Whew, played waaaay slower for the second half of my Merfolk Wizard and finally got another win! Even with playing slower I had one major mistake – got down to 2 HP in Elf:3 (why the fuck do I ever go to Elf? The loot has never made my character significantly better).
I was mostly carried by my god Hepliaklqana who feels like cheating. Hep summons an ancestor who is basically a permanent ally. The ally levels with you, gaining new gear and abilities and at ** Piety you can choose their background: knight, battlemage, or hexer. Summons are really good in this game, and an effectively permanent one is even better!
Since your ancestor is part ghost or something they’re poison immune, so I shot Mephetic Clouds at my ally (confusing everyone around her) in the early game. Later I transitioned to polearms as my main damage dealer (due to Merfolk’s frankly gross +4 aptitude with them) and just used my knight ally as a wall while I poked enemies through her.
Transitioned to ice magic later, due to finding good books and Merfolks having good aptitudes. Metabolic Englaciation turned out to kind of be the MVP spell. It slows all enemies in LOS that aren’t cold resistant, which trivialized so many fights.
Learned freezing cloud to have some AOE burst before Vaults:5. Had a few scary moments there but I survived! I probably should have done Abyss instead since I’d already been there once this game and nothing was too scary, and the threat of mutations is greatly lessened by letting my ally block. The ally also means you don’t take nearly as much chip damage, so Abyss is way less scary (I’ve had characters die there due to death by a thousands cuts).
Got the bonus points for my second win and being one of the first eight people to win a Nemelex Choice. I’m pretty happy with this result in the tourney even if I don’t win any more!
my tournament page
merfolk wizard morgue file