Shadow of the Colossal European......s

disclaimer:
had to switch to PC, because I cannot see me spending so much time correcting every second or third word for the following text, so in a bizarre twist of fate, SONNICK comes to the rescue of SUPERSONNICK, who is, for the record, too fast for software-keyboard input, so slo-mo sonnick takes over now:




top-secret spacer technique tipp:
opening angular bracket, br, closing angular bracket, and it should look like this (without the blanks, or you wouldn’t see anything)
< br >
i like using manual paragraph spacing for improving readability, feel free to spread the word!


re spreading the word: i'd like to answer to the SotC-bit in particular in King of Posters, to keep a record for when I come back to the notions I've had, because in a few years' time, a lot changes and you see things differently ... however, since I do not know whether you want to keep it in the axe, pruning of personal things et al, I will reply in a second post here, and move it to KoP only if you are fine with it.

(btw, I though i had dropped a short version of my SotC-impression in the official™ SotC-topic, but just saw I didn’t do so, and neither did i do so in the Last Guardian topic, much to my surprise.)




on to the real deal then:
it’s OK if it takes time to change! that’s what I find so fascinating about being, it is looking back to where you came from, remembering what you did see and experience, and wondering where you will be in the future … it does give you an indication how you, as a person, have evolved, instead of being a NPC that is stuck in time, or rather doomed to be frozen in time, forever being a static personality that other actors around him will know all too well after a while, until they get so sick of him that they aren’t talking to each other anymore (that sounds like a good idea for an RPG, but i am sure that someone already did a take on this).

Whether changing your behaviour has driven some friends away - idk, i’d say that it is a thing of getting older and being more focused on relationships, where people seem to disappear suddenly, only to surface a few years later again?
Of course, your gf would know best if you are a more rounded, nicer/more approachable person, and if she can agree to that with confidence, it’s probably true, so … in best SB-fashion, here’s my hot take: if you are trying to be a better person and friends leave after a while, time to get some new friends!
(j/k, but with every joke, there’s some grain of truth hidden inside there… if e.g. toxic “friends” only like you when you’re being toxic or overly cynical, better start gettin’ out of there sooner than later).

… anyway, before i go too far off the tracks, time to get this train movin’ again!
tl;dr version is keep on working on it, even if it is just a tiny bit, improving or learning is worth it, and if you enjoy it, hey, what better way can there be?




regarding the usage of the word “fun”:
i love the slogan of natsume (are they still using it these days?), which goes “serious fun”.
the obvious synonym to use instead of fun is obviously - joy.
Talking about the fine and subtle nuances/differences between joy and fun is for another topic, I agree …




last, but not least …
you know what? … just for fun, I went to the website of arte, and looked for other languages, and would you believe it:
https://www.arte.tv/es/search/?q=karambolage&page=1

no geo-blocking, and spanish subs (from the looks of it, only checked one vid tbh!) - there’s a whole world out there for you to explore. Have fun!

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I actually didn’t knew this user was also you Oo.

HTML >_____>

FUCK, SHIT, PISS, PIG, COW…

Forgot about that one…
I would also like to use that for the same purpose… I understand my posts are really aesthetically unpleasing.

And I really hope I won’t stop changing. I have been… on a real low this last 3 or 4 years, but I recently decided to get back on the tracks (traaaaaaaaaaains) so I also came back here.
Been wondering a bit if it was a mistake, but I’ll do what I always do. Keep on trying.

Those videos are hugely fun. Only saw did a quick viewing for a couple of them, but I’ll be watching them with Kasia once she gets home. That’s totally up her liking.

About SofC, I don’t have any problem if you quote that text, or simply paste it.
Wait… no… I should paste it. Just point me where ->
But tbh, I do feel a bit uncomfortable because I’m terribly insecure of how I write (or even what I write now).
Could I at least… clean the text to the extent of my capabilities?
There’s even sentences there that aren’t finished -____-.
Writing tires me a lot, I had to lie on the sofa for 15min after that post.

Could I get another (corrected, not changed… unless there’s something terrible written there) version tomorrow?

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sure, i won’t get around to reply before tomorrow anyway, but don’t feel burdened to do it, i can also reply here.

n. b.:
there’s a reason why there’s the term ‘train of thought’ … geez… i think those train references are slowly but surely derailing, i. e. becoming a glorious trainwreck… yeah… that was a long time in the coming, but i would do it again.


fun fact: in german, 'aggro' is a colloquial abbreviation for aggressiv, so it is kinda fun to hear wander calling his horse aggro in SotC. What an amusing twist of fate then that i do dislike the colossi, which are openly hostile, a teensy bit. . .. and it gets even better, wait a second: in korean, the term 아이구 (read: aigoo, aigo or aigu, depending on dialect or translation) is used to exclaim 'oh dear', 'oh no' or 'oh my', e.g. when sth bad happens, or if you meet someone you haven't seen for a while, and you want tonexpress your surprise... so... i wonder if wander exlaims 'aigoo agro' , and whether anyone owning an aygo

in Korea exclaims ‘aigoo aygo’.

… time to go to bed, i agree.

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so, finally (as in: this train (of thought) is reaching its final destination) on to the topic of Shadow of the Colossus, a game which I am quite fond of.

Thus I thought about how i want to approach talking about it, should I explain where I am coming from, should I give my two cents about the very interesting interpretation you offered for this game, or should i just say a few words and be done with it?




=> the tl;dr-version up front: Wow, thanks for this take on this story!

If I am not mistaken, or have a serious case of amnesia, I have read this kind of interpretation for the first time, and I have seen quite a few takes on the game/its background. So, in essence, this is a first for me.
I like how different it sounds, and surely must have felt, experiencing it like this, playing it for the first time.

I have been lucky enough to have the crazy idea to speedrun this game long before i found out that it is en vogue to do this with games, and (kinda) live-blogged* it on SB 1.0 - and while doing that, I managed to experience this story for a second time, with a different feeling to it that I personally stored it as a “second first time experiencing this game”.
So, it is quite fascinating for me to see that there’s at least a third way of how this story can unfold, or be experienced.


For ~ a decade, I've been approaching this game from the point of view of a tragedy (i.e. a work of the category, somewhat following the ideas outlined by Aristotle's classification as part of the "genre" drama, see here:

). We have a nameless hero (protagonist, but I’ll stick with the term hero), an easy-to-explain extraordinary situation, a clear-cut goal, mysterious elements (unknown strech of land, an omnious deity-esque voice talking to the hero from the heavens (or hell!), a chain of events triggered and driven by the hero’s actions, a narrative that inevitably reach a showdown and then there’s a reversal of fortune (imho, from good to bad, but more on that later).

If you ask yourself the question now “but IS it a true and proper trageday/drama?” I can only answer “What do I know, I am a computer scientist!” :wink: This approach provides a nice canvas to pinpoint plot-points provided by the game, the setting of the game can be nicely categorized … so maybe that’s why i like it so much?


Now, immediately I caught myself trying to take your interpretation and pinpoint it along the “established” path that I have constructed for myself, but stopped right there - it feels to me like you are coming from a different starting point, and what would the benefit of that be if i try to clamp my structure on top of that?




Alas, just let me talk about some thoughts:

  • Colossi as vessels for deity:
    Interesting take - i did never not consider them being living beings, but it absolutely makes sense to see them as automatons powered or driven by the power source that just so happens to be a slice of an entity that you seek to free.
    Technically speaking, one of the things that did impress me about the game in general was the behavior of the colossi, which has been a technical marvel for the PS2 era. Since there are only 16 of them,
    and the game basically exclusively focuses on them story-wise, that’s technically also structuring the game for the player … so, not that surprising that this worked for me as well:
    For the first eight colossi, there is a healthy mix of observant, wily or aggressive traits, but from the halfway point onward, i felt that their hostility increased, and it became a ‘me-or-you’ battle royal for survival … the only exception being the majestic, floating 13th colossi.
    So, if you think of them as sentient beings, I guess it’s only natural that a lot of the discussion has focused on whether it is OK to kill them (n.b.: can you “kill” inanimate things? the right wording here should probably be disable or deactivate), and, at least in the case of the second or thirteenth colossus, I do feel for those “poor creatures”, since I felt like the aggressor in the encounter.

  • The role of the unnamed group of people chasing you:
    This also ties in neatly into how the game is structured - the framing plot-device of the game is their journey to reach the central cathedral/tower/castle(?) of the game, which functions as the hub-world for your quest. Until they arrive at their destination, you are not sure what they want to do when they arrive - of course, there is some foreshadowing, iirc some exposition about the forbidden land, and maybe also the sword? Still, the conflict between them and the hero unfolds only when they see the hero, or rather what has become of him - and through their attempt to kill him, they actually trigger the catastrophe that gives birth to the creature that iirc is called Dormin.
    The fact that Dormin is keeping his (her? its?) word, i.e. the girl is resurrected, is something that I would have attributed to its deity-esque status, i.e. a deity may appear to be cruel to the individuum, but sticks to an understandable (more abstract?) concept of “fairness”.


so far, so good … maybe a part 2 will follow, let me think a bit about the other aspects.

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More than proper tragedy, it is classical.

Some personal history of "academic background"

I had to study classical philosophy in various semesters. Can’t remember if it was the aesthetics class or another with a complex meaningless name. Not the pop reference of aesthetics, but academical, as… a study on which emotional and physical reactions a work of… human creation provoke on people. Which is why I tend not to label them good or bad, and how something usually “offensive” I usually take as an “eye opener”. SPECIALLY in any form of artistic expression. I am very serious on this… none should be quieted, all should be considered, interpreted and thought upon, even if to structure and sharpen our disagreement.

BTW, the teacher was great. A spanish philosophy teacher, woman, which is relevant because most of those so called “educated” college students treated her pretty bad. Many times than not xenophobic in chauvinistic ways (and not only male students… those would probably be less open about it over shame). She was rather… the leftist, and giving college classes on the “Catholic University of Porto” (see the irony?).
She was good. Really good.
She then told me in one of our private conversation that she lived in Jerusalem in the 70’s (maybe?) while it was being bombarded. She then continued to describe how she felt living there, to a point that almost took me to shed tears.
She is one of my personal idols/heroes, can’t find the word for it now.
One of the last things she said to me was “never stop being curious, never stop questioning”.
Another was my Art History teacher in high-school, and she also said some final words of “never stop moving”.

I feel I failed both for the past few years.


I also had to read Socrates and Plato’s take on subject (Plato is a rule obsessed asshole, Socrates doesn’t really know what he wants). And I also agree that Aristotle not only was the best to define the classical term, but it is also easier to take as cannon.

SofC is indeed a very classical tragedy, even the definition of the “hero” itself.

Hercules or Ulisses (lets go to the easy/lazy ones), was not Superman (so easy).
He was not beyond judgement… lol… by any means.
Apply the term “Hero” to the character of SotC is also very correct in classical terms, as far as my knowledge goes. He checks all the boxes, specially to the morally ambiguity of the character (which honestly, I think video games are losing it more and more over openly morally flawed characters, or simply garden-variety-bland-unoffensive-even-infantalised-characters, which eliminates the “ambiguity” from the equation which was meant to make the “public” think twice on their own, and on their lives).

The term, over the past century, has been going over a deep change of meaning over the US mythology (super-heroes). In short, and on a personal take only, changed into a moral absolute that you should look upon. I also think the majority of character creation now suffers from having that imposed on them. I, also personally, think that’s just a consequence of the consumption of “idols” that’s been growing the past century (Andy Warhol was so on the spot that I hate him).


Now to your points:

  • Part of Dormin’s soul inside the colossus… now that’s something I didn’t even remember. Indeed feels more like it, and that the “life” in the colossi was nothing more than a program of structural defence to preserve that piece in chains. That is a nice take that feels familiar, but I couldn’t exactly corner it. So yes… killing becomes even more questionable and ambiguous once we start trying pursue the definition of life. Is a program that has a priority of self preservation alive? (too simple of a question, almost disney-ish, but if we wish to get that train rolling is as good as a starting place as any).

  • Temple… maybe sanctuary, but the second also has the sense of security, which is ok from the hero’s POV, but not so much for “the zealot bastards”. You are right, before they arrive there’s only those references to what is happening, and already saying “the hero is wrong”. I guess that really was a punch in my face because I am trying to save a person I love. Also your take on Dormin is in fact a better one, and more into accord to how I see it. It is irrelevant if the entity is good or evil. It’s just there, has it’s own set of rules and way to look at the world, that our minds can’t even comprehend. Morality… good and evil… pain and pleasure… all those would be meaningless to it. It also goes more into accordance to a more oriental system of believe, of not opposition of poles, but as the poles being one and the same and beyond our comprehension. You will excuse me for taking your take on this for myself, but that really puts all the responsibility of what happens, entirely on the human characters. We can be very careful to not step on ants, and the ants must feel it is unfair we step on them, but there it is (yes, comparing humans to ants… call me loki or something, couldn’t think a better example than Avengers >_<).

I’ll wait attentively for more of this =).
I just… well… you know, a person says something, that gives your stuff to say… so all good because in a forum you don’t talk over each other, and one can pick linearity of thought from any point in time/the_text.

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@SONNICK @SUPERSONNICK
Ok, I think it is better… I really feel I am horrible with this stuff:

//edit
The main text has been changed, keeping the link for purposes of… erm… correctness or something.
LINK

So… should we move along and finally let this thread die?
I know it has all that stuff up above, and I’m not sure everyone would like it to go public.
But I… am starting to feel really comfortable here (which I also heard can be a bad thing).

part II:

  • the role of the girl:
    The fact that our hero is willing to venture into an unknown and dangerous land, ready to make a pact with an ambiguous (at best), unknown entity, when Dormin’s end of the bargain is a vague promise that she may be resurrected - this led me to believe that she must have suffered a tragic death, but considering that she looks … unharmed(?), I assume that it may have been an illness. Still, it must’ve been grave enough that he is willing to wager his life - so yeah, that wasn’t a calm death, I agree. What’s more, this is also a brilliant way to make the player step into the shoes of our hero, because we all can relate to how it feels to lose someone you hold dear …

    Anyway, part of the tragedy in the context of the story is that whatever remained of the conscience of our hero in the resurrected … beast(?), he didn’t get to experience her resurrection, a thing that made me a bit cross and sad, yet at least gave me some sort of relief, since the results of our hero’s actions outlived himself… sth which otoh shows that this game worked perfectly in terms of providing some sort of catharsis.



  • a few more thoughts about our hero:
    if you consider that even in the last moments before he is killed by one of the soldiers of the sage, he’s stretching his arm in the direction of the altar where he placed the girl, and even when he’s about to be sealed away, the player is given some means of control to struggle to stay in the nave - not knowing that, in the end, his struggle will prove to be futile… those are some of the strongest moments in the game, i think.

    In hindsight, it is also a bit scary to see what unconditional love can make him (or you, as his proxy guardian) do.
    Whether the hero, or Dormin, is being reborn as the baby is left open to our interpretation - imo, I always saw it as Wander being reborn, but that may be due to me wishing for some sort of catharsis (or, again, justice for poor ol’ us). Even when considering that the baby is being taken in by the girl, it is questionable whether this rebirth is in the long run a blessing or curse (we all do know that the horns are comparable to some sort of stigma, considering what we’ve seen in Ico) - nowadays, i like to think about this more from a pov of spiritual concepts that I attribute to asian culture (rebirth, paying for sins you’ve committed in an earlier incarnation).

… so far, so good, part III to follow tomorrow, I think.

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3rd strike:

  • Regarding the strong feelings you had when finishing this game:
    I would say that’s as justified as any interpretation of the game.
    I agree that Dormin has kept his word and fulfilled his end of the bargain, whereas the sage&his guards “only” turn up to kill the hero, sealing away the resurrected Dormin, leaving the girl deliberately behind (come to think of it, they probably didn’t realize she was resurrected, since she woke up after they left iirc? … no/yes? … guess it’s time to add another +1 to my playthrough-count :sunglasses: …), and escaping while the sole path out of this barren landscape is closed off forever(?).
    The fact that you then felt such strong feelings about this game underlines that, imho, this game worked as least as good for you as for anyone else that enjoyed it in a way that seems to resemble more the “official™” interpretation… in the end, I’d see that also as some kind of catharsis, i.e. meaning that you could experience such pure emotions in a “controlled” environment - i assume that not many games managed to make you feel as intensely as SotC did?

  • regarding the public perception of poor dead colossi vs. those bastards which were allowed to run:
    i touched upon it shortly in the upper post, since each colossus does show some traits that are reflected in their behavior, we are led to believe/interpret them being “alive” - kind of in the same way as we don’t look at pets in terms of a state machine with finite transitions, but more of a … mysterious(?) being that “has its own mind”, and with the owners being happy when/if the pet behaves in a way they expect. Thus I would say that the game did its job if people think about their actions, instead of just putting another x into a check-box on their way through a theme park ride … and I also was quite surprised about the amount of discussion back then whether it is OK to kill the colossi or not (iirc, one of the toupses stopped playing the game since he couldn’t justify killing them?), since I wouldn’t have expected that players would question their actions so critically - otoh, that’s what I liked about the game even back then, namely that you had to commit to doing what was asked of you, you couldn’t just kill one of them by accident, you had to work for it, i.e. really want to do it. OK … before I go off and do more unrelated rambling about things in this game, time to tying up some loose ends here, in a kind of tl;dr-way:


    OK then, this game … different motives, clashing interests, a conflict that is resolved in a (tragic) way with one side inevitably forced to lose out … and, as I’ve now learned, leaving enough room for a totally different interpretation. Just writing about it makes me wanna play it again!





re: I’ll touch upon the other aspects (our hero, modern times etc.) in the “real” sotc-topic, i.e. here


and we can then let this topic … train … run its course.

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i’d differentiate between being comfortable, and getting lazy … you wouldn’t move places just because you feel comfortable at home, but if you stopped caring entirely, like, becoming a hikkikomori, then it’d be time to move … just my 2 cents …

[edit]
and lest not forget:
sorry If i come across as a busy-body itt, it’s rare that I stick around to reply to other people’s posts in such long-winded attempts/split across three or more posts. I’ll try to think a bit more about what I want to say, and then keep it a bit shorter, to increase the signal:noise ratio …

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Gonna give a real thought about this, and do a proper reply/continuation.
Just feel like pixeling right now.

Also… do you have any idea how to… transfer this conversation to the proper topic?
Copy the posts (keeping the order of our actual posts, as AXE was a notepad)? Just continuing there like nothing ever happened?

asking a mod is probably the least overall effort

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for hat matter, how cool would it be if there were some thread or form submit for Appeals to Mod

@Felix, @eskaibo, thank you to you both.
It was lovely from your part.

Hey, thanks, didn’t consider that modern tech™ can do this easily. BBSes surely improved the last decade?+…

Anyway, remark i am obliged to make:
Thread should be called Shadows of the Colossal Europeans… so that everyone can, secretly, stretch that topic title to read as
Shadows of the Colossal European( cunt) s
… done!

I think you can do it. In fact even the splitting of a topic is available to the creator of the topic, I think (a mod explained to me that once, would have to check my messages).

But the name at least, the creator of the topic absolutely can…
Since you are the first poster, I’m assuming you are Oo?

I’m now betting that you already tried and because of the splitting, someone else has those privileges.

Aggro is slang for aggressive in English, too. I always thought it was weird that they named the horse that and I never heard anyone say anything about it. Dumb name for a horse that doesn’t do dressage and isn’t owned by a foppish yet belligerent prince.

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Wanted to follow up on what you said @Decinoge about your professor that mentioned that you should never stop, i.e. keep on moving:

That’s actually kinda what i did in aforementioned replay that i shared on SB1.0 - someone mentioned the idea of what if the game had more urgency to its overarching mission, that is saving the princ… girl, and iirc, even floated a number, which was 5h.

Well, that was as good a reason as any to tackle this game in a new way, and so i set out to do this in less than five hours. I had an old digital camera to my disposal, as well as my cellphone cam which was… not the highend model, ayup, and thus i set out to do this, setting myself the goal to resurrect her in less than five hours, or i’d have wasted the only chance to do so.

The game did show a whole new complexion when playing it this way, i.e. I got lost en route to the third colossi, and instead of being all come onnnn, this felt more like i was screwing up right then and there, and wouldn’t make it in less than five hours.
Needless to say, agro went everywhere flying, and i am running for dear life… her life.
Fighting the colossi, i also had to stop sticking to my routine of slowly but steadily checking the weakspots one by one, but move quickly - accordingly, falling down when climbing was a catastrophe, so i got way more aggressive than i ever had been before, and experienced some dense battles with some (some of the strats lerned back then have stuck around, and to this day i still use to defeat them like that) colossi.

When all was said and done, i made it in 4 hours and 52 minutes, and it took me a while to get down from this crazy run, since there was quite some Adrenalin involved.

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So I am back to this, to the forum actually.
I do feel a bit the need to justify myself so… here goes.

JUSTIFICAAAAAAAATION

For two days I became obsessed with animating Excalibur dancing (SIG, Soul Eater char, first anime character in my life for which I have a “cute” madness going). Tuesday I had a surgery to take out my last wisdom tooth. It grew forcing the jaw bone, but it was fine until some food got between the tooth and the gum that was partially covering the top… resulting in a terrible gum/mouth infection. The surgery was simple, quick, but very hard because the tooth didn’t wanted to come out, and supporting itself on the bone… Well… it was messy and bloody. Yesterday I was still too much in pain, and the painkillers prescribed were not suited for a guy over 100kg. I understand that an adult male is around 75kg, but even if it weighs 80kg I still have 1/4 of it on top.


Today I can function to some level, so here we go.

First don’t ask for forgiveness over over-typing. I’m loving it, and I can only see for your actions that you feel the same. Let’s ban excuses.

Second, the girl was pretty much revived after everyone was gone. Everything got quiet for a few moments and she simply wakes up. I have difficulty believing that she was alive before because no one would be able to sleep through that caos… but that’s very subjective. Still under this assumption, she was revived after, but could perhaps just be unconscious???

Right to the point now, I’ll go around what you wrote and pick up points as I’ve done previously.



You previous stated that Dormin was, at the very least ambiguous to you. I can’t personally say that I saw it that way (Dormin is an it, perior >_<… let me make my life easier).
For me he was from the start just there. I was ready for fantasy and the a higher entity was there. Common, expected, even a bit boring.
For the very least Dormin had shown some level of empathy for the protag’s lost. I guess I focused on that, good or bad didn’t matter, Dormin was helping me achieve the protag’s objective (to which I empathised, even admired).


Wonderful that you mentioned those last moments of interaction of “fighting against being sealed”. Again I forgot to mention it (thought of, forgot, because I’m not too good going for the details, which most readers “about video games” value more than general “opinions”).
That moment reinforced even further the idea that the “beast” was at least half the protag.

At that moment the character doesn’t have movements to which you haven’t given any input. You are just fighting “game physics” (I might be wrong but I remember that on the beast part I laid down the pad and the beast kept making movements). In retrospective, seems that with his last action of extending the hand to the girl that the “hate” from Dormin spirit was mostly gone. He focused again sonely on what he wanted. Her alive and well.

I find it understandable, at least empathic, that Dormin was full of hate. Being in “jail” and forgotten for an undetermined period of time… I can see that developing to less noble feelings…


And here I can follow this trail pretty easily to the next point, the “scary unconditional love”.
I will probably be doing this point along with the “colossi alive” questioning, and the “enjoyment of the game”.

I can see your point… but not with such clarity in this game. The game, and the world itself, doesn’t push or allow you to provoke much pain beyond the destruction of the colossi.
You can mention the lizards… which I can justify as food. You can mention the clerics or whatever… to which I tend to see that was half Dormin.

Again mentioning the protag’s last interactive moments, he is focusing on life.
Her life. As you said it yourself, his hand was pointing to the girl (to hold her?!?!?), and not to one of the clerics throats.
I see that his love focus on life, and not death. In pleasure, and not pain. Specially taking into account the possible “Dormin’s possession of the protag”.

The discussion of the dangers of love, I think, is too dependant of judging how much the colossi are alive. Apart from that… he was pretty benigne.
But focusing on that point, and as a reaction to what you said, I see cats as “state machine with finite transitions”, but not dogs. That is because of the social relations dogs create over their biological capacity for empathy.

It is a hard defined line that I created for myself to define “intelligent life”, and I don’t wish to impose it to anyone (but I am more than willing, even excited over the perspective of discussing it). However both are ALIVE in my book.
The colossi are an interesting subject in regards to “defining life”, and we can proceed with a discussion of that alone for a very long time. I think that raising those questions was the purpose of the colossi in game. Seeing the general opinion just went straight to “they were alive” makes me sad. A discussion lost over “easy deep thinking”… which is an oxymoron.
Maybe it’s just a result from “gamers lingo” in saying “you killed that box”.

I personally tend to be resistant to humanising pets, animals of any sort, or whatever just because it has a face. I dehumanise humans in my mind many times, which most of the times leads to other’s pain. But also allows me to see humans as a part of a hole shades of grey beyond the tiny definition of humanity that our minds created (which I believe are ultimately flawed and prone to create dogmas… also known as stupidity).

A question to push this discussion forward popped in my mind.
We have no idea to what extent the colossi were actually holding memories. I have seen no proof beyond them following a set of simple pre ordained instructions.
The storing of memories and experiences plays a huge part on my definition of life, being the my focal point on discussions like abortion (the life part of the discussion at least).

So we end up with 2 points, capacity for empathy, and capacity for storing memories/experiences.

Funny that you mention that episode with toups. I guess I would be more surprised at him not be willing to deactivate automatons to save someone the protag (he) loved. I said in a previous post I also don’t agree with destruction of property. For me it wouldn’t be lives vs life, but destruction of buildings over life.

For my personal experience, my judgement was mostly motivated by love.
Love plays a huge role in who I am as a person, and admit to the huge number of stupidities I did over such “justification”. It is dangerous, and it might have been what colored all my judgement of the entire game, being all the rest just good justifications.
That would make my analysis of the game, itself, a good point of discussion of the dangers of love.

But keeping this train of thought over moral judgements, I agree very much with you as to that judgement was forced upon the player because… yeah… you couldn’t kill them by accident. Maybe what toups was uncomfortable with was that the judgement was forced on him, to which I can also empathise.
Questioning said judgement… I think that it is not as much questionable (if at all, the player decides and that’s that) as it is interesting.

Why?
Well… look at this topic.
I believe all this questions were raised from that judgement alone, but very few are about the judgement itself. That is fantastic. All these questions do eventually lead to a moral opinion on the judgement. But why focus on that singular objective that is so… finite, while all those other questions still remain to be discussed over. They go so far beyond the game itself and we can learn so much from each other.

Seems a bit like guilty tripping, or the search of the guilty, which again takes me again to christianity and related social “psicosis”… LIKE WITH SEX


Finally I’m lead to the “enjoyment of the game” (which I meant to put on the previous part, but now I think it should be by itself).
Even “joy” seems to me as… “lack of words”. I don’t really understand this need to put all the eggs in one basket, all the weight into one word.

It was way more than enjoyment or fun. I had them both, and yet together they were about a third of the emotions I felt through the game (if as much). Emotions that ultimately were a pleasure to have experienced, even pain itself (again good and evil, pleasure and pain, and the grey lines… any quick description falls short).

If I go a bit into “troll mode”, it is as insulting to reduce a creation of that size to such simplistic emotions, as to evaluate a painting (of at least moderate execution) as “pretty” and put it in the wall of your living room as decoration. Seriously, how far is that game from the latest “screen toucher” you installed on your mobile?

That was not how I was educated to understand art. I probably should be sorry for calling it art but years of study of various fields of philosophy around art, art history, and whatnot that goes way before the periods of ancient Greece… just checks all the boxes on this game (even the non physical presence of the work, and thank you Duchamp for that one).

Mind you… a very classical work, totally inside a profoundly outlined genre of “epic tragedy” that existed before the roman empire, also a bit boring for that fact. Just the medium is different of other more acceptable works. Inside video games the execution was quite different from previously created works as well. I think those two factors were the point of rupture… which again was a big word on defining “art” after the first world war era.

Yeah… this game really doesn’t make it easy for you to come with a simplistic definition, which is “thumbs up”. But I don’t think that a “simplistic look” should be applied even to “simplest” of the arcade games.



That’s pretty much it. Your analisis was very interesting, and I ate it up like good pasta (simple, healthy, and fulfilling).

I will risk to pinpoint the differences in our perspectives to the colossi were alive or not.
The girl’s death being natural or not, the possibility of religious/authoritarian implications or not, the righteousness of the protag’s actions, and the moral ambiguity of Dormin, can probably “stream” out of that discussion alone.

Again, if we take a train that way, I would like to focus on giving proof of stored experiences/memories from the colossi, and the important of such to define life beyond a simple mechanism as a cell (which is life… but I don’t think many people have problem killing germs).

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re Dormin:
interesting that you point out that i used “he” for Dormin, and tbh … i don’t even know why!

Considering that the dub of Dormin consists of at least two (feminine+masculine), if not more, dub actors, I have to check whether the introduction of the game singles out the gender, if it is derived from the gender of the word for boss (which is masculine) or if it is derived from the name itself, dormin (to which i would add a masculine ‘the’, considering the phonetics).



re dormin’s interaction with the (game) world:
Have to admit that I have to pay attention next time I play/finish this game, to whether the creature moves by itself, because i cannot remember if it does/doesn’t. Interesting, I take that with me!

I like how you mentioned that you felt that Dormin helped you achieve your goal, because to me his/its ultimate goal felt very ambiguous, so i never really felt like Dormin helps you as the protagonist. I think that may be one of the crucial points that drives (or rather: influences) our different experiences?

Also, i find it interesting that you touch on Dormin being full of hate - iirc, his “personality” - have to check the exact wording in the game later - has been split into 16 parts/colossi.
The player’s part in this journey is collecting the lost parts, and our hero’s body is - literally - the vessel that holds all parts during that errand … leading up to the moment at the finale, where the assassination (attempt?) of our hero is the trigger for the resurrection of the being that we call Dormin.
It’s interesting that we as an audience do not know how long Dormin’s been split/left without a body, and iirc, the game does not touch upon this and leaves it open to interpretation. It surely must have been quite a while, and this surely didn’t help with making Dormin chill out, as we experience in the end …


Interlude #1: While typing this, a question suddenly popped up* that I've never considered before, and I think it is the right point to address it here: So, if Dormin has been split into 16 parts, why are they so hell-bent to attack you?

Since Dormin’s (quite powerful, as we find out) personality has been split into numerous parts, why aren’t they able to … “feel” that, after you have amassed a few colossi, their brethren are “coming” to reunite them, so accordingly they should rather be interested to be reunited instead of showing open hostility towards our hero (i.e. the should get less aggressive the further you progress)? This would, of course, be a totally different gameplay …

Now, I do think that this question is related to your thoughts whether we can consider the colossi being alive, i.e. the question you posed: do the colossi hold any memories?

Thinking about it since yesterday morning, right now I would say:

  • on the one hand - definitely no, they do not hold any memories in terms of them being 1/16th of a higher being, because they would be more than willing to be reunited instead of trying to defend themselves (prevent being reunited, if you want to think of it like this).
  • otoh, if you think of the open hostility shown by ~80% of the colossi towards our hero, you could argue that the anger of Dormin being split into 16 pieces has been lingering on inside the vessels that we call colossi.

I’ll skip the two interesting points you mention - capacity for empathy, capacity for storing memories/experiences - for a minute, to continue the train of thought for a moment:
When our hero “kills” a colossus, we do see that black … tentacles(?) leave the bodies of colossi, only to be striking our hero - let’s, for the moment, call that switching bodies. That may explain why the colossi collapse as soon as the sentinent shard of Dormin have switched bodies. When you return later to the places where you’ve fought a colossus, you find remains of them, showing a state of decay that is in line with the remnants of buildings and infrastructure you encounter in the landscape, I’d call them inanimate.

Alas, it is now time to address the elephant in the room:
If they are inanimate after our hero has released (absorbed) those black tentacles - what are they, or what do they stand for?


I do have a four letter word in mind, which’s pretty much influenced by my religious upbringing - you could go ahead and just call these black tentacles a shard of Dormin’s “soul”. If you’d call it that, a whole new batch of questions arises, and I think I do have to replay the game under this premise, just to see how the finale pans out with that notion in mind, or to what extent this (bold claim) would work. Never thought of that before!


Now, coming back to the two points you mentioned:

  • capacity for empathy:
    imho, none of the colossi do show signs of empathy, period. We could argue that the PS2 was driven to the brink of what’s possible in terms of AI, so they did not consider adding personality traits, but I doubt that the capability of showing empathy would have worked in the context of the game as we do know it …
  • capacity for storing memories/experiences:
    again, technical limitations, re PS2. At the very least, the colossi do show signs of short term memory, in that they can register that you’ve attacked them, and do remember that for a short period of time. The fact that this is indicated to the player by using different colors for the “eyes” of the colossi surely is due to gameplay- and aesthetic reasons, and imho, that works pretty well. However, if you leave the arena where the battle takes place, and you return, any notion of you already having been there is gone, I would say.
    I’ll fire up the PS4 later to find out whether dealt damage persists beyond a visit/reload, because that’d at least hint at some kind of persisting state change, even if it is just a physical damage/gameplay related one.

Still, trying to bring my train of thought back on track, considering those two points, it is highly debatable whether the colossi are alive, and I agree that it is as valid a reasoning to state “no, they aren’t” as it is to belive “they are, because they have eyes, they move, they react to me being there”.

I still have to touch upon the other points you’ve mentioned, but for now, I will think a bit more about those new aspects I’ve touched upon on the surface for now.




*n.b.:
kudos for giving me a canvas to consider a totally new aspect for me - that alone has been worth


so, last weekend, I finally found the time to follow up on this, booted the PS3&PS4, and noted down the subbed intro. Biggest change here is that the usage of the em dash was fxxked up, so we get two en dashes instead... but hey, at least they did some improvements to the letterspacing.

So, for now, the intro text dumped here:

Narrator:
====================================================
That place...began from the 
resonance of intersecting points...
---
They are memories replaced by ens and naught
and etched into stone.
---
Blood, young sprouts, sky-- <ps3::->
---
and the one with the ability to 
control beings created from light...
---
In that world, it is said that if one should wish it 
one can bring back the souls of the dead...
---
...But to trespass upon that land
is strictly forbidden.
====================================================


====================================================
Dormin:
Hmm?
Thou possess the Ancient Sword?
---
So thou art mortal...
====================================================
Wander:
Are you Dormin?
---
I was told that in this place 
at the ends of the world-- <ps3::->
---
there exists a being who can 
control the souls of the dead.
====================================================
D:
Thou art correct... 
we are the one known as Dormin...
====================================================
W:
She was sacrificed for
she had a cursed fate.
---
Please... 
I need you to bring back her soul...
====================================================
D:
That maiden's soul?
---
Souls that are once lost cannot be reclaimed... 
Is that not the law of mortals?
---
With that sword, however... 
it may not be impossible.
====================================================
W:
Really?!
====================================================
D:
That is, of course, if thou manage 
to accomplish what we asketh.
====================================================
W: 
What do I have to do?
====================================================
D:
Behold the idols that stand along the wall... 
Thou art to destroy all of them.
---
But those idols cannot be destroyed-- <ps3::->
by the mere hands of a mortal...
====================================================
W:
Then what am I to do?
====================================================
D:
In this land, there exist colossi 
that are the incarnations of those idols.
---
If thou defeat 
those colossi-- <ps3::->
---
the idols shall fall.
====================================================
W:
I understand.
====================================================
D:
But heed this, the price you pay
may be heavy indeed.
====================================================
W:
It doesn't matter.
====================================================
D:
Very well...
---
Raise thy sword by the light...
---
and head to the place where
the sword's light gathers...
---
There, thou shalt find the
colossi thou art to defeat.
====================================================

(OK, that is some funny markup … but I’ll leave that here for now.)

some quick thoughts:

  • Dormin itself uses the pluralis majestatis when talking about them, so it is them, after all …
  • Wander straight up asks Dormin whether he’s Dormin, so he must have known at least a few things about him.
  • the german translation sticks close to the english version, but i feel like there are two/three places where i feel that a less literal translation would’ve been closer to the english one.
  • the voice-mix of Dormin sounds better on the PS3, not sure whether this was a deliberate choice in the PS4 port, or an issue with the audio pipeline in the port?
  • new TV has no SCART connector, so i couldn’t check my PS2 version, fffffffff…
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