none of these things would benefit from a remake. the series doesn’t even really benefit from sequels, even when the people who were good at it were doing it it was still a slight reduction in effectiveness each time you go back to the town. though when I replayed 2-4 a couple years ago I was really impressed how not like the others each one is, and back when the original complaint had been they were “more of the same”
Looks like this is already cracked.
Folks I can’t play it until thursday when it actually comes out…be careful just for my sake…
Sections that may have taken only 30 minutes in the original game now may take two to three hours to complete thanks to how the remake has expanded on certain parts. That isn’t to be taken as unnecessary hour-padding. I rarely felt like any section overstayed its welcome; only one late-game area felt overlong. Every other sequence does a fantastic job of diversifying its enemy encounters, building out new puzzles, and giving players more room to explore and rewards for doing so, like stashes of ammo and health kits, as well as a new collectible I suspect is tied to one of the game’s new endings.
I mean, I do think it would have been more ill-conceived with this budget to remake this as something closer to a walking simulator even if that’s truer to the original (ps play Save 10% on Mouthwashing on Steam), so I get that they had to turn it into resident evil once they were remaking it at all, but I’m also over here unable to motivate myself to finish Alan Wake 2 despite being much more positive on its presentation overall because I simply do not like that style of game design in the first place
Mouthwashing is fantastic, seconding that people play it
Imagine if Wrong Organ remade Silent Hil 2 instead of Bloober, now that’s a dream remake
you know you’re in good hands when a game’s opening text scroll tells you “I hope this hurts” - no warmed over d&d resource management or iframes in that one
killing monsters in a psychological horror game should be as awkward as actually clubbing a living thing to death. you shouldn’t be quite sure if you’re finished or not
(hillbilly note: i don’t know if video games are capable of capturing the horror of killing something cleanly, but there is definitely something horrible about it, mixed with the satisfaction of a well-executed procedure that video games are all about. kind of like how it’s impossible to make an anti-war movie [except for come and see? could there be a come and see of video games? but the protagonist doesn’t do any killing in that])
Picked up my copy too tired to play tonight.
Keeping everything as suitably dank as possible by reverting to 90’s Filter and lowering the gamma to an inscrutable level has achieved enough of a mood to warrant my satisfaction for the time being
Smacking things with a plank has the same meaty, visceral feedback that reminds heavily of The Evil Within and allows me to Resident Evil my way through the game by not shooting anything
A little put off by the same white KEEP OUT sign seemingly posted on everything but respect the frequency of dog ends and ashtrays seen on every surface everywhere
Felt mildly clever doing maintenance on a jukebox (which was found only after poking into every other corner of available map space) but the MUSIC MAKES YOU REMEMBER THINGS poster was hardly the clue anyone was seeking out after gluing together a 7-incher
I am open to liking this product having only played the original twice since owning it on PS2 back in the day but feel I could always hook it up afterwards for comparison’s sake
Does this have an over the shoulder camera!?
bloober team
edit: i would play this and probably enjoy it, but the reception of it certainly reflects poorly on games media. wow, you’re saying it’s a modern game with conventional mechanics? clearly it has supplanted the original.
I played a little last night and it just follows the same template all these prestige horror games have since The Evil Within 2 (yes that’s the modernized survival horror archetype, not RE2make). Which is fine, but obviously a depressing objective mark for a horror game as unique as SH2 was to be remade into. You have sidequests that you get set onto by shitty videogame documents that have no unique voice to them and read exactly as bullshit meant to lead you into a sidequest, shitty TLOU-style combat (and there’s a lot of it!), and that really corny moment in third-person games of this type where the cinematic ends with a slow settling into the exact POV of the gameplay and you see the playercharacter model do an uncanny jerk as they transition from cinematic animations to game time animations.
It’s serviceable seeming. But I doubt there’s really any reason to play it if you’ve played other horror games this past decade like RE2make, TLOU2, EW2, etc.
Just finished the apartments. Everyone in this thread is correct but I’m still seriously impressed with it. Went in hoping to hate it, even.
I feel better about remakes when there’s a good, modern, official release of the original. It’s when the original is swept under the rug, you don’t need to play that ugly old version with the rough edges when we’ve prepared you this! that makes us particularly cynical. Konami is showing a lot of confidence in remastering MGS3 alongside a supposedly 1:1 remake; why can’t they do the same with SH2?
I did laugh at the piece of paper you find on the street early on that’s like “this place is not what it seems, you must turn back” and if you flip it it’s just “RUN AWAY” written dozens of times. C’mon now.
bloober is uniquely allergic to subtlety, they really are the garth marenghi of horror games
You and he were, bloobers weren’t you