yo just wanna say i feel like this thread has all of the sudden become way better in the past 24 hours?? maybe itâs my perceptions though
but really, feels more like a conversation than it did a few days ago so thatâs making me happy
Youâre welcome 
Judging by speedruns of this game, for a player with complete knowledge, this game is cheese-tastic. Bloodborne speedruns looked like fast vanilla playthroughs, whereas Sekiro speedruns annihilate the few bosses they donât skip with bizarre, degenerate tactics. Of course, that may be moot if the cheeses are not intuitively discoverable.
More to the point, most of the options in Sekiro are useless. There are a handful of useful items and abilities and just a monumental amount that serve very, very, very limited purposes, at best.
If the rest of the gameâs barely going to acknowledge all this other shit, it seems strange to have so much of it. And really, that goes for the stealth mechanics as well, honestly.
This thread is the first place I have ever encountered the word mook and it just sounds like thereâs no way itâs not racist
And that kind of oblique maximalism (which people itt will contest as stated, which is fine) is a lot more fun for many people, myself included, when itâs not in a structure thatâs quite so fast or so punishing.
Itâs fair to suggest that âoblique, fast, punishingâ are a pick two of three situation if you arenât perfectly resolved to each of them, and as we all actually agree, From is seldom perfectly resolved.
At the same time, we have historically made a virtue out of finding something of value in the most gnarly, unwelcoming packages, and From has the added halo of being widely considered a mass market version of that. So those of us who are less inclined to really go digging in the dark are having an expectations mismatch here that doesnât have an exact analog in anything else I think of!
I first picked up Mook from a tabletop RPG in the 90s, where it claims to have gotten the term from âmuk yan jongâ:

A mindless wooden dummy that serves as a punching bag.
I donât know if youâve looked at bloodborne speedruns recently but âbizarre degenerate tacticsâ are the norm. Unless you think âbreak the enemyâs AI and wail on them while they are literally unable to actâ to be normal bloodborne playstyle.
Going to keep on disagreeing with you there, it does take a distant second to out and out combat being in clear focus, but without that backdrop of sneaking around certain areas clearing enemies saving time, resources, etc you would have a largely different feeling time.
how do you define âuselessâ
Well sure itâs still a speedrun. But the Sekiro any% route only beats 2 bosses with that vanilla sort of degeneracy, and for the other four: one is lured into a pit, one is fought by facing a wall without moving and mashing R1, one is hit with 5 quick items into a deathblow, and one is fought while airswimming.
And this is after only a few weeks. I shudder to imagine the further abuses that will have been discovered another year from now
Wiktionary speculates âPerhaps a variant of moke (âdonkeyâ) (British slang), first appearing in the US in the 1930s.â
After the first few deaths I was just wanting to fight the boss or mini-boss. I was pretty done with the helpers and whatever value they had long since passed. This changes somewhat in the context of the puppeteer jutsu, but probably not as much as youâd expect.
If mobility was more deliberate and less fast-paced, it would probably work better - stealth would feel appropriate because a threat of being cornered might actually be a potential reality. But playing this game for ten minutes and the feeling is that you arenât trying to be stealthy at all. The feeling is more that youâre playing ring around the rosy with triangles until they change colors so you can slowly get rid of all the triangles in the way of the actual encounter.
the only one that seems like a normal degenerate tactic is the one where its just facing a wall and mashing r1, the others are obviously skips that you wouldnât find in normal play? I watched a speedrun of both today. Bloodborne speedruns are pretty centered on âuse 5 items and stunlock them to deathâ
if the game had slower movement, it would feel as bad as soulsborne games
Iâm really not sure weâre enjoying the âbe vaguely awed by the masterpiece while tulpa explains to everyone that theyâre doing it wrongâ thread as much as you seem to think
I feel thereâs been a lot of good conversation throughout, though it has grown - the disconnect people have had w/the game and each otherâs takeâs has become less incendiary, sparks still gonna fly but yo its Sekiro
From games need shinies to motivate exploration, thatâs why pot shards are a thing. Dark Souls got shinies from build variety (e.g. a wizard book even though you are not a wizard), Bloodborne got it via making blood vials and bullets expensive enough you would still be happy to find them in the late game.
(I never even tried using a pot shard personally. I was always able to stealth whoever I wanted to stealth and felt no need for another solution.)
I understand what youâre saying but all things considered in this game, thatâs not enough justification and even under that idea, a bad ratio of appearance : practical placement.