I love the way they shove eachother out of the way for the equip screen
Mario Bros. things i think about a lot: when they get their passport photos taken and you’re told to hold still but can push the buttons to make them do a bunch of silly faces that get saved on the file select screen
on my first playthrough i didnt realize you could input right away so Mario had a straight face like a good boy while Luigi looked like he was screaming in terror
i was just thinking of these images the other day. as i recall, there were maybe one to two dozen of these made?
i just remember they were hosted on some very-low maintenance japanese website with links to click on for each set

“Luigi and the New Quest” (1999)
https://www.romhacking.net/hacks/2020/

All new stages for SMB1! A romhack that’s a bit on the masochistically difficult side and I quickly reverted to scumming save states–and even so I got stuck at a spot in 4-3 (had to continue back at 4-1 and make sure I stuck to the upper route) where it seemed like there was no way out of the lower route; even dying would just move back slightly–and spawn in midair over a huge pit! You could escape that by jumping at just the right time, somehow, but then you were just back in the lower area with no apparent way out.

Looking back, it’s quite possible there was an invisible block there that I was missing…because I soon started ramming my head into invisible blocks set to knock you down into pits as you tried to jump over them. ; DD ;_;

There are definitely a few dead-ends you can run into and have no way out. : P And 8-1 seems to be a marathon-length stage designed to run out the clock on you!

The thin brown vines the hack introduces have horribly touchy, sorta Donkey Kong Jr.-style mechanics/controls (and horrible sounds, too ; D), and the stages also make all-too-frequent use of the springboards, whose way-too-fiddly jump trigger control I never liked in SMB1. ; PPP Well, this did force me to get a little better at those, at any rate–but I dunno if I liked it! ; D

Anyway I did force my way all the way through eventually–thanks to about a billion save states ; D–and it IS nice to have so many new levels, even if some of them are a bit anxiety inducing! = oo

And there are bouncing versions of the usual enemies! And the shells of the bouncing koopas keep bouncing after they’re knocked over, handily preventing the ol’ SMB1 shell-hopping 1UP exploit. ; D

There’s a version of the hack that has altered graphics, with like a Luigi sprite that looks ripped from SMW or something. I played the version with standard SMB1 graphics.
This was recommended by @lonelyfrontier and it’s how I’ve been playing through SMB for the first time, sometimes as Challenger
I’ve never been keen on the way the original Super Mario Bros. starts out pretty reasonable and easy, but in the last chunk it’s a brutal test of patience with walls of hammer bros and the maze section on the last level











