STUNLOCK THE PRESSES: combo breaking news (Part 1)

I like to press the buttons. It feels good.

The PS4 had so many first-party exclusive that just seemed to be the same game but in a different costume.

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monstrum nox is getting a western release!
next year, but better late than never!

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That’s a solution to any place they would have used a confirm dialogue. I think it’s substantially better than a pop-up window, but people can get sloppy about where they implement it because it’s less aggravating than a dialogue. And just like Destiny-influenced mouse cursor emulation, most implementations don’t sweat the millisecond details and end up feeling subtly but substantially worse than they should because feel is important

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It’s pretty odd though how AAA games invented their own UI convention there that is nowhere to be seen in productivity software nor even in lower-budget games. Like High-End Professional Game Designers came to a consensus that it’s Good, Actually, but nobody outside their narrow circle agrees

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I remember my friend to whom I recommended wolfenstein 2 thought his install was broken because he never plays AAA games and he couldn’t figure out he needed to hold the button down to end the level at the prompt

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i hate holding down buttons! i just want to press them.

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press = peck
hold = smooch

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I do look forward to the day when navigating menu screens is instantaneous again.

Holding down buttons to select things is dumb though. Why does it take 1.5 seconds to confirm something in a menu screen? It should just happen or, at best, take only .5 seconds.

Like imagine playing Diablo II in 2000 and having to hold the mouse button down for 1.5 seconds every time you wanted to swap out a piece of gear or something. Or every time you wanted to buy or sell something. And there was a dumb ā€œloadingā€ animation that played during the 1.5 seconds each time.

It would be absurd. Old Man Murray would shred the game to pieces over it. But it happens all the time now.

When did the Hold X trend start? I’m utterly baffled by it whenever I encounter it.

i don’t understand it either, is it like a micro version of vent crawling to disguise load times?

Like Busted said,

So like before you would have clicked the thing and a box would pop up to say ā€œAre you sure you want to x?ā€ and then you would click yes or no. Now you hold down instead. In each case I guess the idea is to prevent accidental clickage. They both kind of suck when you know what you want to do, although one instance of accidentally clicking and committing a whole bunch of resources to something you don’t actually want can be more rage-inducing than a thousand dialog boxes and/or holdbutton annoyances. I’m not a game designer, I don’t have a solution.

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Halo?

Halo: hold Y to switch to (gun picture)

Me: weird flex but ok

Hold (WHATEVER) to Hack

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in play testing someone will be inadvertently pressing [BUTTON] too long, a discussion about usability for disabled people ensues, and the devs doing the right thing - err on the safe side and don’t make it unplayable for people that need just a bit more time.
You could make a toggle in the menu that speeds things up if you want to (kind of like the higher frequency display refresh menu options for CRTs that were prevalent in the PS2-era) that default to the longer option if you cannot react quick enough.

so no, i don’t think we will get smaller timing-windows out of the box, and i am kinda OK with that, even if it makes e. g. FF7R feel a bit sloppy at some points.

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It’s not an accessibility thing, it’s just to guarantee user confirmation.

Accessibility guidelines are that button holds should be modifiable to toggles or presses, actually, and we’ve been discussing whether this applies to menu confirmation holds or not – the egregious case is Rockstar-style hold-to-run, and it’s easy to see how that can be painful for people.

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Pronouncing the E is driving me nuts. A+ ready to be mad about the whole game.

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treat yourself to some of that delicious creole cuisine

[picture of teacup, brown lumps of indeterminate nature, an entire pineapple]

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i did a double take seeing hold-to-run being associated with rockstar
both because i associate it with super mario bros and because in gta 4 and 5 you actually have to mash to run, holding gives you but a feeble jog

holding down buttons for long periods isn’t really great tbh. it’s bad because i play so many racing games and it is essentially enforced in that genre

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