Stellaris: Slow-Fuggin' Slow-Learnin' Hideous Snail-Goblins of the Galactic Federation

I am completely consumed by Stellaris, Paradox’s Master of Orion-style 4X game. You explore planets, you scan anomalies, you mine shit, you research technologies, you talk to your hideous neighbors and you try to avoid dying. It scratches an itch people like me got bad, and it scratches it real nice-like.

It looks gorgeous:

And has space whales:

Multiplayer is in real time, with every player having access to the “Pause time” button if they want to read a prompt to figure out a war. I don’t think I’ve ever seen a 4X game pull mp off anywhere near as well.

It is v. slow. Games take days upon days, in real life. The last multiplayer game I actually won took two entire full days of combined game time. The endgame content is excellent but the mid-to-late game period fucking sucks and takes an eternity and nothing goddamn happens. They claim they’re fixing that in next week’s patch so we’ll see.

Combat is weird. Generally good, but, leads into some pain-in-the-ass sloggery. It’s really fun in the early-to-mid game when you’re exploring, fighting off small pirate fleets, running away from space dragons, etc, then it becomes a slog in the mid-to-late, when you have to militantly produce tens of thousands of ships to keep your unfathomable hellblob bigger than the unfathomable hellblob of the other, surrounding races. You have no control over battles once they’ve started - it is a rock/paper/scissors depending on what techs you’ve outfitted your ships with. Point defense systems will shoot down missiles easily, disruptors will take out shields, mass drivers can ignore shields in some cases, and so on. It’s cool, but it requires an extra micro-micro-management level where you fucking outfit each class of ship with slotted weapons, keep it all above your power output levels, and then refit all your ships. So, hopefully the more awful parts of that process will be addressed in the patch as well.

Building hilariously massive fleets is kind cool, but the annoying elements outweigh the majesty pretty quick.

I love the random events a lot. This game does a really good job of rewarding exploration and keeping you entertained with mini-story-arcs:

The soundtrack is absolutely wonderful. One of the few VG soundtracks I ended up buying:

The race-creator is one of those things you get sucked into for like 40 minutes before any game even starts. It rules. My winners so far:

  • The Shelby Sluggfederacy: A race of the titular slow-learning, slow-breeding snail people who are good with robotics. They are decadent and require robot slaves to be happy.

  • The Mothra Matriarchy: My main race. They are isolationist, environmental moth-people from Monster Island system, who focus on “Inward Perfection”, so I balloon up this badass empire with tons of expansion and minerals/energy coming in. Then eventually some AI declares war on me because my boarders got too big, and I die horribly, just like in every Godzilla movie.

  • The Oni: A starfish-themed hive mind that devours any civilization they touch.

  • The Biollante Viridium: A rose-themed hive mind that devours any civilization they touch.

  • The Bakugan Buggbois: Peaceful cricket-people who try to build federations and unify smaller planets together.

So, yeah, I’d definitely recommend it overall. The DLC is way too expensive, so it’s one of those games where you get the base and just sit around with the DLC on your wishlist until some huge sale. There IS some good content in there, though: robotic civilizations, robotic events, giant space monsters, plant races, and so on.

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I’ve always been interested but never been able to get into any grand strategy/4x games but I liked this writeup so I’ve at least got this on my wishlist.

Mothra do you have any experience with Paradox’s other grand strategy games?

I really like the sound of the race creation in this from your description of it. Can I play as a cabbage-themed religious democracy with a focus on commerce?

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As far as games developed by Paradox Interactive? Nah, not really. I’ve enjoyed some games published by Paradox, like Warlock: Master of the Arcane, but I haven’t played Crusader Kings or Hearts of Iron or Europa Universalis.

Like, My Cabbages!™ The Man: The Race?

Yeah you could buy the Plantoid Race Pack for the low low price of $7.99 USD - a bundle that is in no way worth 8 dang dollars consisting of some race portraits and a variant design for each of the 6 ship classes - and use this thing:

Then make them fanatic individualist and spiritualist, slap em with a democratic government, and then like, use your minerals to sweeten the deal when asking for research agreements. You can usually bribe smarter races to give you good tech with enough money.

Don’t really know how religion works in this game yet, but, there’s a resource called “Unity” that comes from temples and cultural achievements, that lets you gain buffs in a society tree, kind of like Civ. That’s a path to victory if you concentrate enough on it.

You would drive at a spiritual victory while keeping your fleet teched up and strong via bought technology.

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I ask because til now Stellaris has definitely been considered the weakest of the Big 4, with most old school Paradox gamers getting bored and disillusioned pretty quick. But some of the more recent revisions are supposed to have helped with that. I don’t really know anything about Stellaris’ mechanics so I have no opinion myself, I just wondered where you weighed in on this.

c-can you go space whaling?

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You can blow them up as they pass through your system, if you’re a massive shit. I actually had a friend of mine get attacked by them, which I did not know was possible until he mentioned he’d been blowing them up whenever he saw them. I guess they’re considered a faction.

Legend has it their oil, when ignited, can power a dyson sphere for ten thousand years.

SEEMS like a really good game. I can see the flaws, but I think a lot of them have been addressed over the two years it’s been out.

Expansions seem to fill in gaps that shouldn’t be there, as well - for example, if you complete an entire tree of the Civ-like policy zone, like “Discovery” or “Supremacy”, you don’t get any bonuses or anything. But, if you complete that tree with the Synthetic Dawn™ DLC installed, they added in an “Ascension Perk” system that lets you have like +10 planets or +50% combat strength against endgame factions, and so forth. It’s crazy powerful stuff that is weirdly not there in the base game.

I’ll be curious what the diehards say about the big 2.0 patch in four days.

Looks like it’s all on sale cause of the new expansion that’s coming out with the patch.

Base game is at a pretty good price:

That said, I’d say it’s worth it to get this specific DLC bundle, but, that assumes you’d like the game as much as I found I did:

http://store.steampowered.com/bundle/3343/Stellaris__Digital_Anniversary_Edition/

Okay the 2.0 rollout has nnnnnnnnnnnnnnot been a clean one.

The way this game handles DLC is: If the host of the game has a certain DLC, everyone in their game can use it. As such, we’ve all been playing the Apocalypse DLC that rolled out with the 2.0 patch.

Biggest issues:

  • The big rework added a lot more factors to the various buildings on your various planets. But, the game’s netcode wasn’t updated to deal with this, so there is a point in the game, at about the early-to-mid point, when you start getting a “desync” issue because the game can’t handle all the assets that are preset. When this desync happens, everyone is moved into their own separate universes, with other players now controlled by AI. You CAN go back one save and re-load, but that only buys you an in-game year or two before it desyncs again. Thus, the game can’t be played in multiplayer right now.

  • The marauder faction they added to the game is pretty broken. They destroy everything in their path, when going to attack a certain civilization, so you’ll routinely get a unimaginably powerful mass of enemy ships carving a burning swathe through your empire, and since you’re not their target, you can’t call them up and pay them off. So basically, anyone that isn’t their target is helpless against them. Lost my main fleet in the game we played because it just happened to be sitting in the wrong system when these guys came in.

  • War Exhaustion still works such that, if you lose a certain number of planets, you automatically lose the war and with it, a shitload of territory. They say they’re fixing this by making it so, when you reach 100% war fatigue, you just stop gaining influence and unit, and have a -20% happiness, so it’s possible to continue fighting. That’s good.

So, that all sucks.

A lot of the fixes in 2.0 are fantastic. But I can’t play a damn multiplayer game right now. I’m amazed they didn’t find this desync bug when they were QAing, but, maybe they just straight-up don’t QA.

Lotta midsize software companies are relying on users to do the majority of QA these days. I think it comes across really poorly! But the technical infrastructure to do so keeps getting “better” and they struggle to meet their other commitments affordably otherwise.

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sometimes your publisher wants a centralized hub with hundreds of QA workers instead of in-house QA and you get to learn about bugs after the game ships

It might only have been tested over LAN.

The hell kind of garbo company doesn’t do one test over internet for their big new patch and DLC expansion?

I mean, it’s paradox. the next time they release something that works will probably be the first time

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see that right there is why I want to play this, because no one does that shit like paradox

but it’s so much cognitive overhead to learn even one paradox game and I can only barely play ck2 at a high level as is

Not…really? If you can handle real-time 4x games (that has a pause so you can take your time) you’ll be fine with Stellaris.

I should clarify that I find realtime-with-pausing to be aggressively counterintuitive to how my brain works and I have to force it into place cognitively to make it stick

but I guess that isn’t that common, you’re right

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