, to me. Several of the games tried it (i’m sort of fond of the RPG like ones though theyre boring) but i felt B-man 64 did it best.
The bosses are decently frantic and action-y i might add!
The soundtrack to B-man Hero is probably more remarkable for its spacey drum’n’bass shit, but i personally adore the 64 soundtrack as well, it’s very lush and catchy.
I recently picked up a cart (having borrowed my friend’s copy many times as a kid) and this is pretty true. It’s also extremely fiddly, kicking and stacking bomb chains and hoping nothing goes wrong.
Looks and sounds great, it’s almost a diorama style. I could easily see it updated with a stronger focus on clockwork worlds and blowing mini holes through their cause-effect chains.
or, Toad’s Treasure Tracker with bigger levels and bombs
Bomberman is a bit like Tetris in that it’s a difficult franchise to keep alive as a mainstream thing because it was basically perfected 20 yrs ago and any attempts to add new features just water it down. So basically I guess what I’m saying is we need bomberman tgm, not some fully gimmicked out reboot
Splatoon 2 is 720p 60FPS now in Docked mode but things could change since it’s a way off and DF’s reporter says it runs locked 60fps in docked and undocked mode. I wouldn’t be surprised if it made it up to 900p or 1080p.
The lack of AA is kinda uggo though. I’d rather they go 900p with good AA than 1080p since it’s not going to downsample for handheld mode.
Thanks for the spoilers, I’ve been on a capped connection with limited wireless access so I haven’t been able to sit down and watch the video yet. 720p with no AA definitely sounds about right, and I’m willing to accept that they might fix it as they get closer to release, but it certainly wasn’t a good first impression. Considering most people who lined up an hour early at the Tokyo event only got to play one first-party title, if you wound up choosing Splatoon 2, you left with a pretty bad impression of what the system is capable of.
Having played a bunch of Splatoon in Cemu with AA and AF and switching back and playing the game on real hardware, I’d rather have any amount AF over AA becuase holy hell any texture more than 3 feet in front of you becomes a blurred mess
Besides that, I’m going to be the boring, defensive asshole and say that I’m more concerned with how Nintendo games play and less with how they look or: I’m already totally fine with the fidelity on display with Splatoon and MK8 (I actually think MK8 is one of the best looking games of the past few years, a pretty elegant mix of art, tech and fluidity, but I’m clearly crazy) and just want to play some goddamn Nintendo Virtual-On
Yeah, Nintendo’s current Mario style looks flat-out better than comparable art on higher fidelity like modern Ratchet & Clank, Skylanders, or Lego games.
I don’t want to get hype for this thing but I can’t help myself to get excited over new portables. I’ve got my preorder ready and I can’t wait for the crushing disappointment when I only have Zelda, Bomberman, and Shovel Knight to play on it.
Actually, that’s already way better than the 3DS’s, Wii U, and Wii’s launch.