STUNLOCK THE PRESSES: combo breaking news (Part 1)

thinking about these bits together:

like, it feels like the aaa game industry has intentionally turned itself into an extremely profitable cadaver, where fewer devs make fewer large scale games with less competition, and the userbase stays static in a quasi-“niche” way as the profits increase, and like generational technical development also grows increasingly asymptotically niche in terms of who’s interested and popular/industrial investment in “the future,” and everything slows down and thins out on purpose while only growing internally, and that’s what makes money. but the majority of the non-aaa mainstream games geist cited that “everyone else” plays (fortnite and minecraft and counterstrike and league etc.) are also like really old by previous industry standards? obviously there are new entries into that group that blow up for some period of time every so often, and a constant stream of shit getting manufactured, but in practice it feels similarly corpselike - the difference is that they do have to expand their player bases, but because they’re detached from any of the traditional industry models around generational progress and external rather than internal novelty, they can stay dominant as platforms indefinitely as long as they continue to grow and offer enough entertaining variety for their users. i guess this is sustainable but it’s incredibly boring and insular. well that’s capitalism or whatever

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