i glanced through my backloggery, some games that might fit:
-omega boost
-ps1 ghost in the shell
-ps2 rygar
-rez
-the red star
-adventures of cookie & cream
Sky Odyssey is interesting to me, as a jaded flight sim fan, in that I found it very easy once I adjusted to the arcadeyness of the controls. However, there was a real joy and challenge in unlocking every single last plane, since some of those unlock goals are fairly esoteric. Ironically, depending on the order of your unlocks, you may have a very easy time unlocking everything else, because some of those hidden planes make the entire game very trivial.
As someone who has played Omega Boost a lot and never beat it, it fits right in here.
One day I will overcome you.
Everyone play Ranko Tsukihime’s Longest Day.
weird, i have A or A+ in most of the missions i’ve completed so far but i’ve yet to unlock a single plane beyond the starting three. is clearing the game a prerequisite for unlocks?
A few of them depend on target mode and sky canvas mode, a few of them depend on landing on all the alternate runways in adventure mode and I think only one or two require that you have beaten adventure mode to unlock.
i really really like this game. i guess you could theoretically play through it in one go, but you’d have to be really good at it (and probably pretty lucky too)
Dog Days maybe?
This immediately makes me think of Star Fox 64, but I suppose you could beat that in an arcade! It’s pretty short…hmm…
Yep that’s all I got.
whaaat i didn’t know any of this! i always assumed the onimusha games were just resident evil with swords
I liked alot of the things Overdose added but it’s one of those death of a thousand cuts kind of things that soured me on it. The game and the levels felt almost to big and felt like a slog at some parts. The flow of the levels never managed to capture the feel of the first games at its best. Then there’s the presentation. Most of the narrative was delivered with sliding pictures with text and voice with a rare cutscene here and there. The part that really made Gungrave stick in my head was how it flowed from level to level and how the cutscenes transitioned into gameplay. Playing Gungrave start to end felt like watching a movie cut of some anime OVA you’d pull out of a dealers bargain bin. Overdose was perhaps trying to add to much and felt like there was to much stop and go. It’s also on the longish side of being able to complete in one sitting.
Dude is right. Onimusha 1 rules. Two is dull. 3 is dumb but in kind a cool way. No one ever played 4.
I seem to recall that Onimusha 4 was one of those games where they tried to “help” by making it harder for American audiences by raising the default difficulties and turning every enemy into a health sponge.
sin and punishment 2 is like 3 hours long but the first one fits, i think.
kokuga, maybe? it gives you a triangular map of stages with a different final stage at each corner. you can start at any stage besides these ending stages but once you pick a stage youre locked into the levels adjacent to it. so each game lets you make a different path to a final stage, the shortest being to just beat the two levels adjacent to a corner. so a “full” playthrough is too long for arcade but it does a lot to encourage replay/ mastery