oh I tried the DLSS (AI-image sharpening antialiasing) out. And I hate it.
Apparently it needs to be trained for every input->output resolution, so FFXV only supports 1440p->2160p. Which suits my use case, but…
Performance is very similar to rendering at 1800p, while I think 1800p looks better. 1440p w/DLSS aiming for 2160p has issues with fine lines and really doesn’t look like a higher-resolution image. Now, above 1440p everything looks pretty good and sharp anyway, but I don’t this is the best bang-for-the-buck image upgrade.
Worse, the way it works is by running an image upscaler on sampled textures; that is to say, the upscaled textures have thick contrasty elements that’s not actually true to the art, in a manner meant to suggest the crispness of a higher-quality texture sample. But it still looks like a TV with the sharpness cranked up to my eyes.
Worse worse, it creates the ‘wormy’, ‘stringy’ artifacts telltale to neural net image processing (seen in Google’s Deep Mind image toy), the acid-like repeated edges. And my eyes can’t not see it (I can’t believe I haven’t seen people call this out) and it icks me out. I much prefer a little blurriness to a wormy image (unless I’m playing SQUIRM: The Game of the Movie).