Supraland

I remember there being a lot of writing in The Talos Principle but not that any of it was remarkable. Does it get better than deliberately mysterious & vague emails and booming god voice later? Or is it the plot that’s good.

I’m in the “Antichamber was good actually” camp. It was a while ago that I touched it last so lemme replay it real quick and come back with some real thoughts

From watching some Supraland play throughs it looks static & constrained as heck and I don’t get how people are saying it rewards out-of-bounds play when all those rewards are because the dev recognised this supposedly off-map area was still in-play and arranged for the player to maybe find them. Sounds like secrets?