woah, I am totally baffled by those Baten Kaitos things. Like, seriously baffled. Never noticed momotaro and Pac-Man, that’s for sure …
[quote=“u_u, post:39, topic:3393, full:true”]
Are there games that have an economic system that isn’t entirely player-centric? Like, prices that are determined by factors other than how high your level is or how far along in the game you are? Specifically, are there rpgs where the location you found or purchased an item alters its resale value? Like, if you found a sword in a cave, it would not be considered very rare if you tried to hawk it in the town right near the cave where you found it, but if you traveled to a large city far away it would be regarded as an exotic artifact and fetch a higher price[/quote]
paging @ToruMasuda, since he’s the king of rigging the stockmarket in Bumpytrot (a relaxing, nonlinear adventure, where you can be the bad guy if you want. Fennel’s going to be the best btw kthxbye)
unfortunately, Youpi’s Star Ocean 2 game-breaking topic on SB1.0 has been lost in time, using a guide, he bent this game to the max and it was such a blast to experience this broken game ~~~
and just a tiny bit from my side, because I don't know such awesome things that have been posted here, but still want to contribute to this wonderful topic:
FF9 has this (iirc) late-game dungeon where you weapon stats are inverted, so if you kept them from the start of the game, you equip these weapons and deal massive damage™. Or you are a fool and wonder why the difficulty has been ramped up like hell suddenly, and why the B-cast characters suddenly deal damage like pros when compared to the A-cast. Like I did the first time 'round.