SEKIRO: SHADOWS DIE TWICE 💀

yo just wanna say i feel like this thread has all of the sudden become way better in the past 24 hours?? maybe it’s my perceptions though

but really, feels more like a conversation than it did a few days ago so that’s making me happy

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You’re welcome :smirk:

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Judging by speedruns of this game, for a player with complete knowledge, this game is cheese-tastic. Bloodborne speedruns looked like fast vanilla playthroughs, whereas Sekiro speedruns annihilate the few bosses they don’t skip with bizarre, degenerate tactics. Of course, that may be moot if the cheeses are not intuitively discoverable.

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More to the point, most of the options in Sekiro are useless. There are a handful of useful items and abilities and just a monumental amount that serve very, very, very limited purposes, at best.

If the rest of the game’s barely going to acknowledge all this other shit, it seems strange to have so much of it. And really, that goes for the stealth mechanics as well, honestly.

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This thread is the first place I have ever encountered the word mook and it just sounds like there’s no way it’s not racist

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And that kind of oblique maximalism (which people itt will contest as stated, which is fine) is a lot more fun for many people, myself included, when it’s not in a structure that’s quite so fast or so punishing.

It’s fair to suggest that “oblique, fast, punishing” are a pick two of three situation if you aren’t perfectly resolved to each of them, and as we all actually agree, From is seldom perfectly resolved.

At the same time, we have historically made a virtue out of finding something of value in the most gnarly, unwelcoming packages, and From has the added halo of being widely considered a mass market version of that. So those of us who are less inclined to really go digging in the dark are having an expectations mismatch here that doesn’t have an exact analog in anything else I think of!

I first picked up Mook from a tabletop RPG in the 90s, where it claims to have gotten the term from “muk yan jong”:
image

A mindless wooden dummy that serves as a punching bag.

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I don’t know if you’ve looked at bloodborne speedruns recently but “bizarre degenerate tactics” are the norm. Unless you think ‘break the enemy’s AI and wail on them while they are literally unable to act’ to be normal bloodborne playstyle.

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Going to keep on disagreeing with you there, it does take a distant second to out and out combat being in clear focus, but without that backdrop of sneaking around certain areas clearing enemies saving time, resources, etc you would have a largely different feeling time.

how do you define ‘useless’

Well sure it’s still a speedrun. But the Sekiro any% route only beats 2 bosses with that vanilla sort of degeneracy, and for the other four: one is lured into a pit, one is fought by facing a wall without moving and mashing R1, one is hit with 5 quick items into a deathblow, and one is fought while airswimming.

And this is after only a few weeks. I shudder to imagine the further abuses that will have been discovered another year from now

Wiktionary speculates “Perhaps a variant of moke (“donkey”) (British slang), first appearing in the US in the 1930s.”

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After the first few deaths I was just wanting to fight the boss or mini-boss. I was pretty done with the helpers and whatever value they had long since passed. This changes somewhat in the context of the puppeteer jutsu, but probably not as much as you’d expect.

If mobility was more deliberate and less fast-paced, it would probably work better - stealth would feel appropriate because a threat of being cornered might actually be a potential reality. But playing this game for ten minutes and the feeling is that you aren’t trying to be stealthy at all. The feeling is more that you’re playing ring around the rosy with triangles until they change colors so you can slowly get rid of all the triangles in the way of the actual encounter.

the only one that seems like a normal degenerate tactic is the one where its just facing a wall and mashing r1, the others are obviously skips that you wouldn’t find in normal play? I watched a speedrun of both today. Bloodborne speedruns are pretty centered on “use 5 items and stunlock them to death”

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if the game had slower movement, it would feel as bad as soulsborne games

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I’m really not sure we’re enjoying the “be vaguely awed by the masterpiece while tulpa explains to everyone that they’re doing it wrong” thread as much as you seem to think

I feel there’s been a lot of good conversation throughout, though it has grown - the disconnect people have had w/the game and each other’s take’s has become less incendiary, sparks still gonna fly but yo its Sekiro

From games need shinies to motivate exploration, that’s why pot shards are a thing. Dark Souls got shinies from build variety (e.g. a wizard book even though you are not a wizard), Bloodborne got it via making blood vials and bullets expensive enough you would still be happy to find them in the late game.

(I never even tried using a pot shard personally. I was always able to stealth whoever I wanted to stealth and felt no need for another solution.)

I understand what you’re saying but all things considered in this game, that’s not enough justification and even under that idea, a bad ratio of appearance : practical placement.