semi-annual Final Fantasy binge/purge

i dunno firsthand tbh but i havent heard anything super great about it since its heyday passed, might partly be shit-tinted glasses since 14 more or less obsoleted it

11 is cool

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11 sounds fascinating and borderline unplayable

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played 11 for a month or so when it launched in the uk (2003? pre wow anyway) and systems wise it was very frustrating - you couldn’t do anything solo and i legit ‘rage quit’ the game when i was one shot by a goblin and levelled down - a level that took me a fortnight or something to gain in the first place

but even then i found it super atmospheric and interesting… there’s this cold loneliness to a lot of the areas that i feel in demon’s souls shrine of storms or the shadow of the colossus plateau…

the systems pains i described are mostly gone now i believe, there are trusts like 14 so you can level and complete story content solo, so every few years i think about giving it another go, this youtuber weighs in quite heavily: https://www.youtube.com/@vicenarian340/videos

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i played a lot of 11 and really enjoyed it for about 2 years, but eventually quit because i got tired of waiting hours upon hours for parties in the latter parts of the game because there was no party-finder function and you’d just be sitting around waiting for someone to arrive (you would have to do a global search to see who was online and if you found the party member class you needed, everyone in the world would be spamming them with DMs lmao)

my friend who kept playing said things eventually got better. i think that 14 “obsoloted” 11 in certain ways, but something i think 14 misses is the tension of learning new classes. everything in 14 basically falls into 1 of 3 categories of “how to play the game,” and that is definitely easier and makes it simpler to transition between classes, but in 11, every class played incredibly differently, so you became super committed to the role and path you were taking. i think a lot of what it did was clunky in retrospect, but at the time, it definitely was an online Final Fantasy game and i got what i wanted from it.

it was full of things i would never do now (stay up untl 3am when less players are on so i have a better chance of getting a rare drop from a mob that spawns once an hour, etc.), but that had a thrill i have never really experienced in the same way, since.

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11 is everquest, so if you wanna know anything about how it works you can just learn about how everquest works and copy paste in your brain

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11 has completely different vibes and story and youve been able to play it alone with npc trusts for years, considering 14 has whole areas and mechanics that are love letters to 11 i really think it’s hilarious to call it “obsolete” the mmo haters have logged on. the developers of 14 love 11!

11 is not bad or obsolete. having played both (14 through at least 5.5, 11 up to The Voracious Resurgence) i like 11 far more.

i came to 11 a few years ago, so i can’t talk to how it was in the past. but it’s perfectly playable now, particularly now that the Trusts (in the game for almost a decade!) enable you to play it as a solo, party-based RPG with the NPCs you like. it is dense with rabbit-hole mechanics that are esoteric and reward curiosity, like a whole side system where you can play as almost any monster in the game. you talk to any random NPCs and they tie into some enduring mystery or complex task. the story is great and full of memorable characters like shantotto or naja salaheem.

it’s old, sure, and very “MUD-like”, but i like that. they don’t make games like this anymore. it’s full of rough edges and creaking systems and you basically have to play it on a keyboard and important story quests require you perform puzzles in mazes under time limits and the quest log is woefully insufficient and it’s great!!! no game i’d rather get lost in. it’s in my top 3 final fantasies AND my top 3 MMOs.

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I haven’t ever played XI but was always curious. BUT! The official website for XI is still updated with information, but built like it hasn’t changed since the game launched and I love this.

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11 is great. completely different game than 14. kinda like how all the final fantasy games are different and iterate on eachother. none of the final fantasies are obsolete. that’s not how ART works

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isn’t like a key part of final fantasy 14 that it has stuff from all the final fantasies because they’re wildly different and interesting

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im ok outing myself as an MMO hater though im just as ok admitting the FF MMOs have gotten me the closest to trying to change that

playable moogles square. Playable Moogles. thats all it will take to hook me i promise

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The only FF I want to see remade is XV, directed by Nomura. Just go wild with it man. Rename characters for no reason, drop in that Verum Rex shit. Springboard it into whatever you want.

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remake mystic quest

rip out the entire battle and character progression systems in favor of something befitting it’s SaGa-derived aesthetics

and also add mario & luigi style partner attacks

and (most importantly) give all the other characters shrug animations too

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Remake Crystal Bearers. After all these VR games people are finally ready for a game about picking things up and throwing them at other things.

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Excuse me I can’t help but notice you were talking about Final Fantasy Crystal Chronicles Crystal Bearers one of the finest games released for the Nintendo Wii. It features exciting action stages that make great use of the motion controls. An imaginative world filled with “what if everyone had super powers.” You must be a person of high intellectual standing to enjoy such a forgotten gaming delight.

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Picked up FF7R while it was on sale, even though I wasn’t sure if I was actually going to play it. I did!

It’s been said a million times but holy shit this game looks amazing. The scale of Midgar, the monsters, the facial animation, the vast environments full of life. It’s an incredible technical achievement.

Enjoying them making the story more cohesive so far, Barrett in particular is perfect. I really really am not nuts about the ghosts or the Sephiroth hallucinations, bracing myself for that to keep interrupting the game every time things get sufficiently dramatic. Aerith’s weird personality is a thing I can actually grasp now, which was not super true in the O.G.

Surprised the combat system is as easy to use as it is. Switching between guys, using abilities, all easy to do. I don’t necessarily like slashing at the same guy for a full minute but the system does give you the option to move around the battlefield, to different enemies, very easily. Great stuff.

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So everything I read online these days about FFII amounts to a warning to not play the game at all. What’s the deal with that? One of my friends irl said it ended up being his favorite of the entire series. And besides that I just don’t trust strong reactions like this when they take the form of what seems to be general consensus. I know SB will tell me the truth <3

hm, well

FF1 is like, a pretty good dragon quest game

FF2 is a very very prototypical version of Saga in its leveling system and FF4/9 in its plot progression – you just follow the story, things happen, etc. the only way you can lose is if you try to diversify your characters too much rather than having them do the same 2 or 3 things in every battle. which is sort of negative reinforcement

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Alternately, newer versions like the Pixel Remaster are balanced so you can just make anyone into anything pretty quickly. Like I accidentally gave the most powerful spell to my least magic character, and that was fine.

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